Wake of the Heralds Feature Highlight: Invasion
In the new Invasion map, you are tasked with defending your isolated part of the galaxy from waves of ruthless invaders. Empires cannot declare war on each other in this co-operative map, but diplomatic trickery is of course still advised!
You start the game with your home system surrounded by 3 systems containing allied remnant defense stations. These stations were set up a long time ago to protect the galaxy from outside threats, and are vital in preventing the invaders from gaining access to the galaxy. Each system has 3 defense stations. If all of them are destroyed, the sytem will explode. If all three of the systems you are tasked with defending are gone, your empire will explode! No pressure.
When playing invasion, your flagships will not have any maintenance costs, so you can be free to build up your force to meet the waves of invaders.
Whenever you succesfully defeat a wave of invaders, they will drop an Artifact Shard. Unlike normal artifacts, these do not cost any energy to activate.
In addition to their normal use, each artifact shard also has a secondary, more powerful, way to use it. Choosing this is option is risky, however, as it increases the strength of the invaders for everyone in the game.
Through the Election influence card, or the Open Election diplomacy event, you can win a diplomatic vote in order to be named the new Galactic Senate Leader. Being the senate leader allows you play several new restricted cards with powerful effects, as well as opening the path to obtaining an influence victory!
[ 2016-04-19 18:27:28 CET ] [ Original post ]
Star Ruler 2: Wake of the Heralds releases this April 22nd! We will be posting feature highlight posts every few days until the release.
The Invasion
In the new Invasion map, you are tasked with defending your isolated part of the galaxy from waves of ruthless invaders. Empires cannot declare war on each other in this co-operative map, but diplomatic trickery is of course still advised!
You start the game with your home system surrounded by 3 systems containing allied remnant defense stations. These stations were set up a long time ago to protect the galaxy from outside threats, and are vital in preventing the invaders from gaining access to the galaxy. Each system has 3 defense stations. If all of them are destroyed, the sytem will explode. If all three of the systems you are tasked with defending are gone, your empire will explode! No pressure.
When playing invasion, your flagships will not have any maintenance costs, so you can be free to build up your force to meet the waves of invaders.
Artifact Shards
Whenever you succesfully defeat a wave of invaders, they will drop an Artifact Shard. Unlike normal artifacts, these do not cost any energy to activate.
In addition to their normal use, each artifact shard also has a secondary, more powerful, way to use it. Choosing this is option is risky, however, as it increases the strength of the invaders for everyone in the game.
Omake: The Senate Leader
Through the Election influence card, or the Open Election diplomacy event, you can win a diplomatic vote in order to be named the new Galactic Senate Leader. Being the senate leader allows you play several new restricted cards with powerful effects, as well as opening the path to obtaining an influence victory!
Wake of the Heralds Feature Highlight: Invasion
In the new Invasion map, you are tasked with defending your isolated part of the galaxy from waves of ruthless invaders. Empires cannot declare war on each other in this co-operative map, but diplomatic trickery is of course still advised!
You start the game with your home system surrounded by 3 systems containing allied remnant defense stations. These stations were set up a long time ago to protect the galaxy from outside threats, and are vital in preventing the invaders from gaining access to the galaxy. Each system has 3 defense stations. If all of them are destroyed, the sytem will explode. If all three of the systems you are tasked with defending are gone, your empire will explode! No pressure.
When playing invasion, your flagships will not have any maintenance costs, so you can be free to build up your force to meet the waves of invaders.
Whenever you succesfully defeat a wave of invaders, they will drop an Artifact Shard. Unlike normal artifacts, these do not cost any energy to activate.
In addition to their normal use, each artifact shard also has a secondary, more powerful, way to use it. Choosing this is option is risky, however, as it increases the strength of the invaders for everyone in the game.
Through the Election influence card, or the Open Election diplomacy event, you can win a diplomatic vote in order to be named the new Galactic Senate Leader. Being the senate leader allows you play several new restricted cards with powerful effects, as well as opening the path to obtaining an influence victory!
[ 2016-04-19 18:27:28 CET ] [ Original post ]
Star Ruler 2: Wake of the Heralds releases this April 22nd! We will be posting feature highlight posts every few days until the release.
