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2.3.2 Patch Released


Hey everyone! With a weekend of beta testing on 2.3.2 behind us, it is now fully live. We're going to keep working on 2.3.x, in particular we are aware of some issues with presapients, overflows, and an energy deficit bug. We'll get fixes for those out as soon as we can, but given that 2.3.2 is overall a much better version than 2.3.1, we want to make it a part of the live build while we keep working on the remaining issues. Full changelog below: ################################################################# ######################### VERSION 2.3.2 ########################### ################################################################# * Producer's note: in the interest of getting these fixes to you quickly, anything requiring new text is not yet translated in to languages other than English. We'll get localization done and in for the final 2.3.x version, never fear. ################### # Ancient Relics Story Pack Features ################### * The random outcome "Archaeological Loop" in the "Dj Vu Dig" Archaeology Site now has altered story text, and the outcome temporarily traumatizes the Scientist * The random outcome "A Custom Job" in the "Cut To Fit" Archaeology Site now rewards the player with benefits to Terrestrial Sculpting tech research ################### # Balance ################### * Added a new artifact action to discover a precursor site for 25 minor artifacts * Reduced AI expansion distance to 2, for slightly less gruesome Balkan borders. It will still be more aggressive than before about trying to avoid being boxed in * Nu-Baol Life-Seeding decision no longer has any cost, since the cost is paid for by activating the relic * Ether Drake Trophy relic effect on unity increased from +10 a month to +10% a month * Scales of the Worm relic effect on unity replaced with +10% physics research speed * Rubricator relic effect on unity replaced with +20 society research per month * The Surveyor relic activation cost is now 500 energy instead of 150 influence ################### # UI ################### * You now get a popup when resettling the last pop of a colony to make sure you want to destroy said colony * Added the ability to toggle Steam rich presence on or off in settings, if you don't want your friends and family to know you're extinguishing all sentient life as a race of murderous Fanatic Purifier BDSM catgirls * Fixed a draw issue on the Mechanocalibrator and pre-space Ratling worlds that would cause resources districts to display as a single gigantic box ################### # AI ################### * Fixed AI activating population control when it shouldn't * Fixed colony automation spamming too many districts at once in multiplayer * Lots of little tweaks to the AI's economic decision making ################### # Modding ################### * Using brackets in loc in 'scripted triggers' and 'scripted effects' can no longer result in an infinite loop as it thinks it's supposed to be a macro ################### # Bugfixes ################### * Fixed colonies not being destroyed properly when emptied of population. Go forth and purge once more. * Fixed barren worlds not terraforming * Fixed armies mysteriously gaining strength, regenerating or disappearing without a trace during invasions * Fixed synth ascended robots that were robomodded not being assembled on planets * Fixed Gestalt empires starting with either unemployed drones or unmanned job slots * Fixed a crash when a planet building a robot template changes owner * Fixed unplayable have/has typo atrocity in the Grand Herald event * Fixed a bug where Steam Rich Presence would sometimes fail to display you were a race of murderous Fanatic Purifier BDSM catgirls with too many ethics * Fixed so that pops will not promote to specialists/rulers if there are unemployed pops from those strata already available. Get back to the acid mines, proles. * Inscrutable Power achievement now properly looks for the Galatron relic * Planets shouldn't start with unemployed pops anymore * Habitat specific orbital deposits should no longer rarely appear on non-habitats * The "Givernor" skill is no longer a thing * Driven Assimilators may now properly have farming worlds to feed their hungry Cyborgs * No longer possible to merge the salvage cruiser with normal fleets to prevent exploits with upgrades and resource refunds * Fixed the Atomic Clock event annihilating primitives but leaving observations stations intact to observe...their irradiated cadavers, I guess? * The Galactic Wonders Ascension Perk will now begrudgingly accept a Science Nexus as "complete" even if it doesn't have a brain in a jar. Your researchers will still know it's not really complete without one though, and that knowledge will haunt them in the lonely hours of the night. * Fixed events like "A New Metal" spawning on worlds that already had science stations, and wrongly being collected by these * Did some more smoothing of SFX volume spikes in new Ancient Relics content * Fixed a case where the Rubricator world could wrongly spawn a second, entirely unrelated dig site * Fixed being able to make a slave army from any species whatsoever so long as a single pop of any race was enslaved on the planet, even though it was an admirable display of class solidarity * Prevented the Baol chain from spawning any digsites in the Sol system because that made even less sense than lasers making sound in space The stellaris_test version is still there as 2.3.2, the only difference being it uses our experimental crossplay MP layer. Steam users need to be on stellaris_test to crossplay with GoG and Paradoxplaza. We'll get a new beta version with more fixes for your reported issues. In the meantime, enjoy, and we'll see you shortly with a new beta patch!


