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Fixed the following: - The Nest puzzle has been slightly reworked to be less frustrating and more understandable.
Fixed the following: - Fixed the syntonization puzzle sound bug where no sounds where displayed. - Added mouse interaction for dialogues
This is the list of all the puzzles in the game. The list will explain their logic rather than providing the direct answer, such as the sequence of numbers or the exact path to take. WARNING: {SPOILER ALERT!} DO NOT PROCEED IF YOU DO NOT WANT SPOILERS. THE THRESHOLD
This is a bullet-point list of all known issues in the game. These are problems that, for various reasons, cannot be fixed but are acknowledged by us.
The patch has fixed the following problems: - The audio levels have been adjusted. - An audio issue where some sounds were not affected by the audio settings has been fixed. - The incorrect language in Ending 3 has been fixed. - A problem in the main menu has been fixed. - A pause issue with the mouse in the Twilight Islands has been fixed.
- Fixed an issue where a choice did not work during the final boss fight. - Fixed the camera movement icon not appearing in the Plain of Ashes and Liko's Cave. - Corrected some dialogues.
Minor Fixes: - Adjusted the movement of the next puzzle (fixed some hitboxes and modified the behavior). - Fixed a dialogue in Second Return. - Fixed a collider where the player could get stuck in the Twilight Islands.
Fixed issues: - Added dialogues to the Plains of Ashes to make the puzzle more understandable. - Fixed an issue in Liko's Cave where objects and the three Minions were not following the player over long distances.
The following problems have been fixed or addressed: - Fixed a hole in the ground in the Twilight Islands. - Added some VFX to the last spot in the Nexus to help players understand where to go. - Fixed a camera glitch in the three versions of Soul Island. - Fixed a camera issue in the last part of the Plains of Ashes (may still have some bugs). - Fixed a controller issue during the final boss. - Adjusted hitboxes for several objects. - Corrected some dialogues in the game. - Fixed the fading screen to avoid getting stuck while using the pause button. - Reduced the speed of the shadow souls. - Increased the time before the invisible seagull disappears. - Fixed some interactions.
Fixed the following bugs: - Missing line in Navenkan. - Fixed the Shisa puzzle. - Adjusted the distance of the Pamun from the player and fixed the NPC movement. - Added more NPCs to Twilight Island. - Fixed animator issue with 1 Pamun. - Fixed camera in Liko's cave. - Fixed issue with last island dialogue not starting correctly. - Fixed final boss missing line. - Added an Easter egg.
Fixing Patch 1.1 The following bugs have been addressed: -Fixed a bug where the kid in the tutorial was not interactable after the first fog. -Fixed a bug where dialogues on Souls Island displayed the wrong character. -Fixed a dialogue in Navenkan. -Fixed the final dialogue of Twilight Islands. -Fixed an issue where Nest choices directed the player to the opposite scene of what was expected. -Fixed a bug where Resonance was disabled after capturing the fish in Liko's Cave. -Fixed numerous typos in dialogues and more.
It's here, everyone!
After a year and a half of intense work, Half Away is finally live on Steam!
It's been an incredible journey, and we're excited to share this project born from passion and creativity. Half Away is a unique adventure, now available for anyone who wants to explore it.
We invite you to play, test it out, and if you like it, leave a review on Steam: reviews are essential for helping the game get noticed! Also, share it with anyone who might enjoy itfriends, family, or your favorite communities.
Every piece of feedback, review, and share makes a difference. Thank you for your support and for being part of this special moment for us.
Half Away awaits you here.
Better Half Team,
Fabio
Half Away is a Narrative Puzzle-Adventure set in a vibrant realm inspired by Slavic and Japanese folklore. Journey with Juna as she navigates the Spirit Realm, using her unique power to hear hidden voices and connect with spirits on a path of self-discovery and choice.
Juna awakens in a mystical forest with no memory of arriving, only a faint recollection of being ill. She soon realizes she's in Limbo, a land where spirits dwell and where humans rarely tread. To return to life, she must embark on a journey of ancient mysteries, mystical powers, and encounters with spirits, both kind and mysterious.
Will Juna return home, or stay in Limbo to aid both spirits and humans, shaping the events of the living world?
Explore the fragmented lands of Limbo, where ancient spirits reside and hidden secrets await. Uncover their stories and unravel the mysteries of this mystical world.
Listen to objects in the world to uncover hidden details and collect vital information. Every discovery is recorded in your journal, providing clues that guide your journey.
Embark on a branching journey with key decisions that influence Juna’s path and the fates of spirits and humans, shaping the story’s outcome.
Solve puzzles with the help of friendly spirits and the power of Resonance. By listening the hidden voices of the world, you can unlock secrets and overcome environmental challenges.
Uncover four unique endings as you solve puzzles with the guidance of friendly spirits and the power of Resonance.
Expect a deeply narrative-driven experience, where most of the game focuses on storytelling. Puzzles play a secondary role and are not the core focus. Created by a small indie studio, the game is designed to be a short and meaningful experience, as we chose to focus on crafting a compact journey for our first game.
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