Hello everyone!
Christmas is fast approaching, and before the team disappears for some well-deserved rest, we thought it would be good to sum up the year and share some thoughts.
2019 has been a challenging year for us, with many different challenges that weve had to tackle. The year began with an extended period of patching, which had us starting on a bad footing. We had a lot of issues to address, but we also had plans for the year, plans that included small side projects as well as developing new content for the game.
The year made it clear that we need to slow down and refocus our efforts, because weve been running at a high pace for too long now. We are working hard with Federations to make sure we have time to address any outstanding issues, and to make the expansion a great release.
Our communication hasnt been the best during the year either, and a lot comes down to us not having a lot to communicate (as we were busy working on things), and that we decided to use PDXCON for all our announcements. Next year we hope to be better, and as mentioned previously, we will be starting 2020 with a bunch of Q&A dev diaries related to different topics each week. The schedule for the Q&A will be posted next year, with our first dev diary on January 16th. Our plans for 2020 are looking very good, and were very excited for the future.
In dev diary #141 I outlined some of the concepts that I wanted to explore for the game. Lets take a look at some of the things weve achieved:
Pop growth: Look into how immigration/emigration works, try to make base growth across multiple planets less powerful, make habitability matter more again
Sectors & automation: Allow players to nudge which sectors planets belong to, reduce micromanagement by improving sector management tool.
- A lot of work has been done with this, such as creating sectors, manual designations and planet automation. All work isnt finished however, and we want to add more improvements.
Backgrounds: Split up some civics into backgrounds, and add more backgrounds.
- This is being implemented as Origins, and were very happy with how much value this adds to the game.
Civic flavour: Spend more time on making the civics feel more unique and fun.
- Weve done some work towards this, but we dont consider it finished yet. There are still a bunch of Civics we would like to make more fun.
Institutions: Define which institutions make up your empires internal departments (such as Diplomatic Corps, Xenology Bureau etc.), and their funding, size and power.
Espionage: Intel to determine how much you know about another empire, spy actions, cloaking, sabotage & general mischief.
Religion & Cults: Similar to factions, cults could appear in your empire during certain circumstances. Spiritualist empires would most likely have imperial cults. Worship of powerful entities etc.
Archaeology: [strike]Explore the ruins of ancient civilizations.[/strike]
- We added Archaeology in Ancient Relics, and were very happy with how the system allows us to tell stories in chapters.
Subject contracts: Allow overlords to better customize what type of subjects they have, tribute levels, benefits to subject etc.
Federation depth: Allow federations to level up, have different election types, taxes etc.
- This will be done with the reworked Federation system coming with the 2.6 update next year.
Galactic Council: Create a sort of a space UN with galactic politics and diplomacy.
- This will be done with the Galactic Community coming with the 2.6 update next year.
Primitives: Allow for more interactions with primitive pre-FTL species
With everything weve been working on during 2019, we will be adding a lot of depth and customization to Stellaris. We are especially looking forward to when you all get a chance to play with Origins and the Galactic Community.
And because we cant have a dev diary without some sort of sneak peak, we will show you this:
The previous design that we outlined in dev diary #158 showed Strongest (Economy) and Diplomatic Weight as two succession types. We werent entirely happy with that, so we have separated the Strongest Succession Type from which category is used to determine who is the strongest. Setting Strongest as the Succession Type now requires High Centralization. The cool thing is that this now allows you to have a Research Cooperative federation that is led by whichever empire has the best technology.
Producer Switch
And now a message from Jamor:
Hi all. Firstly, I want to wish you all a happy and safe holiday season. Play lots of video games, spend time with your loved ones, and start 2020 in the best style.
I became the producer (called Project Lead back then) of Stellaris back in February 2017. While I wasnt new to the games industry, for me it was an amazing moment to finally work on the sort of hardcore, deeply nerdy strategy games that I myself played at home (having started with Paradox games in 2007 with HOI 2). I look back upon the starry-eyed character who wrote this and reflect upon the journey so far: contributing to three full expansions, three story packs, and two species packs, seeing the title through absolutely massive changes, and all in all patching on 37 separate occasions - some great, some not so hot (Im sure some of you remember the great dawning of galactic peace that arose from the 1.6 patch, by the simple expedient of making the AI actually incapable of declaring war). All in all its been the most intense and memorable era of my career in this crazy industry.
The only constant is change, however, so now Im moving over as producer to Imperator: Rome. They are a great bunch of folks who are bringing out the immense potential of that game more and more, in the classic Paradox style. It is my honour to lead them forward as the game continues to grow and evolve.
