As we ramp up for Star Ruler 2 leaving Early Access with the release of our v1.0.0 build, we'd like to thank everyone who participated in making SR2's beta phase a success. Your feedback and suggestions have been crucial in helping us shape this 4X RTS strategy game into something we're very proud of! As always with our updates, you can read about some of the highlights here, or scroll down for a full detailed changelog.
Megaconstruction
A number of new technologies have been added containing new megaconstructions to build. Megaconstructions require the mining of ore from asteroids, and culminate in the construction of your very own Ringworlds:
More Shipsets!
In addition to new enhancements to the Volkur shipset, two new shipsets each with many new ship models have been added.
Support Behaviors
Support ships can now be designed to follow one of several preset behaviors. When equipped with ammo stores, certain behaviors also let your support ships temporarily detach from the fleet and perform independent raids on the enemy fleet!
Full Changelog
Added
- Added support ship behaviors
- Mono and Nylli can use "Colonize this" automation.
- Mono can build FTL breeder reactor building.
- Add Mining Laser, Cargo Storage, Ore Processor, Construction Bay and Liquid Armor subsystems.
- Add Space Elevator building.
- The AI now tells you how it feels about you on the diplomacy screen. Hover over the mask showing its mood to get a more detailed breakdown.
- Add a keybind to tell a fleet to cancel all orders and stop moving.
- Added various new models for different types of objects.
- Add Coolant System, Payload Amplifier and Smoothed Mechanism weapon modifiers.
- Add Artificial Planetoid, Star Forge and Vacuum Telescope megaconstructions.
- Feyh ships must now contain Shrines for the crew to pray at. Praying shields the ship from harm. (Thanks Darloth!)
- Updated Volkur shipset with new PBR shaders and a bunch more models!
- Added Ringworlds!
- Pressing 'z' will zoom to the currently selected object and follow it with the camera until you pan.
- Added two new Shipsets, 'Mechanica' and 'Moirai'!
- Gates are now designable stations.
- Mono FTL cost for population transfer takes into account gates, tears and wormholes.
- Cyllium now rotates a variable number of artifacts that expire.
- FTL Crystals level 4 and 5 abilities are swapped.
- Planet support capacity now depends on and increases with planet level.
- Some asteroids now contain Ore that needs to be mined with mining lasers.
- Destroying a Black Hole now causes much more widespread destruction.
- Tractor beams now work when passing through wormholes, slipstream tears or gates.
- Engine types and size now affect ship turn rate. If only using graviton engines, the ship does not need to turn to move.
- Updates some music tracks.
- Mono can't transfer population while being annexed.
- Various improvements to the designs the AI creates.
- AI now builds asteroid mining bases.
- AI can use all FTL types.
- AI can use all races.
- The AI's diplomatic actions will be influenced by how you interact with it and its allies and enemies.
[ 2015-03-24 00:18:34 CET ] [ Original post ]
As we ramp up for Star Ruler 2 leaving Early Access with the release of our v1.0.0 build, we'd like to thank everyone who participated in making SR2's beta phase a success. Your feedback and suggestions have been crucial in helping us shape this 4X RTS strategy game into something we're very proud of! As always with our updates, you can read about some of the highlights here, or scroll down for a full detailed changelog.
Megaconstruction
A number of new technologies have been added containing new megaconstructions to build. Megaconstructions require the mining of ore from asteroids, and culminate in the construction of your very own Ringworlds:
More Shipsets!
In addition to new enhancements to the Volkur shipset, two new shipsets each with many new ship models have been added.
Support Behaviors
Support ships can now be designed to follow one of several preset behaviors. When equipped with ammo stores, certain behaviors also let your support ships temporarily detach from the fleet and perform independent raids on the enemy fleet!
Full Changelog
Added
- Added support ship behaviors
- Mono and Nylli can use "Colonize this" automation.
- Mono can build FTL breeder reactor building.
- Add Mining Laser, Cargo Storage, Ore Processor, Construction Bay and Liquid Armor subsystems.
