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Stellaris Dev Diary #225 - 3.1.2 "Lem" Patch Update


written by MrFreake Hello Stellaris Community! This weeks Dev Diary comes to you with a little bit less of the future development and more of what weve been doing with the Custodian teams work. That means that well be sharing a little bit of information on the upcoming fixes for the 3.1.2 patch. Next week we should be back to the regular schedule of dev diaries that we know youre looking forward to; however, this week we want to continue the conversation from last week and provide details on the patch. First off, we want to thank all of you for submitting your bug reports! Bug reports are extremely useful to us, and we want to thank our Community for dedicating their time to reporting issues in Lem. I just want to share a little context with you all for a moment: On launch day we peaked at ~18k concurrent players on Steam, supposing each of those players plays one hour, thats 18 000 hours. Assuming a 40 hour work week, thats 450 workweeks. This isnt meant to make excuses, but just to put into context that our community does more playing in the hour after release than we could hope to accomplish in the time between the release of Nemesis and now. With that being said, we have put together a patch for the 3.1.1 Lem Update! The Custodian team has spent the last week fixing issues raised by the community, and we hope to get this patch out to the larger community around the middle of next week (as long as there are no further issues).

3.1.2 "Lem" Patch Notes


[expand type=details] ################################################################# ######################### VERSION 3.1.2 ########################### ################################################################# ###################### # Performance and Stability ###################### * Fixed a crash where releasing a vassal as a Clone Army could cause an invalid species. ###################### # Bugfixes ###################### * Fixed the Clone Army origin tooltip not having a matching ship upkeep reduction with their admirals. Also changed the bonus to scale in a cleaner way, the upkeep is now 5/10/20% based on the Army's decisions. * The Genetic Crossroads special project will now abort if a species completes Synthetic Evolution before finishing it. * Fixed habitability of planets that clone armies have abandoned through lack of clone vats being locked at 0% for them. * Ancient Clone Vats can now only assemble Clone Soldier pops. * Going into a food deficit when using the Catalytic Processing civic will now give a -50% production penalty to alloy production. This penalty is in line with the penalty non-catalytic empires suffer from a mineral deficit * Fixed players being able to move their Science Ship to blow up systems using the Elder One event. * Fixed exploit where AI acceptance from Eminent Diplomats tradition also applied to trade deals. ###################### # Known Issues ###################### * The penalty to alloy production from a food deficit in catalytic empires is not shown in the deficit tooltip. * Mastercraft Inc. Civic does not change Artisans into Artificers on an Ecumenopolis. * Some inconsistencies in the number of jobs exchanged by Foundry Station designation for empires with the Catalytic processing civic. * Its possible for the Nivlac species to be created without the Radiotrophic trait in certain instances. * Party Aftermath event can create crossbreed species between caravaneers and an infertile clone pop. * Shattered Ring World can turn into a planet due to takeover or devastation. * Mechanical pops with a Decadent Lifestyle have no pop upkeep. * Awakened Empires don't use traditions properly. * Machine empires can spawn with the necrophage origin. [/expand] For those of you still waiting for your mods to update, we also have been maintaining a list of updated mods for 3.1.*, you can check it out here. Thanks for reading, well see you next week where grekulf will shine some light on the operations of the Custodian team. The Stellaris Team


[ 2021-09-23 13:22:46 CET ] [ Original post ]

Stellaris
Paradox Development Studio Developer
Paradox Interactive Publisher
2016-05-09 Release
GameBillet: 10.50 €
Game News Posts: 542
🎹🖱️Keyboard + Mouse
Very Positive (119848 reviews)
The Game includes VR Support
Public Linux Depots:
  • Linux [153.28 M]
Available DLCs:
  • Stellaris: Infinite Frontiers eBook
  • Stellaris: Plantoids Species Pack
  • Stellaris: Leviathans Story Pack
  • Stellaris: Utopia
  • Stellaris: Nova Edition Upgrade Pack
  • Stellaris: Galaxy Edition Upgrade Pack
  • Stellaris: Anniversary Portraits
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris: Distant Stars Story Pack
  • Stellaris: MegaCorp
  • Stellaris: Ancient Relics Story Pack
  • Stellaris: Lithoids Species Pack
  • Stellaris: Federations
  • Stellaris: Necroids Species Pack
  • Stellaris: Nemesis
  • Stellaris: Aquatics Species Pack
  • Stellaris: Overlord
  • Stellaris: Toxoids Species Pack
  • Stellaris: First Contact Story Pack
  • Stellaris: Galactic Paragons
  • Stellaris: Astral Planes
  • Stellaris: Expansion Subscription
  • Stellaris: The Machine Age
  • Stellaris: Cosmic Storms
  • Stellaris: Grand Archive
  • Stellaris: Rick the Cube Species Portrait
Explore a vast galaxy full of wonder! Paradox Development Studio, makers of the Crusader Kings and Europa Universalis series presents Stellaris, an evolution of the grand strategy genre with space exploration at its core.

Featuring deep strategic gameplay, a rich and enormously diverse selection of alien races and emergent storytelling, Stellaris has engaging challenging gameplay that rewards interstellar exploration as you traverse, discover, interact and learn more about the multitude of species you will encounter during your travels.

Etch your name across the cosmos by forging a galactic empire; colonizing remote planets and integrating alien civilizations. Will you expand through war alone or walk the path of diplomacy to achieve your goals?

Main Feature
  • Deep & Varied Exploration.
  • Enormous procedural galaxies, containing thousands of planets.
  • Explore Anomalies with your heroic Scientist leaders.
  • Infinitely varied races through customization and procedural generation.
  • Advanced Diplomacy system worthy of a Grand Strategy Game.
  • Ship Designer based on a vast array of technologies.
  • Stunning space visuals.

MINIMAL SETUP
  • OS: Ubuntu 20.04 x64
  • Processor: Intel iCore i3-530 or AMD FX-6350Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Nvidia GeForce GTX 460 or AMD ATI Radeon HD 5870 (1GB VRAM). or AMD Radeon RX Vega 11 or Intel HD Graphics 4600Network: Broadband Internet connection
  • Storage: 12 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 20.04 x64
  • Processor: Intel iCore i5-3570K or AMD Ryzen 5 2400GMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Nvidia GeForce GTX 560 Ti (1GB VRAM) or AMD Radeon R7 370 (2 GB VRAM)Network: Broadband Internet connection
  • Storage: 12 GB available space
GAMEBILLET

[ 6085 ]

24.00$ (60%)
7.50$ (70%)
9.74$ (35%)
10.50$ (74%)
16.79$ (16%)
12.00$ (70%)
6.96$ (54%)
8.55$ (57%)
12.99$ (35%)
16.00$ (60%)
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1.00$ (90%)
5.06$ (75%)
7.99$ (68%)
15.99$ (20%)
39.99$ (20%)
7.95$ (20%)
4.07$ (18%)
4.03$ (80%)
16.96$ (15%)
14.10$ (17%)
3.56$ (82%)
33.97$ (15%)
6.77$ (15%)
6.75$ (83%)
0.88$ (56%)
24.89$ (17%)
11.99$ (40%)
10.00$ (50%)
3.75$ (85%)
GAMERSGATE

[ 3241 ]

1.55$ (84%)
8.0$ (50%)
25.0$ (50%)
1.28$ (74%)
4.0$ (80%)
1.95$ (85%)
0.75$ (85%)
12.99$ (35%)
3.6$ (80%)
8.0$ (80%)
1.5$ (85%)
11.3$ (43%)
5.0$ (75%)
8.7$ (78%)
17.99$ (40%)
0.85$ (83%)
2.0$ (90%)
4.5$ (70%)
2.5$ (50%)
3.19$ (79%)
4.0$ (90%)
23.99$ (40%)
5.0$ (75%)
0.87$ (91%)
2.55$ (83%)
0.75$ (85%)
1.0$ (80%)
0.75$ (85%)
7.7$ (78%)
11.62$ (54%)

FANATICAL BUNDLES

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