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Star Ruler 2 Update - December 18th

A new Star Ruler 2 update is about to hit your computer at relativistic velocities, do not attempt to adjust the picture. As always, read about some of the highlights here, or scroll down for a full detailed changelog. Interested in Multiplayer? Join our Dev-astation Friday multiplayer game.

Steam Workshop and the Mod Editor



Star Ruler 2 now has full support for mods and the steam workshop! Simply subscribe to your favourite mods in the workshop and you'll be able to enable them in-game for direct use. To help along anyone who wants to mod the game, we've also developed an extensive Mod Editor. The mod editor lets you easily create and edit mods, upload them to the workshop, and has tools for editing the game's many types of data files.

Planet Surface Improvements



Along with improvements to the graphics of the planet's surface, we've also added a few new buildings for you to place. The build and maintenance costs of certain buildings is now affected by which biome you place them on as well, so be sure to check out which buildings go best where!

Shields



The research grid now includes Shields for you to unlock and equip your ships with. Shields cost a lot of power to operate, but their regeneration can absorb quite a bit of damage.

Full Changelog


Added


  • Added vsync and antialiasing options.
  • Added Steam Workshop Support!
  • Added in-game tool to edit many types of game data files.
  • You may enable your various installed mods.
  • Added news pane to the main menu.
  • Added temporary-final art for all weapons.
  • Gave more buildings better/more distinct temp art.
  • Added new music track.
  • Added Shield Generators.
  • Added new buildings: Warehouse, Metropolis, Megacity, Refinery.
  • Commerce Stations now have 4 abilities, one of which can be used every 3 minutes to purchase some bulk influence, energy, research or labor with money.
  • Outposts now protect their system from capture and generate and use empire defense to create support ships.

Changed


  • Planet surfaces in planet management screen have been redone.
  • Planets switch to icon view further away.
  • Portraits and flags can now be added to the game without editing data files.
  • Influence sites (e.g. Mall) can be played when only one empire or team exists.
  • Destroyed ships now spray some graphical debris.

Balanced


  • Building in oceans or on volcanic lands increases the cost of construction.
  • Civilians expand more slowly through oceans, volcanic lands, and ice.
  • Tweaked cost and effect of some technologies.
  • Generally reduced amount of HP given from tech to prevent combat from slowing to a crawl.
  • Various structures are cheaper to build on specific biomes.
  • Building ships on orbital shipyards is now 20% cheaper in build cost than on planets.

Fixed


  • Music volume would significantly change from the menu to the game.
  • Fixed graphics memory corruption during loading periods.
  • Numerous small fixes and usability improvements.
  • Various bugs that affected modders.
  • Images with specific widths would appear greyed/striped, and could cause crashes.


[ 2014-12-19 01:27:43 CET ] [ Original post ]


Star Ruler 2 Update - December 18th

A new Star Ruler 2 update is about to hit your computer at relativistic velocities, do not attempt to adjust the picture. As always, read about some of the highlights here, or scroll down for a full detailed changelog. Interested in Multiplayer? Join our Dev-astation Friday multiplayer game.

Steam Workshop and the Mod Editor



Star Ruler 2 now has full support for mods and the steam workshop! Simply subscribe to your favourite mods in the workshop and you'll be able to enable them in-game for direct use. To help along anyone who wants to mod the game, we've also developed an extensive Mod Editor. The mod editor lets you easily create and edit mods, upload them to the workshop, and has tools for editing the game's many types of data files.

Planet Surface Improvements



Along with improvements to the graphics of the planet's surface, we've also added a few new buildings for you to place. The build and maintenance costs of certain buildings is now affected by which biome you place them on as well, so be sure to check out which buildings go best where!

Shields



The research grid now includes Shields for you to unlock and equip your ships with. Shields cost a lot of power to operate, but their regeneration can absorb quite a bit of damage.

Full Changelog


Added


  • Added vsync and antialiasing options.
  • Added Steam Workshop Support!
  • Added in-game tool to edit many types of game data files.
  • You may enable your various installed mods.
  • Added news pane to the main menu.
  • Added temporary-final art for all weapons.
  • Gave more buildings better/more distinct temp art.
  • Added new music track.
  • Added Shield Generators.
  • Added new buildings: Warehouse, Metropolis, Megacity, Refinery.
  • Commerce Stations now have 4 abilities, one of which can be used every 3 minutes to purchase some bulk influence, energy, research or labor with money.
  • Outposts now protect their system from capture and generate and use empire defense to create support ships.

