Star Ruler 2 Update - September 18th
The first of many subsystem modifiers to come, you can now equip the subsystems on your ship designs with bulkheads to increase their health.
Fleet engagement behaviour has been tweaked, and can now be configured from the action bar on the bottom left.
Empires can now freely make material donations to other empires, provided they aren't at war.
Added:
[ 2014-09-19 00:26:42 CET ] [ Original post ]
It's been a long few weeks of back-end work and mechanics tweaks, but it's finally time for another Star Ruler 2 update. In addition to some preliminary updates to the research and ship design UI, there's a couple of new goodies to show off here. Scroll down for the full detailed changelog. Interested in Multiplayer? Join our Dev-astation Friday multiplayer game tomorrow!
Bulkheads
The first of many subsystem modifiers to come, you can now equip the subsystems on your ship designs with bulkheads to increase their health.
Engagement Behaviour Controls
Fleet engagement behaviour has been tweaked, and can now be configured from the action bar on the bottom left.
Donations
Empires can now freely make material donations to other empires, provided they aren't at war.
Full Changelog
Added:
- Empires can now make donations to each other, similar to how offers in votes work.
- Placing an orbital shows the labor cost / ETA of building in that location.
- Vassal empires now have their master's color stippled into their territory borders.
- Added the ability to send pings to allies. Defaults to 'v.' Hold control to send an alternate ping, and shift to ping to everyone.
- Added achievements for scanning an anomaly, using an artifact, and terraforming a planet.
- Added controls for changing fleet engagement range and behaviour.
- Added a color picker for choosing empire colors.
- Added menu option to end the current game.
- Added simple descriptions about what each pressure does.
- Masters receive 10% of their Vassal's money, influence, energy and research generation rates (the Vassal does not lose this portion).
- Masters can establish a conquer edict to reward vassals for taking the target's planets, or killing their ships.
- Added some more variety in the types of pickups protected by remnant groups.
- Added the Bulkhead module. Can be equipped to a flagship subsystem to add 100% of its base HP, while doubling the cost.
- Reduce repair rate in combat to 25% of normal instead of 33%.
- Additional bridges no longer give extra repair, only secondary crew facility hexes do.
- Orbital scaffolding now starts at 1% of total hp, instead of 25%.
- More things, notably research, grant points.
- Fleets can now do some limited re-pathing when new gates/tears are created while en-route.
- Any ships you have selected when ordering a slipstream tear to be generated now move to the other end of the slipstream tear automatically, after it is created.
- Vassals add 20% of their total points to their master's point total.
- Added smaller speed steps near 1x.
- Stations cannot capture planets, but can still prevent capture.
- Auto-colonize orders execute in the order they were given.
- Teams go to war and make peace as a group.
- Food resource bonuses no longer transfer on native resource export.
- FTL Jammer orbital now only needs 0.15/s FTL upkeep (down from 0.25).
- Level 1 planets now only have up to 1 base pressure cap.
- Level 2+ planets now have increased population growth.
- Remove 'Enhance' card from Communism start.
- Improve object hover prioritization.
- Expand and improve the Tutorial's economy section.
- Fixed a bug in the mover code that was causing support ships to desync from their fleet formation, especially at high time acceleration.
- Fixed flagship acceleration being half of what it was intended to be.
- Completing construction of a station now does not fully heal it, but starts it at the scaffolding's hitpoints.
- In-game IRC chat would sometimes cut off the first letter of a message in the textbox.
- Planets not fully colonized could drop to 0 loyalty permanently if captured.
- Fixed a bug that could cause ships to fly far away from the galaxy.
- Fixed a few AI bugs related to wasting resources.
- Fixed a few fog of war leaks.
- Fixed empire military strengths being wrong after a load.
- The starting Fling Beacon should not cost maintenance.
- Fix being unable to fling stations.
- Fix being able to shift-queue fling orders that would work outside beacon range.
- Victory conditions now work in team games.
- Fixed some situations that prevented support ships from engaging in combat.
- Improved performance in loaded saves (only new saves).
- Fix a few situations where the tutorial could get stuck.
- The AI will import labor resources to improve its construction speed.
- Expanded the AI's influence capabilities.
- The AI better understands how teams work, and is able to work with allies somewhat.
- Slightly improved early AI colonization.
- Improved how the AI handles its fleets.
- Fixed AIs sometimes surrendering in situations they shouldn't be able to.
- Fix AI not being able to see pickups.
- The AI will now order support ships into the queue for new flagships.
Star Ruler 2
Blind Mind Studios
Blind Mind Studios
2015-03-27
Strategy Singleplayer Multiplayer Coop
Game News Posts 29
🎹🖱️Keyboard + Mouse
Very Positive
(652 reviews)
http://starruler2.com
https://store.steampowered.com/app/282590 
The Game includes VR Support
Star Ruler 2 - Wake of the Heralds
Star Ruler 2 is a massive scale 4X/RTS set in space. Explore dozens, hundreds, or even thousands of systems in a galaxy of your choosing, expand across its planets, exploit the resources you find, and ultimately exterminate any who stand in your way. The fate of your empire depends on your ability to master the economy, field a military, influence galactic politics, and learn what you can about the universe.
Games above 8 players or in galaxies of several hundred systems may exceed the capacity of a typical home connection. Consider playing very large games on LAN.
Galactic Economy
Colonize planets, each with one of dozens of resources, working in unison to create bustling centers of production. The resources you choose matter, and will guide your empire and its conflicts throughout the entire game.Custom Ships
Design ships that fit your needs, strategies, and tactics using our new 'blueprint painting' approach to ship design. Quickly and intuitively lay out the armor, weapons, engines, and internals of your vessels.Politics with Power
Diplomacy and influence gathering are reinvented as a core mechanic of the game, giving meaningful alternative options to players and serving as a platform of interaction both between players and AIs as well as humans in multiplayer. Harness your influence to annex territory, spy on enemies, aid allies, and more! You truly have the opportunity to affect the political landscape.Massive Scale
Running on our internally developed Starflare Engine, Star Ruler 2 is able to make full use of multi-core cpus, and runs on both 32 bit and 64 bit machines. The size of a galaxy is only limited by your hardware and ambitions!Intricate Research
Expand your knowledge through a grid of numerous technologies, big and small. Improve nearly every aspect of your empire.Complete Moddability
You can modify the gameplay, graphics, interface, and virtually every other facet of the game through scripts and data files, giving unprecedented freedom to the modding community to implement any feature they want. Use the in-game mod editor to add or change most content, and upload your mod to the Steam Workshop!Full Multiplayer
Star Ruler 2 features complete multiplayer support with up to 28 players and AIs in the same game.Games above 8 players or in galaxies of several hundred systems may exceed the capacity of a typical home connection. Consider playing very large games on LAN.
Cross-Platform Support
Star Ruler 2 supports both Windows and Linux, with all game features supported fully on and between both operating systems.MINIMAL SETUP
- OS: Linux
- Processor: SSE2 Capable processorMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: AMD or Nvidia Graphics card w/ 512MB RAM. OpenGL 2.1 SupportNetwork: Broadband Internet connection
- Storage: 600 MB available spaceAdditional Notes: Broadband required for internet play.
- OS: Linux
- Processor: Intel Core i7 or AMD Phenom IIMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVIDIA GTX 460 w/ 1GB RAMNetwork: Broadband Internet connection
- Storage: 600 MB available space
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