Wake of the Heralds Feature Highlight: The First
Although their once great empire is gone, reduced to nothing but remnants by the ravages of time, the minds of those who chose to live forever still carry on. The planet Atrozal, hollowed out and brimming in circuitry; where a trillion souls discarded their bodies to be part of the final dream of the ancients. The First care little for the physical world, yet the arrival of the Heralds spells a threat even their paradise does not escape. Send out massive orbital replicators to find raw materials and convert entire planets into automated refinery worlds and computation hubs. The entire weight of this galaxy must be unified if we hope to stand a chance of surviving.
Because the First are a fully virtual race, they do not have any population or civilian infrastructure or any of that messy stuff. Instead, their planets are covered from top to bottom in industry and circuitry, each part performing the valuable task it was programmed to do.
The First have an entirely different set of buildings to place, and placing buildings is the only way they can make use of resource pressures. Having little use for food, luxuries or infrastructure, all planets are immediately at the level their resource requires, no lower and no higher.
Rather than colony ships, the First take control of planets by using their Orbital Replicators. These giant orbitals filled with specialized manufacturing hardware and fitted with specialized thrusters can rapidly replicate and assemble entire factories for placement on the planet they are orbiting.
In order to control a planet, an Orbital Replicator must be moved to it. Only planets that have a replicator orbiting it can build any buildings.
One of the functions of the Orbital Replicator is placing enormous Transmuters on various planets. When the First deem a resource useless, such as food, they instead decide to convert the resource and the matter on the planet itself into Base Materials for further use in replication.
When a resource has been converted to base materials it can then be exported to a different planet. Various buildings require the continuous consumption of imported base materials to operate, so you will need to convert many different planets to fuel your industry.
The AI has received a number of improvements to how it plays the game, and you can now control parts of its behavior during game setup. You can also determine exactly in what way and how much an AI cheats, if you feel like teaming up for a comp stomp or just want a bigger challenge. Note that the AI improvements and settings will be available to all players through an update to the base game, and will not require the expansion to be purchased.
In order to allow people to play multiplayer with as many others as possible, the expansion content automatically gets unlocked in multiplayer depending only on if the host player has the expansion installed. So even if you don't own the expansion, hop into a multiplayer game hosted by someone who does and you will be free to try out any of the new stuff!
[ 2016-04-21 17:41:45 CET ] [ Original post ]
Star Ruler 2: Wake of the Heralds releases tomorrow, Friday April 22nd! You can read our final feature higlight about the second new race, "The First", below.
The First
Although their once great empire is gone, reduced to nothing but remnants by the ravages of time, the minds of those who chose to live forever still carry on. The planet Atrozal, hollowed out and brimming in circuitry; where a trillion souls discarded their bodies to be part of the final dream of the ancients. The First care little for the physical world, yet the arrival of the Heralds spells a threat even their paradise does not escape. Send out massive orbital replicators to find raw materials and convert entire planets into automated refinery worlds and computation hubs. The entire weight of this galaxy must be unified if we hope to stand a chance of surviving.
Silicon Continent
Because the First are a fully virtual race, they do not have any population or civilian infrastructure or any of that messy stuff. Instead, their planets are covered from top to bottom in industry and circuitry, each part performing the valuable task it was programmed to do.
The First have an entirely different set of buildings to place, and placing buildings is the only way they can make use of resource pressures. Having little use for food, luxuries or infrastructure, all planets are immediately at the level their resource requires, no lower and no higher.
Replicators
Rather than colony ships, the First take control of planets by using their Orbital Replicators. These giant orbitals filled with specialized manufacturing hardware and fitted with specialized thrusters can rapidly replicate and assemble entire factories for placement on the planet they are orbiting.
In order to control a planet, an Orbital Replicator must be moved to it. Only planets that have a replicator orbiting it can build any buildings.
Base Materials
One of the functions of the Orbital Replicator is placing enormous Transmuters on various planets. When the First deem a resource useless, such as food, they instead decide to convert the resource and the matter on the planet itself into Base Materials for further use in replication.
When a resource has been converted to base materials it can then be exported to a different planet. Various buildings require the continuous consumption of imported base materials to operate, so you will need to convert many different planets to fuel your industry.
