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🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hi all, The 1.6.1 hotfix has been out as an opt-in beta over the weekend. The results of that plus our internal testing showed that it didn't introduce any new critical issues, and confirmed that it fixed several broken things in 1.6.0, so we're pushing it live for all players now: [quote] * Fixed AI never declaring war * Fixed egalitarian faction unhappiness wrongly being generated by having robot "slave" Pops (Issue with xenophiles is known, we will address it) * Fixed issue with AI empires switching ethics far too frequently * Fixed a bug allowing you to terraform planets you don't own in contested space * Fixed wrongly stacking "was enslaved" happiness modifiers * Fixed graphical error with Ringworld skies * Fixed issue with War in Heaven where total occupation would not equal 100% warscore, leading to neverending war * Added back a couple of old diplomacy rooms and fixed black background on older ones * Fixed not being able to construct spaceports around Ringworld sections * Fixed wrong tooltip text on Armageddon bombardment stance * Hive Minds can now properly use Full bombardment stance * Fixed egalitarian faction issues appearing before you have any contact with alien empires and thus no ability to fulfill them * Devouring Swarms now properly get -1000 opinion penalty due to being, well, Devouring Swarms * Fixed a rare crash when planetary Pops are destroyed * Fixed crash when rebels take over a planet and defect to another empire * Fixed missing isolationist faction issue name * Fixed numerous missing loc strings in languages other than English and Russian * Can now properly rename civilian ships again * Fixed missing animation for Armageddon bombardment * Fixed event that was endlessly firing in the background * Fixed an issue where Xenophobe fallen empire opinion penalty for frontier outposts was calculated strangely, leading to incorrect war declarations * Fixed primitive enlightenment failing in the early game * Reduced AI nonsensically replacing buildings in a wasteful way, disregarding tile resources [/quote] In order to get critical bug fixes in your hands with minimal delay, necessarily the patch had to be small. But rest assured, we will continue to attack the bug count as long as I'm here, and push updates to you when they're tested and safe. As always, if you encounter any unexpected issues with this build, you can revert to a previous version: Instructions on how to keep playing on older versions here.
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