Star Ruler 2 Update - January 23rd
This update adds a bunch of new subsystems, including the Cloaking Mesh and Muon Cannon. The ship designer in general has also been updated to use limited interior space for your subsystems.
Using the new Graviton Condenser subsystem, you can now damage and eventually blow up stars and planets! Make sure to get out of the blast wave quick. though.
Planets can now go up to Level 5! A number of new 'scalable' resources have been added to make use of planet levels, find them and level them up for many useful benefits.
The research grid has been redone and expanded with new technologies and unlocks, now giving you more choice of which direction to take for your empire's technological advancement.
Added * Add new "Nebula" unique system. * Adding some more race portraits. * Add a game option to hide the locations of other systems/stars until an adjacent system is explored. * Add planetary thruster building. * Add singularity lab orbital. * Add orbital frame constructor artifact. * Added graviton condenser subsystem that can be activated to damage and eventually destroy stars and planets. * Add cloaking mesh subsystem. * Added a few 'scalable' resources, resources that don't have a required level, can't be exported and gain more benefits depending on the level of the planet they are on. * Added Muon Cannon (support) and Muon Cannon Battery (flagship) weapons. * Add Titan Hull, can be researched and used for various benefits and more interior space on ships. Changed * Small improvements to the looks and usability of the fleet support ship management interface. * Bonuses/penalties for highest/lowest contributor in votes are now integrated over time instead of only checking the final votes of each empire. The vote tab displays which empires are currently considered highest and lowest contributors. * Ship designs are now based on a static hex size with a limited amount of space available, instead of stats scaling based on the percentage of the ship covered. This invalidates many old ship designs. * Removed adjacency hp bonus from armor. * Armor on the outside of a ship does not count towards ship interior space limit. * Flagships and defense stations are now in separate quickbars instead of together in the fleets quickbar. * Peace proposals now use the treaty system. * Flagships now need to rotate in the direction they're moving in before starting to thrust. * Planetary wonders have been removed. * Food and Water resource effects have been removed. * Planets now go up to Level 5, resource requirements for level 4 have been lowered. * FTL Crystals are now a scalable resource that provides more FTL/s as it levels up. * Completely rework the layout of technologies in the research grid. * Changed the bonuses Zeitgeists give to the highest/lowest contributors in the vote. Fixed * Fix remnants leaving their systems in The Expanse. * Fix bug with selecting different locales. * Hyperdrive speed can now recover due to repair even during FTL. * Homeworlds can no longer be gimped due to being mostly ocean/lava. AI * AI now has a basic understanding of treaties. Modding * Empire attributes are now generated automatically whenever a hook uses a previously unknown one. New attributes are initialized to 0 by default.
[ 2015-01-23 20:49:54 CET ] [ Original post ]
Shock and awe abounds as a Star Ruler 2 update decloaks in low earth orbit, ready to invade your disk drives! As always, read about some of the highlights here, or scroll down for a full detailed changelog.
More Subsystems
This update adds a bunch of new subsystems, including the Cloaking Mesh and Muon Cannon. The ship designer in general has also been updated to use limited interior space for your subsystems.
Armageddon
Using the new Graviton Condenser subsystem, you can now damage and eventually blow up stars and planets! Make sure to get out of the blast wave quick. though.
More Resources
Planets can now go up to Level 5! A number of new 'scalable' resources have been added to make use of planet levels, find them and level them up for many useful benefits.
More Research
The research grid has been redone and expanded with new technologies and unlocks, now giving you more choice of which direction to take for your empire's technological advancement.