Changed


  • Planet surfaces in planet management screen have been redone.
  • Planets switch to icon view further away.
  • Portraits and flags can now be added to the game without editing data files.
  • Influence sites (e.g. Mall) can be played when only one empire or team exists.
  • Destroyed ships now spray some graphical debris.

Balanced


  • Building in oceans or on volcanic lands increases the cost of construction.
  • Civilians expand more slowly through oceans, volcanic lands, and ice.
  • Tweaked cost and effect of some technologies.
  • Generally reduced amount of HP given from tech to prevent combat from slowing to a crawl.
  • Various structures are cheaper to build on specific biomes.
  • Building ships on orbital shipyards is now 20% cheaper in build cost than on planets.

Fixed


  • Music volume would significantly change from the menu to the game.
  • Fixed graphics memory corruption during loading periods.
  • Numerous small fixes and usability improvements.
  • Various bugs that affected modders.
  • Images with specific widths would appear greyed/striped, and could cause crashes.


[ 2014-12-19 01:27:43 CET ] [ Original post ]



Star Ruler 2
Blind Mind Studios
  • Developer

  • Blind Mind Studios
  • Publisher

  • 2015-03-27
  • Release

  • Strategy Singleplayer Multiplayer Coop
  • Tags

  • Game News Posts 29  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (652 reviews)


  • Review Score

  • http://starruler2.com
  • Website

  • https://store.steampowered.com/app/282590 
  • Steam Store

  • The Game includes VR Support

    Star Ruler 2 - Wake of the Heralds
  • Available DLCs

  • Star Ruler 2 is a massive scale 4X/RTS set in space. Explore dozens, hundreds, or even thousands of systems in a galaxy of your choosing, expand across its planets, exploit the resources you find, and ultimately exterminate any who stand in your way. The fate of your empire depends on your ability to master the economy, field a military, influence galactic politics, and learn what you can about the universe.

    Galactic Economy

    Colonize planets, each with one of dozens of resources, working in unison to create bustling centers of production. The resources you choose matter, and will guide your empire and its conflicts throughout the entire game.

    Custom Ships

    Design ships that fit your needs, strategies, and tactics using our new 'blueprint painting' approach to ship design. Quickly and intuitively lay out the armor, weapons, engines, and internals of your vessels.

    Politics with Power

    Diplomacy and influence gathering are reinvented as a core mechanic of the game, giving meaningful alternative options to players and serving as a platform of interaction both between players and AIs as well as humans in multiplayer. Harness your influence to annex territory, spy on enemies, aid allies, and more! You truly have the opportunity to affect the political landscape.

    Massive Scale

    Running on our internally developed Starflare Engine, Star Ruler 2 is able to make full use of multi-core cpus, and runs on both 32 bit and 64 bit machines. The size of a galaxy is only limited by your hardware and ambitions!

    Intricate Research

    Expand your knowledge through a grid of numerous technologies, big and small. Improve nearly every aspect of your empire.

    Complete Moddability

    You can modify the gameplay, graphics, interface, and virtually every other facet of the game through scripts and data files, giving unprecedented freedom to the modding community to implement any feature they want. Use the in-game mod editor to add or change most content, and upload your mod to the Steam Workshop!

    Full Multiplayer

    Star Ruler 2 features complete multiplayer support with up to 28 players and AIs in the same game.

    Games above 8 players or in galaxies of several hundred systems may exceed the capacity of a typical home connection. Consider playing very large games on LAN.

    Cross-Platform Support

    Star Ruler 2 supports both Windows and Linux, with all game features supported fully on and between both operating systems.
    MINIMAL SETUP
    • OS: Linux
    • Processor: SSE2 Capable processorMemory: 1 GB RAM
    • Memory: 1 GB RAM
    • Graphics: AMD or Nvidia Graphics card w/ 512MB RAM. OpenGL 2.1 SupportNetwork: Broadband Internet connection
    • Storage: 600 MB available spaceAdditional Notes: Broadband required for internet play.
    RECOMMENDED SETUP
    • OS: Linux
    • Processor: Intel Core i7 or AMD Phenom IIMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GTX 460 w/ 1GB RAMNetwork: Broadband Internet connection
    • Storage: 600 MB available space
    GAMEBILLET

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    16.39$ (18%)
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    20.74$ (17%)
    2.22$ (78%)
    10.19$ (15%)
    16.99$ (15%)
    25.47$ (15%)
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    5.00$ (80%)
    13.79$ (8%)
    3.43$ (14%)
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    20.99$ (40%)
    11.24$ (25%)
    0.45$ (92%)
    0.85$ (83%)
    0.9$ (77%)
    6.0$ (85%)
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    4.95$ (67%)
    3.75$ (62%)
    13.59$ (32%)
    18.75$ (62%)

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