[ 2019-06-18 13:36:21 CET ] [ Original post ]



Stellaris
Paradox Development Studio
  • Developer

  • Paradox Interactive
  • Publisher

  • 2016-05-09
  • Release

  • Strategy Simulation Singleplayer Multiplayer
  • Tags

  • GameBillet

     8.91 /

     

     
    Game News Posts 537  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (119848 reviews)


  • Review Score

  • https://www.stellaris.com/
  • Website

  • https://store.steampowered.com/app/281990 
  • Steam Store

  • The Game includes VR Support



    Linux [153.28 M]

  • Public Linux depots

  • Stellaris: Infinite Frontiers eBook
    Stellaris: Plantoids Species Pack
    Stellaris: Leviathans Story Pack
    Stellaris: Utopia
    Stellaris: Nova Edition Upgrade Pack
    Stellaris: Galaxy Edition Upgrade Pack
    Stellaris: Anniversary Portraits
    Stellaris: Synthetic Dawn
    Stellaris: Apocalypse
    Stellaris: Humanoids Species Pack
    Stellaris: Distant Stars Story Pack
    Stellaris: MegaCorp
    Stellaris: Ancient Relics Story Pack
    Stellaris: Lithoids Species Pack
    Stellaris: Federations
    Stellaris: Necroids Species Pack
    Stellaris: Nemesis
    Stellaris: Aquatics Species Pack
    Stellaris: Overlord
    Stellaris: Toxoids Species Pack
    Stellaris: First Contact Story Pack
    Stellaris: Galactic Paragons
    Stellaris: Astral Planes
    Stellaris: Expansion Subscription
    Stellaris: The Machine Age
    Stellaris: Cosmic Storms
    Stellaris: Grand Archive
    Stellaris: Rick the Cube Species Portrait
    Stellaris: Season 08 - Expansion Pass
  • Available DLCs

  • Explore a vast galaxy full of wonder! Paradox Development Studio, makers of the Crusader Kings and Europa Universalis series presents Stellaris, an evolution of the grand strategy genre with space exploration at its core.

    Featuring deep strategic gameplay, a rich and enormously diverse selection of alien races and emergent storytelling, Stellaris has engaging challenging gameplay that rewards interstellar exploration as you traverse, discover, interact and learn more about the multitude of species you will encounter during your travels.

    Etch your name across the cosmos by forging a galactic empire; colonizing remote planets and integrating alien civilizations. Will you expand through war alone or walk the path of diplomacy to achieve your goals?

    Main Feature
    • Deep & Varied Exploration.
    • Enormous procedural galaxies, containing thousands of planets.
    • Explore Anomalies with your heroic Scientist leaders.
    • Infinitely varied races through customization and procedural generation.
    • Advanced Diplomacy system worthy of a Grand Strategy Game.
    • Ship Designer based on a vast array of technologies.
    • Stunning space visuals.
    MINIMAL SETUP
    • OS: Ubuntu 20.04 x64
    • Processor: Intel iCore i3-530 or AMD FX-6350Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GTX 460 or AMD ATI Radeon HD 5870 (1GB VRAM). or AMD Radeon RX Vega 11 or Intel HD Graphics 4600Network: Broadband Internet connection
    • Storage: 12 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 20.04 x64
    • Processor: Intel iCore i5-3570K or AMD Ryzen 5 2400GMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GTX 560 Ti (1GB VRAM) or AMD Radeon R7 370 (2 GB VRAM)Network: Broadband Internet connection
    • Storage: 12 GB available space
    GAMEBILLET

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    GAMERSGATE

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