Omake: AI Settings
The AI has received a number of improvements to how it plays the game, and you can now control parts of its behavior during game setup. You can also determine exactly in what way and how much an AI cheats, if you feel like teaming up for a comp stomp or just want a bigger challenge. Note that the AI improvements and settings will be available to all players through an update to the base game, and will not require the expansion to be purchased.
Multiplayer
In order to allow people to play multiplayer with as many others as possible, the expansion content automatically gets unlocked in multiplayer depending only on if the host player has the expansion installed. So even if you don't own the expansion, hop into a multiplayer game hosted by someone who does and you will be free to try out any of the new stuff!
Wake of the Heralds Feature Highlight: The First
Although their once great empire is gone, reduced to nothing but remnants by the ravages of time, the minds of those who chose to live forever still carry on. The planet Atrozal, hollowed out and brimming in circuitry; where a trillion souls discarded their bodies to be part of the final dream of the ancients. The First care little for the physical world, yet the arrival of the Heralds spells a threat even their paradise does not escape. Send out massive orbital replicators to find raw materials and convert entire planets into automated refinery worlds and computation hubs. The entire weight of this galaxy must be unified if we hope to stand a chance of surviving.
Because the First are a fully virtual race, they do not have any population or civilian infrastructure or any of that messy stuff. Instead, their planets are covered from top to bottom in industry and circuitry, each part performing the valuable task it was programmed to do.
The First have an entirely different set of buildings to place, and placing buildings is the only way they can make use of resource pressures. Having little use for food, luxuries or infrastructure, all planets are immediately at the level their resource requires, no lower and no higher.
Rather than colony ships, the First take control of planets by using their Orbital Replicators. These giant orbitals filled with specialized manufacturing hardware and fitted with specialized thrusters can rapidly replicate and assemble entire factories for placement on the planet they are orbiting.
In order to control a planet, an Orbital Replicator must be moved to it. Only planets that have a replicator orbiting it can build any buildings.
One of the functions of the Orbital Replicator is placing enormous Transmuters on various planets. When the First deem a resource useless, such as food, they instead decide to convert the resource and the matter on the planet itself into Base Materials for further use in replication.
When a resource has been converted to base materials it can then be exported to a different planet. Various buildings require the continuous consumption of imported base materials to operate, so you will need to convert many different planets to fuel your industry.
The AI has received a number of improvements to how it plays the game, and you can now control parts of its behavior during game setup. You can also determine exactly in what way and how much an AI cheats, if you feel like teaming up for a comp stomp or just want a bigger challenge. Note that the AI improvements and settings will be available to all players through an update to the base game, and will not require the expansion to be purchased.
In order to allow people to play multiplayer with as many others as possible, the expansion content automatically gets unlocked in multiplayer depending only on if the host player has the expansion installed. So even if you don't own the expansion, hop into a multiplayer game hosted by someone who does and you will be free to try out any of the new stuff!
[ 2016-04-21 17:41:45 CET ] [ Original post ]
Star Ruler 2: Wake of the Heralds releases tomorrow, Friday April 22nd! You can read our final feature higlight about the second new race, "The First", below.
The First
Although their once great empire is gone, reduced to nothing but remnants by the ravages of time, the minds of those who chose to live forever still carry on. The planet Atrozal, hollowed out and brimming in circuitry; where a trillion souls discarded their bodies to be part of the final dream of the ancients. The First care little for the physical world, yet the arrival of the Heralds spells a threat even their paradise does not escape. Send out massive orbital replicators to find raw materials and convert entire planets into automated refinery worlds and computation hubs. The entire weight of this galaxy must be unified if we hope to stand a chance of surviving.
Silicon Continent
Because the First are a fully virtual race, they do not have any population or civilian infrastructure or any of that messy stuff. Instead, their planets are covered from top to bottom in industry and circuitry, each part performing the valuable task it was programmed to do.
The First have an entirely different set of buildings to place, and placing buildings is the only way they can make use of resource pressures. Having little use for food, luxuries or infrastructure, all planets are immediately at the level their resource requires, no lower and no higher.
Replicators
Rather than colony ships, the First take control of planets by using their Orbital Replicators. These giant orbitals filled with specialized manufacturing hardware and fitted with specialized thrusters can rapidly replicate and assemble entire factories for placement on the planet they are orbiting.
