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Star Ruler 2: v1.0.2 Update - May 12th
The research grid and associated graphics have been completely redone, making research paths and unlocks clearer and easier to use.
The new quantum battery modifier can be used to partially satisfy a subsystem's power needs, but needs to be charged with your empire's Energy when constructed.
A number of new race traits have been added, based on a point buy system. Every race starts with 1 free trait point to spend, and all of the default races have been given an additional default trait choice to make use of it.
AddedLarger weapons now have comparatively longer reload times.
Rebalanced various values on weapon types.
Terraforming now gets more expensive the further away from the labor source you queue it.
Control Computers now give a scaling effectiveness bonus for the first 30 seconds of any combat.
Fixed
[ 2015-05-12 19:51:10 CET ] [ Original post ]
We just released our first minor content update for Star Ruler 2 since release. As always, read about some of the highlights here, or scroll down for a full changelog.
Research Web Overhaul
The research grid and associated graphics have been completely redone, making research paths and unlocks clearer and easier to use.
Quantum Batteries
The new quantum battery modifier can be used to partially satisfy a subsystem's power needs, but needs to be charged with your empire's Energy when constructed.
Additional Race Traits
A number of new race traits have been added, based on a point buy system. Every race starts with 1 free trait point to spend, and all of the default races have been given an additional default trait choice to make use of it.
Full Changelog
Added
- Overhauled the research grid to be more readable and easier to use.
- Added a number of positive and negative traits that can be selected in race customization. Races can pick one free positive trait, and all of the default races have been given an extra bonus trait.
- Added Quantum Battery modifier.
- Added Shield Hardener subsystem.
- Fixed being able to construct motherships that make money.
- Fixed being able to construct singularity labs in nebulas.
[ 2015-05-12 19:51:10 CET ] [ Original post ]
Star Ruler 2: v1.0.2 Update - May 12th
The research grid and associated graphics have been completely redone, making research paths and unlocks clearer and easier to use.
The new quantum battery modifier can be used to partially satisfy a subsystem's power needs, but needs to be charged with your empire's Energy when constructed.
A number of new race traits have been added, based on a point buy system. Every race starts with 1 free trait point to spend, and all of the default races have been given an additional default trait choice to make use of it.
AddedLarger weapons now have comparatively longer reload times.
Rebalanced various values on weapon types.
Terraforming now gets more expensive the further away from the labor source you queue it.
Control Computers now give a scaling effectiveness bonus for the first 30 seconds of any combat.
Fixed
[ 2015-05-12 19:51:10 CET ] [ Original post ]
We just released our first minor content update for Star Ruler 2 since release. As always, read about some of the highlights here, or scroll down for a full changelog.
Research Web Overhaul
The research grid and associated graphics have been completely redone, making research paths and unlocks clearer and easier to use.
Quantum Batteries
The new quantum battery modifier can be used to partially satisfy a subsystem's power needs, but needs to be charged with your empire's Energy when constructed.
Additional Race Traits
A number of new race traits have been added, based on a point buy system. Every race starts with 1 free trait point to spend, and all of the default races have been given an additional default trait choice to make use of it.
Full Changelog
Added
- Overhauled the research grid to be more readable and easier to use.
- Added a number of positive and negative traits that can be selected in race customization. Races can pick one free positive trait, and all of the default races have been given an extra bonus trait.
- Added Quantum Battery modifier.
- Added Shield Hardener subsystem.
- Fixed being able to construct motherships that make money.
- Fixed being able to construct singularity labs in nebulas.
[ 2015-05-12 19:51:10 CET ] [ Original post ]
Star Ruler 2
Blind Mind Studios
Developer
Blind Mind Studios
Publisher
2015-03-27
Release
Game News Posts:
29
🎹🖱️Keyboard + Mouse
Very Positive
(652 reviews)
The Game includes VR Support
Available DLCs:
- Star Ruler 2 - Wake of the Heralds
Star Ruler 2 is a massive scale 4X/RTS set in space. Explore dozens, hundreds, or even thousands of systems in a galaxy of your choosing, expand across its planets, exploit the resources you find, and ultimately exterminate any who stand in your way. The fate of your empire depends on your ability to master the economy, field a military, influence galactic politics, and learn what you can about the universe.
Games above 8 players or in galaxies of several hundred systems may exceed the capacity of a typical home connection. Consider playing very large games on LAN.
Galactic Economy
Colonize planets, each with one of dozens of resources, working in unison to create bustling centers of production. The resources you choose matter, and will guide your empire and its conflicts throughout the entire game.Custom Ships
Design ships that fit your needs, strategies, and tactics using our new 'blueprint painting' approach to ship design. Quickly and intuitively lay out the armor, weapons, engines, and internals of your vessels.Politics with Power
Diplomacy and influence gathering are reinvented as a core mechanic of the game, giving meaningful alternative options to players and serving as a platform of interaction both between players and AIs as well as humans in multiplayer. Harness your influence to annex territory, spy on enemies, aid allies, and more! You truly have the opportunity to affect the political landscape.Massive Scale
Running on our internally developed Starflare Engine, Star Ruler 2 is able to make full use of multi-core cpus, and runs on both 32 bit and 64 bit machines. The size of a galaxy is only limited by your hardware and ambitions!Intricate Research
Expand your knowledge through a grid of numerous technologies, big and small. Improve nearly every aspect of your empire.Complete Moddability
You can modify the gameplay, graphics, interface, and virtually every other facet of the game through scripts and data files, giving unprecedented freedom to the modding community to implement any feature they want. Use the in-game mod editor to add or change most content, and upload your mod to the Steam Workshop!Full Multiplayer
Star Ruler 2 features complete multiplayer support with up to 28 players and AIs in the same game.Games above 8 players or in galaxies of several hundred systems may exceed the capacity of a typical home connection. Consider playing very large games on LAN.
Cross-Platform Support
Star Ruler 2 supports both Windows and Linux, with all game features supported fully on and between both operating systems.MINIMAL SETUP
- OS: Linux
- Processor: SSE2 Capable processorMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: AMD or Nvidia Graphics card w/ 512MB RAM. OpenGL 2.1 SupportNetwork: Broadband Internet connection
- Storage: 600 MB available spaceAdditional Notes: Broadband required for internet play.
- OS: Linux
- Processor: Intel Core i7 or AMD Phenom IIMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVIDIA GTX 460 w/ 1GB RAMNetwork: Broadband Internet connection
- Storage: 600 MB available space
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