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2.4.1 (Lee) Hotfix Released

Hi all, Jamor again. We're deploying a small, quick hotfix to address two issues we were able to solve today: inability of the launcher to display incompatible mods, and an economy bug related to artisan jobs and consumer goods. Given that it's early yet and some may not have seen the original changes in 2.4.0, I'll repost those. Please note that due to a human error, namely this producer managing to transcribe fixes from the wrong dev branch in to the patch notes (!), a few of the listed changes in 2.4.0 are not actually present in the build. In the interest of getting the hotfix to you all with maximum speed, those will come in a future update when they can be properly merged and tested. I'll put them in the notes for reference, but crossed out. ################################################################# ######################### VERSION 2.4.1 ########################## ################################################################# ################### # General ################### * Added Launcher v2 * Updated all factions titans with panning light meshes. Updated vfx for ether drakes wing attack (muzzle, projectile, hit effect) * Caravaneer ship & station vfx update * Added "/mute " and "/unmute " chat commands * Cloud saving support added on GoG and Paradoxplaza versions of the game ################### # Balance ################### * Hunter-Seeker Drone jobs now have a preference for pops who would actually be good at it [strike]* The Pop Growth Reduction for Bio-Trophies now actually reduces their growth rate. Driven Assimilators now apply their organic growth penalty as a multiplier the same way as Rogue Servitors do, and is now also 50%[/strike] [strike]* Defensive Platforms placed on Outposts now provide 2 points of Piracy Suppression for their system. The Great Game tradition from the Supremacy tree now also reduces the cost to build Defensive Platforms by 33%[/strike] ################### # UI ################### [strike]* Shift+clicking on ship count in the Fleet Manager now adds ships up to the nearest unit of ten, using ctrl fills up to the template max size[/strike] * Fixed improperly displayed text in the name of Galatron wars * Protection war name list no longer includes machine uprising and war in heaven * Removed unnecessary decimal precision in lacking resources tooltips * Added some tooltips to the planet screen: close button, decisions, tab buttons, garrison and armies, planetary features [strike]* Added a notification when one empire guarantees the independence of another[/strike] * Added a defense army icon to the Stronghold and Fortress buildings to help visually identify their effect, and updated the garrison tooltip * Fixed a cut off display of the clearing cost for ruined arcology blockers * Fixed incorrectly reversed "they get" and "we get" information showed in commercial pacts ################### # AI ################### * The AI will now look at several Edicts and try to enact one of them, whilst still remembering the one they want the most and save towards enacting that * AI will now wait at least a year before attempting to propose the same diplomacy deal to the same target * Fixed AI not building enough defense platforms [strike]* Automated building now checks that upkeep cost is covered by income[/strike] ################### # Stability ################### * Improved performance by reducing the number of string copies in modifiers * Parallelized some planet functions * Optimized calculations done in frame rendering * Bunch of caching and optimizations to planet job calculations * Fixed a slowdown when viewing the slave market ################### # Bugfixes ################### * Fixed an incorrect scripted trigger which could sometimes result in the deletion of research labs when upgraded * Fixed literally unplayable "the the" typo in ancrel.23.desc * Fixed empires that have outlawed slavery not emancipating slaves on planets they conquer * Fixed a possible crash when a planet has no pops * Fixed an instant repair exploit when you dismantle a starbase module while it's under attack * Fixed a bug that could cause rivalry declarations and closed borders enacted by you to make you instead the target of those things from the other empire * Removed an exploit where when transferring, merging, and transferring ships again while paused, one could cheekily cause them to become invisible and untargetable in combat * Fixed an overflow bug with relative empire power calculations * Removed incorrect ability to completely depopulate primitive planets with raiding bombardment stance * Fixed nonfunctional modifiers to colony ship build cost * Fixed a potential crash in AI when evaluating market values [strike]* Odd Factories no longer sometimes block pops from getting purged, because you monsters should be free to purge whatever you want[/strike] Please note that save file compatibility between versions is not guaranteed. If you have an important 2.3.3 game going, please roll back to that version before trying to load the save in 2.4.1. Instructions on how to keep playing on older versions here. You can also use this method to opt in to the stellaris_test branch on Steam, which is necessary for multiplayer cross play between Steam and the other stores we are available on. If you have a 2.3.3 crossplay game going on, that version is present on Steam on the crossplay_rollback branch. Thanks for your feedback and issue reports. We'll keep at it but I wanted to get this to you as soon as possible before the weekend. We'll get the MIA fixes in as soon as we can. If you want to comment on or read this post on our forums, go here.


