
Direct Entity Interactions:
Set apart from typical horror surveillance games, UNHEIM offers direct confrontations with its horrifying entities. Each encounter comes with unique patterns, behaviors, and means of interaction: outwit these beings to survive, or face a swift and terrifying end.
Engaging Progression System:
As you advance through the levels, your surveillance toolkit expands, enhancing your ability to detect and report paranormal events. This progression system adds depth to your journey, offering new challenges and tools as you delve deeper into UNHEIM.
Superior Audio-Visual Immersion:
Dive into an experience marked by unparalleled audio and visual quality. Every element contributes to the creation of a hauntingly beautiful and terrifying atmosphere.
Ruthless Challenge:
UNHEIM offers a uniquely demanding experience and is exceptionally difficult to master. It's crafted for those who seek an extraordinarily intense test of their memory, observation and resilience skills. Are you prepared for an unforgiving test of your observation skills and stress resistance?
Unpredictable Gameplay and Replayability:
Thanks to randomized elements and the variety of challenges in several levels, UNHEIM guarantees a relentless and unpredictable experience each time you play, ensuring that no two playthroughs are alike.
Twitch Integration:
Stream viewers can actively participate by voting up camera IDs where they suspect paranormal activity or changes, creating a collaborative and engaging experience for both the streamer and the audience.Dear Unheim Players
Ahead of our next big Update (which you can try out right now on our public-beta branch!), here is another small patch dealing with the following issues:
Fixed a bug where entities seen through the van cameras would sometimes not register as being spotted. This could cause the veiled woman to not flee, resulting in an inevitable death on the players part. Sorry to everyone who was affected!
[/*]During a running observation, the level selection canvas can no longer be interacted with, since this caused the game to end up in all sorts of funny states when selecting a new difficulty mid-observation. From now on, simply cancel the observation via the Main Menu and select a new location afterwards if you want to switch levels.
[/*]
Sorry for the inconvenience and thanks for your ongoing support!
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