Of course that means Im leaving my beloved Stellaris team. After sharing so many experiences, some magic, some tragic, it is not without emotion that I do this. But ultimately, you cannot keep doing the same thing forever, and Im eager to get started on this new challenge. I want to thank my guys, who have so fearlessly and loyally pushed on towards the objective no matter what. I also want to thank you, the fans, without whom there would be no Paradox, and as a fellow fan reaffirm my commitment that Ill always do the best I can, on whatever team Im in, to uphold our Special Secret Thing (). Were Paradox, were different from everyone else, and Im thrilled to be a part of it. Obidobi will take over leadership of the Stellaris team, and he has my complete confidence.
Now, I turn in my laser, and gird on my gladius. LETS GO PDS!
A message from Obidobi:
Hello everyone!
I'm Obidobi, some of you may have seen me around as I've been working at Paradox (and Stellaris for that matter) for the past 5 years. I started my journey as a newcomer to the gaming industry as a Paradox QA in 2014 where I saw Stellaris in its pre-alpha stage and I've been on this spaceship ever since. In 2018 I joined the producer team helping Jamor on Stellaris and some other projects, including the Console Edition of Stellaris. Stellaris is basically running through my veins at this point, and I don't think I'll know what to do if I ever move projects. So as my dear mentor Jamor leaves for more ancient lands, like any proper Shounen Protagonist, I will have to pick up the mantle of Hokage and become stronger than ever before (Look forward to these kinds of references).
I'm really looking forward to see where the team and I can take Stellaris going forward and I'm truly excited about getting an opportunity to hold the steering wheel. I hope you guys will accept me with open arms as you did with Jamor!
I hope youre all as excited as I am for the future, but for now I just want to wish you all a merry Christmas and a happy new year!
---
That is all for this week and the year! We will be back again on January 16th!
Remember you can also read this Dev Diary and comment on our forums.
Merry Christmas and Happy New Year!
[ 2019-12-12 14:27:57 CET ] [ Original post ]
- Linux [153.28 M]
- Stellaris: Infinite Frontiers eBook
- Stellaris: Plantoids Species Pack
- Stellaris: Leviathans Story Pack
- Stellaris: Utopia
- Stellaris: Nova Edition Upgrade Pack
- Stellaris: Galaxy Edition Upgrade Pack
- Stellaris: Anniversary Portraits
- Stellaris: Synthetic Dawn
- Stellaris: Apocalypse
- Stellaris: Humanoids Species Pack
- Stellaris: Distant Stars Story Pack
- Stellaris: MegaCorp
- Stellaris: Ancient Relics Story Pack
- Stellaris: Lithoids Species Pack
- Stellaris: Federations
- Stellaris: Necroids Species Pack
- Stellaris: Nemesis
- Stellaris: Aquatics Species Pack
- Stellaris: Overlord
- Stellaris: Toxoids Species Pack
- Stellaris: First Contact Story Pack
- Stellaris: Galactic Paragons
- Stellaris: Astral Planes
- Stellaris: Expansion Subscription
- Stellaris: The Machine Age
- Stellaris: Cosmic Storms
- Stellaris: Grand Archive
- Stellaris: Rick the Cube Species Portrait
Featuring deep strategic gameplay, a rich and enormously diverse selection of alien races and emergent storytelling, Stellaris has engaging challenging gameplay that rewards interstellar exploration as you traverse, discover, interact and learn more about the multitude of species you will encounter during your travels.
Etch your name across the cosmos by forging a galactic empire; colonizing remote planets and integrating alien civilizations. Will you expand through war alone or walk the path of diplomacy to achieve your goals?
Main Feature
- Deep & Varied Exploration.
- Enormous procedural galaxies, containing thousands of planets.
- Explore Anomalies with your heroic Scientist leaders.
- Infinitely varied races through customization and procedural generation.
- Advanced Diplomacy system worthy of a Grand Strategy Game.
- Ship Designer based on a vast array of technologies.
- Stunning space visuals.
- OS: Ubuntu 20.04 x64
- Processor: Intel iCore i3-530 or AMD FX-6350Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX 460 or AMD ATI Radeon HD 5870 (1GB VRAM). or AMD Radeon RX Vega 11 or Intel HD Graphics 4600Network: Broadband Internet connection
- Storage: 12 GB available space
- OS: Ubuntu 20.04 x64
- Processor: Intel iCore i5-3570K or AMD Ryzen 5 2400GMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX 560 Ti (1GB VRAM) or AMD Radeon R7 370 (2 GB VRAM)Network: Broadband Internet connection
- Storage: 12 GB available space
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