The Invasion
In the new Invasion map, you are tasked with defending your isolated part of the galaxy from waves of ruthless invaders. Empires cannot declare war on each other in this co-operative map, but diplomatic trickery is of course still advised!
You start the game with your home system surrounded by 3 systems containing allied remnant defense stations. These stations were set up a long time ago to protect the galaxy from outside threats, and are vital in preventing the invaders from gaining access to the galaxy. Each system has 3 defense stations. If all of them are destroyed, the sytem will explode. If all three of the systems you are tasked with defending are gone, your empire will explode! No pressure.
When playing invasion, your flagships will not have any maintenance costs, so you can be free to build up your force to meet the waves of invaders.
Artifact Shards
Whenever you succesfully defeat a wave of invaders, they will drop an Artifact Shard. Unlike normal artifacts, these do not cost any energy to activate.
In addition to their normal use, each artifact shard also has a secondary, more powerful, way to use it. Choosing this is option is risky, however, as it increases the strength of the invaders for everyone in the game.
Omake: The Senate Leader
Through the Election influence card, or the Open Election diplomacy event, you can win a diplomatic vote in order to be named the new Galactic Senate Leader. Being the senate leader allows you play several new restricted cards with powerful effects, as well as opening the path to obtaining an influence victory!
Star Ruler 2
Blind Mind Studios
Blind Mind Studios
2015-03-27
Strategy Singleplayer Multiplayer Coop
Game News Posts 29
🎹🖱️Keyboard + Mouse
Very Positive
(652 reviews)
http://starruler2.com
https://store.steampowered.com/app/282590 
The Game includes VR Support
Star Ruler 2 - Wake of the Heralds
Star Ruler 2 is a massive scale 4X/RTS set in space. Explore dozens, hundreds, or even thousands of systems in a galaxy of your choosing, expand across its planets, exploit the resources you find, and ultimately exterminate any who stand in your way. The fate of your empire depends on your ability to master the economy, field a military, influence galactic politics, and learn what you can about the universe.
Games above 8 players or in galaxies of several hundred systems may exceed the capacity of a typical home connection. Consider playing very large games on LAN.
Galactic Economy
Colonize planets, each with one of dozens of resources, working in unison to create bustling centers of production. The resources you choose matter, and will guide your empire and its conflicts throughout the entire game.Custom Ships
Design ships that fit your needs, strategies, and tactics using our new 'blueprint painting' approach to ship design. Quickly and intuitively lay out the armor, weapons, engines, and internals of your vessels.Politics with Power
Diplomacy and influence gathering are reinvented as a core mechanic of the game, giving meaningful alternative options to players and serving as a platform of interaction both between players and AIs as well as humans in multiplayer. Harness your influence to annex territory, spy on enemies, aid allies, and more! You truly have the opportunity to affect the political landscape.Massive Scale
Running on our internally developed Starflare Engine, Star Ruler 2 is able to make full use of multi-core cpus, and runs on both 32 bit and 64 bit machines. The size of a galaxy is only limited by your hardware and ambitions!Intricate Research
Expand your knowledge through a grid of numerous technologies, big and small. Improve nearly every aspect of your empire.Complete Moddability
You can modify the gameplay, graphics, interface, and virtually every other facet of the game through scripts and data files, giving unprecedented freedom to the modding community to implement any feature they want. Use the in-game mod editor to add or change most content, and upload your mod to the Steam Workshop!Full Multiplayer
Star Ruler 2 features complete multiplayer support with up to 28 players and AIs in the same game.Games above 8 players or in galaxies of several hundred systems may exceed the capacity of a typical home connection. Consider playing very large games on LAN.
Cross-Platform Support
Star Ruler 2 supports both Windows and Linux, with all game features supported fully on and between both operating systems.MINIMAL SETUP
- OS: Linux
- Processor: SSE2 Capable processorMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: AMD or Nvidia Graphics card w/ 512MB RAM. OpenGL 2.1 SupportNetwork: Broadband Internet connection
- Storage: 600 MB available spaceAdditional Notes: Broadband required for internet play.
- OS: Linux
- Processor: Intel Core i7 or AMD Phenom IIMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVIDIA GTX 460 w/ 1GB RAMNetwork: Broadband Internet connection
- Storage: 600 MB available space
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