Star Ruler 2 Update - August 28th
The game now has 2 additional galaxy maps to choose from, each with their specific concerns.
Empires can now propose and sign treaties to share vision, trade regions, or form alliances. It is now also possible to demand or offer unconditional surrender - empires that have surrendered become Vassal states of the empire they surrender to.
You can now design your own defense stations! These can be placed like all other orbitals, in orbit of a particular star or planet. We've also overhauled the way non-military orbitals work, removing the old fiddly modules system in favor of building more specific orbitals.
This update includes various balance changes to both ship weapons and empire expansion. Planets now require a minimum amount of population before achieving higher planet levels, and it is now more important to carefully choose which worlds to colonize first.
Added:
[ 2014-08-29 00:46:12 CET ] [ Original post ]
Thank you for tuning in to your regular broadcast of Star Ruler 2 development progress. This week we have some expansion balance improvements and the beginnings of new content to mess around with. Interested in Multiplayer? Join our Dev-astation multiplayer game tomorrow!
2 New Maps!
The game now has 2 additional galaxy maps to choose from, each with their specific concerns.
Treaties and Surrender
Empires can now propose and sign treaties to share vision, trade regions, or form alliances. It is now also possible to demand or offer unconditional surrender - empires that have surrendered become Vassal states of the empire they surrender to.
Station Hulls
You can now design your own defense stations! These can be placed like all other orbitals, in orbit of a particular star or planet. We've also overhauled the way non-military orbitals work, removing the old fiddly modules system in favor of building more specific orbitals.
Rebalancing and Expansion
This update includes various balance changes to both ship weapons and empire expansion. Planets now require a minimum amount of population before achieving higher planet levels, and it is now more important to carefully choose which worlds to colonize first.
Full Changelog
Added:
- Added a simple formation.
- Added basic cooperation treaties/alliances. Will be expanded on in the future.
- Corkscrew Galaxy map.
- Clusters map.
- Empires can now be assigned to teams on the new game screen.
- "Station" hull that can be placed like an orbital.
- Added achievements for beating different difficulties of AI.
- Players may now subjugate or demand the surrender of another player.
- Player home systems are guaranteed to have at least a food, a water, a level 1 and a level 2 resource spread over their neighbouring systems.
- Planets now have drastically reduced extra income from planet levels higher than their native resource's level. This makes sending a water to a food planet no longer net ridiculous amounts of money.
- Planets being captured can no longer use or project any of their defense.
- UI Zooming has more steps.
- Redid how the network handles object updates to be much faster for the host computer.
- Planets now require a minimum amount of population in order to sustain a level. (ie, planets must have 2 population to be level 1, 6 population to be level 2)
- Overhauled Orbitals content.
- Reworked weapons to have a wider variety of viable weapons systems.
- Improved support ship movement logic to handle a wider variety of fleet compositions.
- Orbitals placed in planet gravity wells now orbit the planet.
- Map generation no longer generates almost exclusively food and water near player homeworlds.
- Capturing planets when low on supply ended up costing far more supply than indicated.
- Machines with an intel gpu and a nvidia gpu should now automatically select the nvidia gpu.
- Enhance could be used on Intelligence cards, but did nothing (now can't be used).
- Null pointer exception after using a planet buster.
- Statuses caused by systems (Name System) stayed after the object left the system.
- Various issues related to renaming designs.
- Popups could be clicked while under other UI elements.
- Can no longer build ships with 0 command.
- Multiplayer server list would sometimes permanently fail to load.
- Weapons other than beams were not consistently firing.
- Massively reduce flagship maintenance cost.
- Roughly doubled flagship weapon damage.
- Very small support ship weapons have severely reduced range.
Star Ruler 2
Blind Mind Studios
Blind Mind Studios
2015-03-27
Strategy Singleplayer Multiplayer Coop
Game News Posts 29
🎹🖱️Keyboard + Mouse
Very Positive
(652 reviews)
http://starruler2.com
https://store.steampowered.com/app/282590 
The Game includes VR Support
Star Ruler 2 - Wake of the Heralds
Star Ruler 2 is a massive scale 4X/RTS set in space. Explore dozens, hundreds, or even thousands of systems in a galaxy of your choosing, expand across its planets, exploit the resources you find, and ultimately exterminate any who stand in your way. The fate of your empire depends on your ability to master the economy, field a military, influence galactic politics, and learn what you can about the universe.
Games above 8 players or in galaxies of several hundred systems may exceed the capacity of a typical home connection. Consider playing very large games on LAN.
Galactic Economy
Colonize planets, each with one of dozens of resources, working in unison to create bustling centers of production. The resources you choose matter, and will guide your empire and its conflicts throughout the entire game.Custom Ships
Design ships that fit your needs, strategies, and tactics using our new 'blueprint painting' approach to ship design. Quickly and intuitively lay out the armor, weapons, engines, and internals of your vessels.Politics with Power
Diplomacy and influence gathering are reinvented as a core mechanic of the game, giving meaningful alternative options to players and serving as a platform of interaction both between players and AIs as well as humans in multiplayer. Harness your influence to annex territory, spy on enemies, aid allies, and more! You truly have the opportunity to affect the political landscape.Massive Scale
Running on our internally developed Starflare Engine, Star Ruler 2 is able to make full use of multi-core cpus, and runs on both 32 bit and 64 bit machines. The size of a galaxy is only limited by your hardware and ambitions!Intricate Research
Expand your knowledge through a grid of numerous technologies, big and small. Improve nearly every aspect of your empire.Complete Moddability
You can modify the gameplay, graphics, interface, and virtually every other facet of the game through scripts and data files, giving unprecedented freedom to the modding community to implement any feature they want. Use the in-game mod editor to add or change most content, and upload your mod to the Steam Workshop!Full Multiplayer
Star Ruler 2 features complete multiplayer support with up to 28 players and AIs in the same game.Games above 8 players or in galaxies of several hundred systems may exceed the capacity of a typical home connection. Consider playing very large games on LAN.
Cross-Platform Support
Star Ruler 2 supports both Windows and Linux, with all game features supported fully on and between both operating systems.MINIMAL SETUP
- OS: Linux
- Processor: SSE2 Capable processorMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: AMD or Nvidia Graphics card w/ 512MB RAM. OpenGL 2.1 SupportNetwork: Broadband Internet connection
- Storage: 600 MB available spaceAdditional Notes: Broadband required for internet play.
- OS: Linux
- Processor: Intel Core i7 or AMD Phenom IIMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVIDIA GTX 460 w/ 1GB RAMNetwork: Broadband Internet connection
- Storage: 600 MB available space
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