Hello everyone!
Were approaching the end of 2020 and we in the Stellaris team wish you the happiest of holidays! This year has certainly been a challenging one for many reasons, but under the circumstances were still fortunate to be working in an industry that has been relatively untouched by world affairs. All we can do is be thankful for what we have, and try to help those around us.
Were also thankful for the many fans that support us and are excited for the things that we have in store for you all. Theres still a few months of development left, and starting next year our dev diaries will be showcasing the remaining features. I hope youll be as excited to read them as well be about talking about them!
While Federations was about cooperation and order, our next upcoming addition to Stellaris is sure to provide a different experience. The fate of the galaxy may be in your grappling appendages, and to what end will you guide it?
Although those hints may be subtle, what I can unveil is the topic of the dev diaries well be starting the new year with. Many of you have astutely noticed that we have been showing clear indications of Espionage being added to the game, and that is indeed what well be talking about in the beginning of 2021.
Work in progress. Game development is fun, and sometimes during development, unintentional circumstances can occur.
I wont reveal too much about Espionage yet, but I can say that it will tie heavily into Intel and information gathering, but also other things. Similar to how we work with a lot of other systems (like archaeology), we usually combine the new game system with fun and interesting content. We dont want a feature where you just perform an action and wait until you get a result we want there to be events and random occurrences along the way.
Starting in the new year well be talking about all of these new features, covering everything from spy networks, to operations, assets and how they tie into Intel. Were very excited to soon be able to share the progress our team has made.
A lot of teamwork goes into making new features for a game, and each profession contributes to different parts. Were currently looking for a lot of talent to add to our strength, so that we can keep improving Stellaris and making more new cool content. We have great ambitions for the future, and we need to bolster our ranks!
Were currently looking for:
Senior Producer - Do you want to help us run our game projects?
Senior Game Programmers - Do you want to help us implement cool new features in the game? Do you want to help us with performance, AI or is something else your speciality?
Mid-level Game Programmers - Do you want to help us implement cool new features in the game? Do you want to help us with performance, AI or is something else your speciality?
Lead Artists - Do you want to help us lead our artists and make sure we can deliver the right assets at the required quality?
Tech Artist - Do you want to be the interface between our artists and our programmers? Do you want to help us create the correct tools so that your colleagues have an easier time with their tasks?
Senior Concept Artists - Do you want to help us add more cool things to the game? We need more people to help us draw things like space dragons, cool new ships or JEFF.
Senior 3D Artist - Do you want to realize the concepts drawn by your colleagues, and perhaps build ships or megastructures?
If any of those roles sounds interesting and well-suited for you, or if you know someone who might be, please dont hesitate to apply!
Our next dev diary will be on January 14th, but until then: Happy Holidays and stay safe out there! Happy New Year, and lets make 2021 a great year!
[ 2020-12-17 14:02:10 CET ] [ Original post ]
- Linux [153.28 M]
- Stellaris: Infinite Frontiers eBook
- Stellaris: Plantoids Species Pack
- Stellaris: Leviathans Story Pack
- Stellaris: Utopia
- Stellaris: Nova Edition Upgrade Pack
- Stellaris: Galaxy Edition Upgrade Pack
- Stellaris: Anniversary Portraits
- Stellaris: Synthetic Dawn
- Stellaris: Apocalypse
- Stellaris: Humanoids Species Pack
- Stellaris: Distant Stars Story Pack
- Stellaris: MegaCorp
- Stellaris: Ancient Relics Story Pack
- Stellaris: Lithoids Species Pack
- Stellaris: Federations
- Stellaris: Necroids Species Pack
- Stellaris: Nemesis
- Stellaris: Aquatics Species Pack
- Stellaris: Overlord
- Stellaris: Toxoids Species Pack
- Stellaris: First Contact Story Pack
- Stellaris: Galactic Paragons
- Stellaris: Astral Planes
- Stellaris: Expansion Subscription
- Stellaris: The Machine Age
- Stellaris: Cosmic Storms
- Stellaris: Grand Archive
- Stellaris: Rick the Cube Species Portrait
Featuring deep strategic gameplay, a rich and enormously diverse selection of alien races and emergent storytelling, Stellaris has engaging challenging gameplay that rewards interstellar exploration as you traverse, discover, interact and learn more about the multitude of species you will encounter during your travels.
Etch your name across the cosmos by forging a galactic empire; colonizing remote planets and integrating alien civilizations. Will you expand through war alone or walk the path of diplomacy to achieve your goals?
Main Feature
- Deep & Varied Exploration.
- Enormous procedural galaxies, containing thousands of planets.
- Explore Anomalies with your heroic Scientist leaders.
- Infinitely varied races through customization and procedural generation.
- Advanced Diplomacy system worthy of a Grand Strategy Game.
- Ship Designer based on a vast array of technologies.
- Stunning space visuals.
- OS: Ubuntu 20.04 x64
- Processor: Intel iCore i3-530 or AMD FX-6350Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX 460 or AMD ATI Radeon HD 5870 (1GB VRAM). or AMD Radeon RX Vega 11 or Intel HD Graphics 4600Network: Broadband Internet connection
- Storage: 12 GB available space
- OS: Ubuntu 20.04 x64
- Processor: Intel iCore i5-3570K or AMD Ryzen 5 2400GMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX 560 Ti (1GB VRAM) or AMD Radeon R7 370 (2 GB VRAM)Network: Broadband Internet connection
- Storage: 12 GB available space
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