In order to control a planet, an Orbital Replicator must be moved to it. Only planets that have a replicator orbiting it can build any buildings.
Base Materials
One of the functions of the Orbital Replicator is placing enormous Transmuters on various planets. When the First deem a resource useless, such as food, they instead decide to convert the resource and the matter on the planet itself into Base Materials for further use in replication.
When a resource has been converted to base materials it can then be exported to a different planet. Various buildings require the continuous consumption of imported base materials to operate, so you will need to convert many different planets to fuel your industry.
Omake: AI Settings
The AI has received a number of improvements to how it plays the game, and you can now control parts of its behavior during game setup. You can also determine exactly in what way and how much an AI cheats, if you feel like teaming up for a comp stomp or just want a bigger challenge. Note that the AI improvements and settings will be available to all players through an update to the base game, and will not require the expansion to be purchased.
Multiplayer
In order to allow people to play multiplayer with as many others as possible, the expansion content automatically gets unlocked in multiplayer depending only on if the host player has the expansion installed. So even if you don't own the expansion, hop into a multiplayer game hosted by someone who does and you will be free to try out any of the new stuff!
Star Ruler 2
Blind Mind Studios
Blind Mind Studios
2015-03-27
Strategy Singleplayer Multiplayer Coop
Game News Posts 29
🎹🖱️Keyboard + Mouse
Very Positive
(652 reviews)
http://starruler2.com
https://store.steampowered.com/app/282590 
The Game includes VR Support
Star Ruler 2 - Wake of the Heralds
Star Ruler 2 is a massive scale 4X/RTS set in space. Explore dozens, hundreds, or even thousands of systems in a galaxy of your choosing, expand across its planets, exploit the resources you find, and ultimately exterminate any who stand in your way. The fate of your empire depends on your ability to master the economy, field a military, influence galactic politics, and learn what you can about the universe.
Games above 8 players or in galaxies of several hundred systems may exceed the capacity of a typical home connection. Consider playing very large games on LAN.
Galactic Economy
Colonize planets, each with one of dozens of resources, working in unison to create bustling centers of production. The resources you choose matter, and will guide your empire and its conflicts throughout the entire game.Custom Ships
Design ships that fit your needs, strategies, and tactics using our new 'blueprint painting' approach to ship design. Quickly and intuitively lay out the armor, weapons, engines, and internals of your vessels.Politics with Power
Diplomacy and influence gathering are reinvented as a core mechanic of the game, giving meaningful alternative options to players and serving as a platform of interaction both between players and AIs as well as humans in multiplayer. Harness your influence to annex territory, spy on enemies, aid allies, and more! You truly have the opportunity to affect the political landscape.Massive Scale
Running on our internally developed Starflare Engine, Star Ruler 2 is able to make full use of multi-core cpus, and runs on both 32 bit and 64 bit machines. The size of a galaxy is only limited by your hardware and ambitions!Intricate Research
Expand your knowledge through a grid of numerous technologies, big and small. Improve nearly every aspect of your empire.Complete Moddability
You can modify the gameplay, graphics, interface, and virtually every other facet of the game through scripts and data files, giving unprecedented freedom to the modding community to implement any feature they want. Use the in-game mod editor to add or change most content, and upload your mod to the Steam Workshop!Full Multiplayer
Star Ruler 2 features complete multiplayer support with up to 28 players and AIs in the same game.Games above 8 players or in galaxies of several hundred systems may exceed the capacity of a typical home connection. Consider playing very large games on LAN.
Cross-Platform Support
Star Ruler 2 supports both Windows and Linux, with all game features supported fully on and between both operating systems.MINIMAL SETUP
- OS: Linux
- Processor: SSE2 Capable processorMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: AMD or Nvidia Graphics card w/ 512MB RAM. OpenGL 2.1 SupportNetwork: Broadband Internet connection
- Storage: 600 MB available spaceAdditional Notes: Broadband required for internet play.
- OS: Linux
- Processor: Intel Core i7 or AMD Phenom IIMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVIDIA GTX 460 w/ 1GB RAMNetwork: Broadband Internet connection
- Storage: 600 MB available space
GAMEBILLET
[ 5951 ]
GAMERSGATE
[ 1903 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB