Greetings and salutations space fans!
Today were back with another dev diary, and the topic at hand is the feature improvements coming to the Traditions system. Back in dev diary 214 when we announced the Lem Update and the Custodians Initiative, we also talked about how to make Selectable Traditions.
Selecting your Traditions
We know theres been mods that have extended the amounts of traditions for some time now, and we also know that it's something that parts of the community have been asking for as well. For us, Traditions have always been an important part of customizing and specializing your Empire during play, and although we of course like giving players more customization options, we also need to maintain a balance. We didnt simply want to keep adding new traditions without having the UI support it well, and we didnt also want to give players too many options right away, which can lead to Choice Overload. We felt like it was a good time to review the Traditions system, because we wanted to add a few more Tradition Trees, and open up the avenue for doing more of that in the future, where it makes sense.
Lets dive into the changes, and keep in mind that nothing is final and theres missing art. Feedback is still very welcome though.
We are improving the traditions system so that you are no longer locked to the same set of 7 traditions (with some swaps), but you can rather pick which Tradition Tree you want to go into one of these 7 slots.
All the Tradition Trees currently available to the United Nations of Earth.
Some of the Tradition Trees, that were previously swaps of other trees (like Adaptability being a swap of Diplomacy), are now their own trees again. This means that Adaptability, for example, is now available to all non-machine empires. Synchronicity is still mutually exclusive with Harmony (one will appear if you are a gestalt empire, the other if you are a regular one). Versatility is available to all machine empires.
Changes to existing Traditions
Other than allowing you to select your own Traditions trees, weve also changed some of the traditions within the existing trees. Lets take a look at some of those changes:
Domination
- Judgment Corps: no longer increases crime prevention, but rather makes your Enforcers produce 1 Unity.
- Finisher: no longer provides +1 monthly influence, but rather increases +10% ruler output for regular empires, or +10% admin cap for gestalts
Diplomacy
- Open Markets replaced with Diplomatic Networking: Embassy pacts now produce 3 Unity
- Secure Shipping replaced with Eminent Diplomats: Diplomatic Acceptance increased by +5, and your Envoys that are Improving Relations have a 1% chance per month to gain a Favor from the target empire.
- Insider Trading replaced with Trust or Bust: Trust Cap +50, Trust Growth +33%
- Finisher: no longer increases Trust Cap or Trust Growth, but rather increases Diplomatic Weight by +10% and +1 Envoy.
Harmony
- Mind and Body: now also increases Leader Skill Cap by +1
- Kinship: effect on demotion time buffed from -50% to -75%
- Bulwark of Harmony moved to Unyielding, replaced with Harmonious Directives: +1 Edict Cap
Supremacy
- Adoption: no longer increases Starbase Cap by +2, but instead increases Naval Cap by +20
- The Great Game: old effects removed, now increases damage done to Starbases by +20%
Prosperity
- Finisher: no longer provides Merchant Jobs per Pops on a planet, but rather increases Stability by +5.
New art is still coming in.
Mercantile (Free)
- Adopt: Starbase Collection Range +1, Trade Protection +5
- (1) Trickle Up Economics: Clerks provide an additional +1 Trade Value
- (2) Commercial Enterprises: Commercial Zones Building now provides 1 Merchant Job.
- (3) Adaptive Economic Policies: Can convert parts of their Trade Value into Unity or Consumer Goods
- (4) Marketplace of Better Ideas: increases trade value by +10%
- (5) Insider Trading: moved from Diplomacy Traditions, -10% Market Fee
- Finisher: increases trade value by +10%
Unyielding (added to Nemesis)
- Adoption: Starbase Cap +2 and Starbase Upgrade Speed +50%
- (1) Resistance is Frugal: Stronghold buildings now produce 3 Unity and Defense Army Health is increased by +33%
- (2) Never Surrender: reduces Planet Bombardment Damage by -25%, war exhaustion by -25% and increases hostile claim costs by +25%
- (3) Bulwark of Harmony: moved from Harmony Traditions, effects are as before
- (4) Fortress Doctrine: increases the Hit Points and Damage of Starbases and Defensive Platforms by 33%, and reduces the upkeep cost of starbases by -20%
- (5) Defense in Depth: increases Starbase Cap by +2 and reduces Starbase upgrade cost by -50%. In addition, owners of Nemesis will also increase Hostile Operation Difficulty by +4 for the Sabotage Starbase Operation.
- Finisher: Max Defensive Platforms +50%
Subterfuge (added to Nemesis)
- Adoption: +1 Codebreaking
- (1) Information Security: +1 Encryption
- (2) Operational Security: +1 Codebreaking, +2 Operation Skill
- (3) Non-Disclosure Agreements: Hostile Operation Difficulty is +1, and Hostile Operation Cost and Upkeep is increased by +50%
- (4) Double Agents: Whenever a Hostile Operation targeting us fails, we gain 10 Intel on the offending empire
- (5) Shadow Recruits: increases Infiltration Speed by +50%
- Finisher: Successful Operations refund half of their cost on Infiltration Level
Stellaris
Paradox Development Studio
Paradox Interactive
2016-05-09
Strategy Simulation Singleplayer Multiplayer
GameBillet
8.91 /
€
Game News Posts 537
🎹🖱️Keyboard + Mouse
Very Positive
(119848 reviews)
https://www.stellaris.com/
https://store.steampowered.com/app/281990 
The Game includes VR Support
Linux [153.28 M]
Stellaris: Infinite Frontiers eBook
Stellaris: Plantoids Species Pack
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Stellaris: Utopia
Stellaris: Nova Edition Upgrade Pack
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Stellaris: Anniversary Portraits
Stellaris: Synthetic Dawn
Stellaris: Apocalypse
Stellaris: Humanoids Species Pack
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Stellaris: Lithoids Species Pack
Stellaris: Federations
Stellaris: Necroids Species Pack
Stellaris: Nemesis
Stellaris: Aquatics Species Pack
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Stellaris: First Contact Story Pack
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Stellaris: Season 08 - Expansion Pass
Featuring deep strategic gameplay, a rich and enormously diverse selection of alien races and emergent storytelling, Stellaris has engaging challenging gameplay that rewards interstellar exploration as you traverse, discover, interact and learn more about the multitude of species you will encounter during your travels.
Etch your name across the cosmos by forging a galactic empire; colonizing remote planets and integrating alien civilizations. Will you expand through war alone or walk the path of diplomacy to achieve your goals?
Main Feature
- Deep & Varied Exploration.
- Enormous procedural galaxies, containing thousands of planets.
- Explore Anomalies with your heroic Scientist leaders.
- Infinitely varied races through customization and procedural generation.
- Advanced Diplomacy system worthy of a Grand Strategy Game.
- Ship Designer based on a vast array of technologies.
- Stunning space visuals.
- OS: Ubuntu 20.04 x64
- Processor: Intel iCore i3-530 or AMD FX-6350Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX 460 or AMD ATI Radeon HD 5870 (1GB VRAM). or AMD Radeon RX Vega 11 or Intel HD Graphics 4600Network: Broadband Internet connection
- Storage: 12 GB available space
- OS: Ubuntu 20.04 x64
- Processor: Intel iCore i5-3570K or AMD Ryzen 5 2400GMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX 560 Ti (1GB VRAM) or AMD Radeon R7 370 (2 GB VRAM)Network: Broadband Internet connection
- Storage: 12 GB available space
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