- Add Space Elevator building.
- The AI now tells you how it feels about you on the diplomacy screen. Hover over the mask showing its mood to get a more detailed breakdown.
- Add a keybind to tell a fleet to cancel all orders and stop moving.
- Added various new models for different types of objects.
- Add Coolant System, Payload Amplifier and Smoothed Mechanism weapon modifiers.
- Add Artificial Planetoid, Star Forge and Vacuum Telescope megaconstructions.
- Feyh ships must now contain Shrines for the crew to pray at. Praying shields the ship from harm. (Thanks Darloth!)
- Updated Volkur shipset with new PBR shaders and a bunch more models!
- Added Ringworlds!
- Pressing 'z' will zoom to the currently selected object and follow it with the camera until you pan.
- Added two new Shipsets, 'Mechanica' and 'Moirai'!
- Gates are now designable stations.
- Mono FTL cost for population transfer takes into account gates, tears and wormholes.
- Cyllium now rotates a variable number of artifacts that expire.
- FTL Crystals level 4 and 5 abilities are swapped.
- Planet support capacity now depends on and increases with planet level.
- Some asteroids now contain Ore that needs to be mined with mining lasers.
- Destroying a Black Hole now causes much more widespread destruction.
- Tractor beams now work when passing through wormholes, slipstream tears or gates.
- Engine types and size now affect ship turn rate. If only using graviton engines, the ship does not need to turn to move.
- Updates some music tracks.
- Mono can't transfer population while being annexed.
- Various improvements to the designs the AI creates.
- AI now builds asteroid mining bases.
- AI can use all FTL types.
- AI can use all races.
- The AI's diplomatic actions will be influenced by how you interact with it and its allies and enemies.
[ 2015-03-24 00:18:34 CET ] [ Original post ]
- Star Ruler 2 - Wake of the Heralds
Galactic Economy
Colonize planets, each with one of dozens of resources, working in unison to create bustling centers of production. The resources you choose matter, and will guide your empire and its conflicts throughout the entire game.Custom Ships
Design ships that fit your needs, strategies, and tactics using our new 'blueprint painting' approach to ship design. Quickly and intuitively lay out the armor, weapons, engines, and internals of your vessels.Politics with Power
Diplomacy and influence gathering are reinvented as a core mechanic of the game, giving meaningful alternative options to players and serving as a platform of interaction both between players and AIs as well as humans in multiplayer. Harness your influence to annex territory, spy on enemies, aid allies, and more! You truly have the opportunity to affect the political landscape.Massive Scale
Running on our internally developed Starflare Engine, Star Ruler 2 is able to make full use of multi-core cpus, and runs on both 32 bit and 64 bit machines. The size of a galaxy is only limited by your hardware and ambitions!Intricate Research
Expand your knowledge through a grid of numerous technologies, big and small. Improve nearly every aspect of your empire.Complete Moddability
You can modify the gameplay, graphics, interface, and virtually every other facet of the game through scripts and data files, giving unprecedented freedom to the modding community to implement any feature they want. Use the in-game mod editor to add or change most content, and upload your mod to the Steam Workshop!Full Multiplayer
Star Ruler 2 features complete multiplayer support with up to 28 players and AIs in the same game.Games above 8 players or in galaxies of several hundred systems may exceed the capacity of a typical home connection. Consider playing very large games on LAN.
Cross-Platform Support
Star Ruler 2 supports both Windows and Linux, with all game features supported fully on and between both operating systems.- OS: Linux
- Processor: SSE2 Capable processorMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: AMD or Nvidia Graphics card w/ 512MB RAM. OpenGL 2.1 SupportNetwork: Broadband Internet connection
- Storage: 600 MB available spaceAdditional Notes: Broadband required for internet play.
- OS: Linux
- Processor: Intel Core i7 or AMD Phenom IIMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVIDIA GTX 460 w/ 1GB RAMNetwork: Broadband Internet connection
- Storage: 600 MB available space
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