Hello everyone!
As promised last week, were back to talk about something old thats new which, as many of you correctly guessed, is about new precursors. Adding new precursors has been something weve been wanting to do for quite a while now, and were very happy that we can now finally provide whats been asked for.
In the next DLC you will be able to explore the fate of two new precursors, namely the Baol and the Zroni. To not spoil too much, Ill only give a basic description of their respective backgrounds and lore.
The Baol
The Baol Organism was once a sprawling interstellar Hive Mind comprised of trillions of psychically-linked plantoids. With their ability to slowly terraform a planet's ecosystem and atmospheric gases via centuries of sustained photosynthetic processes, the Baol civilization produced a plethora of rich flora and fauna on otherwise unremarkable worlds. The Baol Organism curated lush planetary gardens and arboretums across many systems, forming mutualistic symbiotic relationships with local alien wildlife.
The Zroni
The Zroni were possibly the most powerful psionics to have ever existed, or at least they were the first to discover the dimension which has come to be known as The Shroud. Once the Zroni population reached a certain critical mass it seems that their collective unconscious minds began to make contact with the proto-shroud in dreams, leading to mass lucid dreaming. Soon the phenomenon was studied and the Zroni discovered how to psionically project themselves into the Shroud, where they found that they could manipulate the very fabric of reality with their psionic powers. It wasn't long before the Zroni discovered they could physically enter the Shroud and live like Gods, transforming the dimension to suit their whims.
Precursor changes
One of the more impactful changes weve made is that we have now made the precursor spawns randomized so that they will no longer spawn in a specific part of the galaxy.
We have also added some more features and rewards to the old precursors. For example, after having found the Irassian home system, you can now spend minor artifacts to unravel some of the secrets of the Irassians. The new artifact actions arent the only new things though, and theres some more cool things that you will be able to find.
Additional precursor plans
Some of you have been asking about archaeology and adapting some of the old precursor content to use the new system. In regards to that question I will say that it is something that I always planned to do, but due to other things taking priority we cant promise that it will happen immediately. If those changes dont make it into the next update, it's very likely they will appear in the next big update after that. Changing that content would of course still be a part of the base game.
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To get involved in the discussions on this Dev Diary with our dev team directly, head over the official Stellaris forum thread here.
That is all we had to share for this weeks dev diary. Next week well be back again, which also happens to be the 3 year anniversary for Stellaris :)
[ 2019-05-02 11:44:38 CET ] [ Original post ]
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- Stellaris: Infinite Frontiers eBook
- Stellaris: Plantoids Species Pack
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Featuring deep strategic gameplay, a rich and enormously diverse selection of alien races and emergent storytelling, Stellaris has engaging challenging gameplay that rewards interstellar exploration as you traverse, discover, interact and learn more about the multitude of species you will encounter during your travels.
Etch your name across the cosmos by forging a galactic empire; colonizing remote planets and integrating alien civilizations. Will you expand through war alone or walk the path of diplomacy to achieve your goals?
Main Feature
- Deep & Varied Exploration.
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- Infinitely varied races through customization and procedural generation.
- Advanced Diplomacy system worthy of a Grand Strategy Game.
- Ship Designer based on a vast array of technologies.
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