Hello everyone,
We're happy to announce that we've now released the 2.1.2 opt-in patch with a couple of fixes listed in the patch notes below!
It's save game compatible with 2.1.1, as usual with minor updates :)
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######################### VERSION 2.1.2 ###########################
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# Free Features
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* Map modes now are able to show claims
* Added the Kuiper Belt to the Sol system
* Added several new event pictures
* Ctrl-F9 now also hides system lines and navigation arrows
* It is now possible to rename the currently selected faction in faction view by clicking its name
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# Balance
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* Re-enabled pre-sapient discovery Anomalies for the AI
* Existing Horde fleets are now removed upon Great Khan's death and replaced by a fixed number of replacements
* AI empires are now more likely to find L-Cluster insights after 100 years have passed
* Increased levels of precursor anomalies across the board
* Balanced anomaly levels according to QA and player feedback
* Marauder empires are less likely to spawn close to an empire's starting system
* Rogue Servitors & Assimilators can now once again pick World Shaper perk
* Reduced frequency of terraforming candidates by about 50%
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# UI
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* Only ships that are docked in a starbase with upkeep reduction will now show as having a green orbit icon on the outliner, other ships in orbit around something but not receiving an upkeep reduction will show as yellow
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# Modding
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* It is now possible to set anomalies as should_ai_and_humans_use = yes which will allow them to be used by both AI and human empires (overrides should_ai_use)
* Added on_added_pop on action for when a pop is added to a planet
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# Bugfixes
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* Fixed issue where acquiring an L-Gate and the L-Gate activation tech out of order would cause the L-Gate special project to fail to appear
* Names for country designs are not duplicated anymore
* Marauder raiding fleets are now always deleted a year after they start to withdraw to prevent rare situations where they get stuck
* Added missing localization for Great Khan leader titles
* Fixed template manager displaying wrong military power
* Fixed event trigger preventing Rudimentary Robots chain from continuing once you colonize their planet
* Fixed Colossus Tech being reverse-engineerable from debris
* Federation requests between two empires belonging to the same species class should now present correct localisation
* Fixed Curator cost checks to avoid truncation problems
* The AI no longer considers fleets that are running away as support in their current endeavour
* Fixed the AI thinking unreachable systems are the closest systems
* Fixed Cloud Lightning being hidden and unavailable as a component
* Impossible Organism Nivlac Empire should no longer be placed on a Holy World or in a hostile system
* Fixed the bug where ships were losing health while merging
* Fixed Pacifist Defensive Wars Only demand to trigger properly
* Fixed issues with upgrading designs twice in the Template Manager
* Fixed issue where ship designer would not show the difference after researching new tech
* Fixed issue where players could change components on auto-generated designs
* Auto-upgrade is now considered as an update and can be saved
* Strategic Resources generated via events will now trigger the Strategic Resource discovery message
* It is no longer possible to construct event ships from starbases
* L-Cluster strategic resources will no longer appear on terraformed planets or Ring Worlds
* Fixed nonsensical requirement to have a free Leader slot in order to buy L-Gate Insight from the Curators
* Event text for opening the L-Cluster is now correct if only one L-Gate exists in the galaxy
* Fixed typo in Great Khan dialogue
* Limbobots can no longer be used to colonize worlds
* Limbo can only trigger once per game globally
* Fixed errors in Vechtar Zavonia event chain outcome
* Fixed on_entering_system event not being fired in your own systems. This fixes bugs like the shrines to the old gods not being completable
* Fixed non-sapient robots getting the wrong species rights in a Machine Empire
* Fixed certain opinion modifiers from distant stars events not going away over time
* Fixed defense platform cost not being correctly calculated
* Fixed instances of fleets getting stuck
* Fleets that cannot have their leader assigned or removed will now show this in the interface
* Resolved an error where Fanatic Purifier style empires could get an alien scientist from an anomaly
* Tweaked War in Heaven to generally have more AI empires picking sides among the Awakened Empires rather than staying neutral
Test it and tell us what you think. Most of the team will be going on vacation shortly, so we'll leave this up over the Summer.
Please note this is an opt-in patch. You have to choose to activate it.
Steam library -> Right click on Stellaris -> Properties -> Betas tab -> choose "2.1.2_beta"
Stellaris
Paradox Development Studio
Paradox Interactive
2016-05-09
Strategy Simulation Singleplayer Multiplayer
GameBillet
8.91 /
€
Game News Posts 537
🎹🖱️Keyboard + Mouse
Very Positive
(119848 reviews)
https://www.stellaris.com/
https://store.steampowered.com/app/281990 
The Game includes VR Support
Linux [153.28 M]
Stellaris: Infinite Frontiers eBook
Stellaris: Plantoids Species Pack
Stellaris: Leviathans Story Pack
Stellaris: Utopia
Stellaris: Nova Edition Upgrade Pack
Stellaris: Galaxy Edition Upgrade Pack
Stellaris: Anniversary Portraits
Stellaris: Synthetic Dawn
Stellaris: Apocalypse
Stellaris: Humanoids Species Pack
Stellaris: Distant Stars Story Pack
Stellaris: MegaCorp
Stellaris: Ancient Relics Story Pack
Stellaris: Lithoids Species Pack
Stellaris: Federations
Stellaris: Necroids Species Pack
Stellaris: Nemesis
Stellaris: Aquatics Species Pack
Stellaris: Overlord
Stellaris: Toxoids Species Pack
Stellaris: First Contact Story Pack
Stellaris: Galactic Paragons
Stellaris: Astral Planes
Stellaris: Expansion Subscription
Stellaris: The Machine Age
Stellaris: Cosmic Storms
Stellaris: Grand Archive
Stellaris: Rick the Cube Species Portrait
Stellaris: Season 08 - Expansion Pass
Featuring deep strategic gameplay, a rich and enormously diverse selection of alien races and emergent storytelling, Stellaris has engaging challenging gameplay that rewards interstellar exploration as you traverse, discover, interact and learn more about the multitude of species you will encounter during your travels.
Etch your name across the cosmos by forging a galactic empire; colonizing remote planets and integrating alien civilizations. Will you expand through war alone or walk the path of diplomacy to achieve your goals?
Main Feature
- Deep & Varied Exploration.
- Enormous procedural galaxies, containing thousands of planets.
- Explore Anomalies with your heroic Scientist leaders.
- Infinitely varied races through customization and procedural generation.
- Advanced Diplomacy system worthy of a Grand Strategy Game.
- Ship Designer based on a vast array of technologies.
- Stunning space visuals.
- OS: Ubuntu 20.04 x64
- Processor: Intel iCore i3-530 or AMD FX-6350Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX 460 or AMD ATI Radeon HD 5870 (1GB VRAM). or AMD Radeon RX Vega 11 or Intel HD Graphics 4600Network: Broadband Internet connection
- Storage: 12 GB available space
- OS: Ubuntu 20.04 x64
- Processor: Intel iCore i5-3570K or AMD Ryzen 5 2400GMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX 560 Ti (1GB VRAM) or AMD Radeon R7 370 (2 GB VRAM)Network: Broadband Internet connection
- Storage: 12 GB available space
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