Ding Dong! There is a package at the door, and Graveyard Manor’s resident skeleton will need to collect items from the previous occupants of this old Victorian mansion in order to receive it on time without scaring the delivery courier.
Each Family member has a portrait featuring three items the skeleton will need in order to summon their visage. Make sure you find the right combination in order to achieve your task.
In this puzzle/adventure game items can be found on shelves, in cabinets, behind locked doors or even stolen by mice. Will you collect all of the packages in time before the main event?
Version 1.1
Thanks for your patience with me getting this update out. I\'m anticipating a version 1.1.1 fairly soon as well. I\'ve sort of fast-tracked this update so I can get to work porting Manor to Android. Turns out Google Play will perma-close your account if you don\'t use it often enough, so mobile\'s comin\' soon!
I do appreciate all the feedback and I know there\'s still more to go, so thanks all who have played so far and have helped the game improve.
Changes
Default Casual Mode
Removed time-based mechanism for deliveries.
[/*]
Deliveries can be accepted at-will in any order.
[/*]
Bat Tutorial
Helper NPC to explain gameplay/tutorial
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Bugfixes
Controllers with unknown UUID are now just set to a generic xbox style.
[/*]Fixed saved configs overwriting with default variables
[/*]Light flickering config actually stops light flickering
[/*]Pressing \'esc\' to open the options menu doesn\'t immediately close the options menu
[/*]Skipping to the party actually works now.
[/*]
Lingering bugs
Animation logic during the delivery acceptance sequence is a bit crummy
[/*]The stupid blurrer for the menu has gained sentience and it hates me. It just shows up for no reason sometimes now.
[/*]There\'s a softlock I cannot reproduce where one of the keys can be placed in a locked room. That shouldn\'t ever happen but I\'ve been told it has. Keeping my eyes peeled for it.
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Planned changes/additions (v1.2+)
Challenge mode
Reimplement the timed delivery mechanism
[/*]
Random mode
All rooms/portraits are randomized. It\'s bad for the aesthetics though :(
[/*]
Custom world seeds
Should be easy to implement, just needs a nice UI screen to account for it.
[/*]
Happy Halloween!
I wanted to hop on here and give an update. I\'m currently working on a version 1.1 update, which is going to address the feedback we\'ve received since launch. The main things I\'m implementing are:
A proper tutorial
[/*]A full rework of the time-based delivery mechanism
[/*]An absolute truckload of bugfixes
[/*]
I\'m hoping to get a proper release out by next week, but I wanted to take the time to thank everyone who\'s played and left reviews. It\'s been enormously helpful to see the game from completely new perspectives.
I\'d like to take all the responsibility for the bugginess, and I appreciate your patience with it. Mouse/keyboard was implemented poorly at the eleventh hour and caused a myriad of issues. I should have kept it controller-only. Ah well, what\'s done is done. Now to fix it.
Thanks again, folks!
-Eric
After over a year of development, our first game is finally releasing! It\'s been such a fun labor of love and we\'re so happy to share it with you.
We\'ve learned a lot along the way and the journey feels far from over. We hope you\'ll enjoy the game and see what we\'ve been up to this past year or so.
See you at the Manor!
Minimum Setup
- OS: Linux distribution released after 2016
- Processor: x86_32 CPU with SSE2 instructions. x86_64 CPU. ARMv7 or ARMv8 CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Integrated graphics with full OpenGL 3.3 support
- Storage: 700 MB available space
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