Stellaris Dev Diary #243 - 3.3 'Libra' is out, now what?
A 3.3.2 release went up today to fix a few things that got found at the last minute, including localization issues in French, Portuguese, and Russian, as well as a potential crash some people have encountered. "3.3.2 Changelog" [expand type=details]
Stellaris isnt always the easiest game to get into. Dont be alarmed if there are changes to the tutorial and early game experience. Were going to be gathering data about different elements of the new player experience, trying out various things and seeing what works.
Meanwhile, 3.4 is just around the corner. Currently planned for May, the Custodian side of the 3.4 update will continue to refine the balance around Unity and address some more of the feedback from the Open Beta and 3.3 release, as well as being the target for the planned release of the Situations system first described in Dev Diary 234. Well give Situations and our planned uses for them a complete Dev Diary in the near future.
With 3.3, Influence is the primary resource for external diplomacy, fast travel, and expanding living space. One of the changes were planning for the May update is inspired by some of the feedback we received during the Unity Open Beta. Were switching the initial costs for Espionage Operations to Influence rather than a massive pile of Energy Credits. Operation Upkeep will remain in Energy Credits. Exact values are subject to change.
Influence is purple. Espionage is purple. How can we argue with that? While making that change we also added a few improvements to the Subterfuge Tradition Tree. A focus on Espionage can put some strain on your Envoy supply, so the Double Agents tradition will now provide one, in addition to increasing your Maximum Infiltration Level by 10.
The known and the nameless, familiar and faceless. Meanwhile, earlier in the tree weve decided to add some combat benefits to the tree to represent their enhanced ECM and ECCM capabilities. Empires focusing in Subterfuge now have an easier time locking on to enemy ships, as well as foiling the attempts of others to do the same to them.
Computer's locked. Getting a signal.
Go dead. Shut everything down and make like a hole in the void. As with the earlier changes, these numbers are also still subject to change and a deeper review of Espionage Operations is still planned in the future.
A quality of life change being made to the Idyllic Bloom civic is also planned for 3.4 (coming in May). Currently, Gaia Seeders can only be built on planets that match your planetary preference, which led to a play cycle where they had to terraform a planet before being able to utilize their special buildings. Instead, were going to expand the valid planets of the Gaia Seeders as you gain terraforming technologies.
Much easier.
Okay, itll be much easier once we actually know how to do it. Gaia Seeders can be freely built on planets that match your homeworld type as before, but can also be built on other planets of the same general climate type (Dry, Wet, or Cold) once you have Terrestrial Sculpting. Since the Maweer Caretakers come from a Tropical World (Wet), they need the Ecological Adaptation technology to upgrade the Gaia Seeders on this Alpine World (Cold). Tomb Worlds can also be seeded once the Climate Restoration technology has been acquired. The upkeep of the Gaia Seeders building is increased using the same tiers of terraforming difficulty as the building placement.
Regarding what the Crisis Expansion Team has been working on, theyre not quite ready to share that information quite yet. Soon. One of our agents did manage to sneak some of the wonderful work of the Concept Art Team out though...
Its a thing, with greebles! And its game-changing.
[ 2022-02-24 12:59:14 CET ] [ Original post ]
written by Eladrin
/Read in Russian on VK
Hi everyone!
The Stellaris 3.3.1 Libra Custodian Update has been released, and once again its time to look back on the past and forward to the future.
[previewyoutube=Lk6X24i3UJ4;full][/previewyoutube]
The 3.3 update went through an Open Beta which we feel was a stunning success. With the aid of the community, the systems were significantly improved and a large number of bugs were found and squashed. Thank you again for your help!
The 3.3 Cycle
A 3.3.2 release went up today to fix a few things that got found at the last minute, including localization issues in French, Portuguese, and Russian, as well as a potential crash some people have encountered. "3.3.2 Changelog" [expand type=details]
- Fixed localization issues affecting articles in French, Russian, and Brazilian Portuguese
- Fixes a crash that would occur when attempting to apply a species template to a species with a different amount of traits than what is in the template.
- Fixed species template application trait add/remove checks being inverted.
New Players and the Tutorial
Stellaris isnt always the easiest game to get into. Dont be alarmed if there are changes to the tutorial and early game experience. Were going to be gathering data about different elements of the new player experience, trying out various things and seeing what works.
Onwards to 3.4
Meanwhile, 3.4 is just around the corner. Currently planned for May, the Custodian side of the 3.4 update will continue to refine the balance around Unity and address some more of the feedback from the Open Beta and 3.3 release, as well as being the target for the planned release of the Situations system first described in Dev Diary 234. Well give Situations and our planned uses for them a complete Dev Diary in the near future.
Influence and Espionage
With 3.3, Influence is the primary resource for external diplomacy, fast travel, and expanding living space. One of the changes were planning for the May update is inspired by some of the feedback we received during the Unity Open Beta. Were switching the initial costs for Espionage Operations to Influence rather than a massive pile of Energy Credits. Operation Upkeep will remain in Energy Credits. Exact values are subject to change.
Influence is purple. Espionage is purple. How can we argue with that? While making that change we also added a few improvements to the Subterfuge Tradition Tree. A focus on Espionage can put some strain on your Envoy supply, so the Double Agents tradition will now provide one, in addition to increasing your Maximum Infiltration Level by 10.
The known and the nameless, familiar and faceless. Meanwhile, earlier in the tree weve decided to add some combat benefits to the tree to represent their enhanced ECM and ECCM capabilities. Empires focusing in Subterfuge now have an easier time locking on to enemy ships, as well as foiling the attempts of others to do the same to them.
Computer's locked. Getting a signal.
Go dead. Shut everything down and make like a hole in the void. As with the earlier changes, these numbers are also still subject to change and a deeper review of Espionage Operations is still planned in the future.
Idyllic Bloom Improvements
A quality of life change being made to the Idyllic Bloom civic is also planned for 3.4 (coming in May). Currently, Gaia Seeders can only be built on planets that match your planetary preference, which led to a play cycle where they had to terraform a planet before being able to utilize their special buildings. Instead, were going to expand the valid planets of the Gaia Seeders as you gain terraforming technologies.
Much easier.
Okay, itll be much easier once we actually know how to do it. Gaia Seeders can be freely built on planets that match your homeworld type as before, but can also be built on other planets of the same general climate type (Dry, Wet, or Cold) once you have Terrestrial Sculpting. Since the Maweer Caretakers come from a Tropical World (Wet), they need the Ecological Adaptation technology to upgrade the Gaia Seeders on this Alpine World (Cold). Tomb Worlds can also be seeded once the Climate Restoration technology has been acquired. The upkeep of the Gaia Seeders building is increased using the same tiers of terraforming difficulty as the building placement.
What Else is Coming?
Regarding what the Crisis Expansion Team has been working on, theyre not quite ready to share that information quite yet. Soon. One of our agents did manage to sneak some of the wonderful work of the Concept Art Team out though...
Its a thing, with greebles! And its game-changing.
Stellaris
Paradox Development Studio
Paradox Interactive
2016-05-09
Strategy Simulation Singleplayer Multiplayer
GameBillet
8.91 /
€
Game News Posts 537
🎹🖱️Keyboard + Mouse
Very Positive
(119848 reviews)
https://www.stellaris.com/
https://store.steampowered.com/app/281990 
The Game includes VR Support
Linux [153.28 M]
Stellaris: Infinite Frontiers eBook
Stellaris: Plantoids Species Pack
Stellaris: Leviathans Story Pack
Stellaris: Utopia
Stellaris: Nova Edition Upgrade Pack
Stellaris: Galaxy Edition Upgrade Pack
Stellaris: Anniversary Portraits
Stellaris: Synthetic Dawn
Stellaris: Apocalypse
Stellaris: Humanoids Species Pack
Stellaris: Distant Stars Story Pack
Stellaris: MegaCorp
Stellaris: Ancient Relics Story Pack
Stellaris: Lithoids Species Pack
Stellaris: Federations
Stellaris: Necroids Species Pack
Stellaris: Nemesis
Stellaris: Aquatics Species Pack
Stellaris: Overlord
Stellaris: Toxoids Species Pack
Stellaris: First Contact Story Pack
Stellaris: Galactic Paragons
Stellaris: Astral Planes
Stellaris: Expansion Subscription
Stellaris: The Machine Age
Stellaris: Cosmic Storms
Stellaris: Grand Archive
Stellaris: Rick the Cube Species Portrait
Stellaris: Season 08 - Expansion Pass
Explore a vast galaxy full of wonder! Paradox Development Studio, makers of the Crusader Kings and Europa Universalis series presents Stellaris, an evolution of the grand strategy genre with space exploration at its core.
Featuring deep strategic gameplay, a rich and enormously diverse selection of alien races and emergent storytelling, Stellaris has engaging challenging gameplay that rewards interstellar exploration as you traverse, discover, interact and learn more about the multitude of species you will encounter during your travels.
Etch your name across the cosmos by forging a galactic empire; colonizing remote planets and integrating alien civilizations. Will you expand through war alone or walk the path of diplomacy to achieve your goals?
Main Feature
Featuring deep strategic gameplay, a rich and enormously diverse selection of alien races and emergent storytelling, Stellaris has engaging challenging gameplay that rewards interstellar exploration as you traverse, discover, interact and learn more about the multitude of species you will encounter during your travels.
Etch your name across the cosmos by forging a galactic empire; colonizing remote planets and integrating alien civilizations. Will you expand through war alone or walk the path of diplomacy to achieve your goals?
Main Feature
- Deep & Varied Exploration.
- Enormous procedural galaxies, containing thousands of planets.
- Explore Anomalies with your heroic Scientist leaders.
- Infinitely varied races through customization and procedural generation.
- Advanced Diplomacy system worthy of a Grand Strategy Game.
- Ship Designer based on a vast array of technologies.
- Stunning space visuals.
MINIMAL SETUP
- OS: Ubuntu 20.04 x64
- Processor: Intel iCore i3-530 or AMD FX-6350Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX 460 or AMD ATI Radeon HD 5870 (1GB VRAM). or AMD Radeon RX Vega 11 or Intel HD Graphics 4600Network: Broadband Internet connection
- Storage: 12 GB available space
- OS: Ubuntu 20.04 x64
- Processor: Intel iCore i5-3570K or AMD Ryzen 5 2400GMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX 560 Ti (1GB VRAM) or AMD Radeon R7 370 (2 GB VRAM)Network: Broadband Internet connection
- Storage: 12 GB available space
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