Full Changelog
Added * Add new "Nebula" unique system. * Adding some more race portraits. * Add a game option to hide the locations of other systems/stars until an adjacent system is explored. * Add planetary thruster building. * Add singularity lab orbital. * Add orbital frame constructor artifact. * Added graviton condenser subsystem that can be activated to damage and eventually destroy stars and planets. * Add cloaking mesh subsystem. * Added a few 'scalable' resources, resources that don't have a required level, can't be exported and gain more benefits depending on the level of the planet they are on. * Added Muon Cannon (support) and Muon Cannon Battery (flagship) weapons. * Add Titan Hull, can be researched and used for various benefits and more interior space on ships. Changed * Small improvements to the looks and usability of the fleet support ship management interface. * Bonuses/penalties for highest/lowest contributor in votes are now integrated over time instead of only checking the final votes of each empire. The vote tab displays which empires are currently considered highest and lowest contributors. * Ship designs are now based on a static hex size with a limited amount of space available, instead of stats scaling based on the percentage of the ship covered. This invalidates many old ship designs. * Removed adjacency hp bonus from armor. * Armor on the outside of a ship does not count towards ship interior space limit. * Flagships and defense stations are now in separate quickbars instead of together in the fleets quickbar. * Peace proposals now use the treaty system. * Flagships now need to rotate in the direction they're moving in before starting to thrust. * Planetary wonders have been removed. * Food and Water resource effects have been removed. * Planets now go up to Level 5, resource requirements for level 4 have been lowered. * FTL Crystals are now a scalable resource that provides more FTL/s as it levels up. * Completely rework the layout of technologies in the research grid. * Changed the bonuses Zeitgeists give to the highest/lowest contributors in the vote. Fixed * Fix remnants leaving their systems in The Expanse. * Fix bug with selecting different locales. * Hyperdrive speed can now recover due to repair even during FTL. * Homeworlds can no longer be gimped due to being mostly ocean/lava. AI * AI now has a basic understanding of treaties. Modding * Empire attributes are now generated automatically whenever a hook uses a previously unknown one. New attributes are initialized to 0 by default.
Star Ruler 2
Blind Mind Studios
Blind Mind Studios
2015-03-27
Strategy Singleplayer Multiplayer Coop
Game News Posts 29
🎹🖱️Keyboard + Mouse
Very Positive
(652 reviews)
http://starruler2.com
https://store.steampowered.com/app/282590 
The Game includes VR Support
Star Ruler 2 - Wake of the Heralds
Star Ruler 2 is a massive scale 4X/RTS set in space. Explore dozens, hundreds, or even thousands of systems in a galaxy of your choosing, expand across its planets, exploit the resources you find, and ultimately exterminate any who stand in your way. The fate of your empire depends on your ability to master the economy, field a military, influence galactic politics, and learn what you can about the universe.
Games above 8 players or in galaxies of several hundred systems may exceed the capacity of a typical home connection. Consider playing very large games on LAN.
Galactic Economy
Colonize planets, each with one of dozens of resources, working in unison to create bustling centers of production. The resources you choose matter, and will guide your empire and its conflicts throughout the entire game.Custom Ships
Design ships that fit your needs, strategies, and tactics using our new 'blueprint painting' approach to ship design. Quickly and intuitively lay out the armor, weapons, engines, and internals of your vessels.Politics with Power
Diplomacy and influence gathering are reinvented as a core mechanic of the game, giving meaningful alternative options to players and serving as a platform of interaction both between players and AIs as well as humans in multiplayer. Harness your influence to annex territory, spy on enemies, aid allies, and more! You truly have the opportunity to affect the political landscape.Massive Scale
Running on our internally developed Starflare Engine, Star Ruler 2 is able to make full use of multi-core cpus, and runs on both 32 bit and 64 bit machines. The size of a galaxy is only limited by your hardware and ambitions!Intricate Research
Expand your knowledge through a grid of numerous technologies, big and small. Improve nearly every aspect of your empire.Complete Moddability
You can modify the gameplay, graphics, interface, and virtually every other facet of the game through scripts and data files, giving unprecedented freedom to the modding community to implement any feature they want. Use the in-game mod editor to add or change most content, and upload your mod to the Steam Workshop!Full Multiplayer
Star Ruler 2 features complete multiplayer support with up to 28 players and AIs in the same game.Games above 8 players or in galaxies of several hundred systems may exceed the capacity of a typical home connection. Consider playing very large games on LAN.
Cross-Platform Support
Star Ruler 2 supports both Windows and Linux, with all game features supported fully on and between both operating systems.MINIMAL SETUP
- OS: Linux
- Processor: SSE2 Capable processorMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: AMD or Nvidia Graphics card w/ 512MB RAM. OpenGL 2.1 SupportNetwork: Broadband Internet connection
- Storage: 600 MB available spaceAdditional Notes: Broadband required for internet play.
- OS: Linux
- Processor: Intel Core i7 or AMD Phenom IIMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVIDIA GTX 460 w/ 1GB RAMNetwork: Broadband Internet connection
- Storage: 600 MB available space
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