[ 2019-10-10 15:17:22 CET ] [ Original post ]



Stellaris
Paradox Development Studio
  • Developer

  • Paradox Interactive
  • Publisher

  • 2016-05-09
  • Release

  • Strategy Simulation Singleplayer Multiplayer
  • Tags

  • GameBillet

     8.91 /

     

     
    Game News Posts 537  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (119848 reviews)


  • Review Score

  • https://www.stellaris.com/
  • Website

  • https://store.steampowered.com/app/281990 
  • Steam Store

  • The Game includes VR Support



    Linux [153.28 M]

  • Public Linux depots

  • Stellaris: Infinite Frontiers eBook
    Stellaris: Plantoids Species Pack
    Stellaris: Leviathans Story Pack
    Stellaris: Utopia
    Stellaris: Nova Edition Upgrade Pack
    Stellaris: Galaxy Edition Upgrade Pack
    Stellaris: Anniversary Portraits
    Stellaris: Synthetic Dawn
    Stellaris: Apocalypse
    Stellaris: Humanoids Species Pack
    Stellaris: Distant Stars Story Pack
    Stellaris: MegaCorp
    Stellaris: Ancient Relics Story Pack
    Stellaris: Lithoids Species Pack
    Stellaris: Federations
    Stellaris: Necroids Species Pack
    Stellaris: Nemesis
    Stellaris: Aquatics Species Pack
    Stellaris: Overlord
    Stellaris: Toxoids Species Pack
    Stellaris: First Contact Story Pack
    Stellaris: Galactic Paragons
    Stellaris: Astral Planes
    Stellaris: Expansion Subscription
    Stellaris: The Machine Age
    Stellaris: Cosmic Storms
    Stellaris: Grand Archive
    Stellaris: Rick the Cube Species Portrait
    Stellaris: Season 08 - Expansion Pass
  • Available DLCs

  • Explore a vast galaxy full of wonder! Paradox Development Studio, makers of the Crusader Kings and Europa Universalis series presents Stellaris, an evolution of the grand strategy genre with space exploration at its core.

    Featuring deep strategic gameplay, a rich and enormously diverse selection of alien races and emergent storytelling, Stellaris has engaging challenging gameplay that rewards interstellar exploration as you traverse, discover, interact and learn more about the multitude of species you will encounter during your travels.

    Etch your name across the cosmos by forging a galactic empire; colonizing remote planets and integrating alien civilizations. Will you expand through war alone or walk the path of diplomacy to achieve your goals?

    Main Feature
    • Deep & Varied Exploration.
    • Enormous procedural galaxies, containing thousands of planets.
    • Explore Anomalies with your heroic Scientist leaders.
    • Infinitely varied races through customization and procedural generation.
    • Advanced Diplomacy system worthy of a Grand Strategy Game.
    • Ship Designer based on a vast array of technologies.
    • Stunning space visuals.
    MINIMAL SETUP
    • OS: Ubuntu 20.04 x64
    • Processor: Intel iCore i3-530 or AMD FX-6350Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GTX 460 or AMD ATI Radeon HD 5870 (1GB VRAM). or AMD Radeon RX Vega 11 or Intel HD Graphics 4600Network: Broadband Internet connection
    • Storage: 12 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 20.04 x64
    • Processor: Intel iCore i5-3570K or AMD Ryzen 5 2400GMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GTX 560 Ti (1GB VRAM) or AMD Radeon R7 370 (2 GB VRAM)Network: Broadband Internet connection
    • Storage: 12 GB available space
    GAMEBILLET

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    GAMERSGATE

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