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Stellaris Dev Diary #260 - Summer Culture


written by Alfray_Stryke Hey folks, and I hope everyone is having a fantastic summer/winter break (depending on your hemisphere). Ive found some time between my other summer experiments and the work were doing for 3.5 Fornax to dive into the feedback/suggestions lists. Since Eladrin is still away, youre getting another sneak preview of what Ive been working on. One of the frequent requests from the Unity rework that was part of the 3.3 Libra patch earlier this year was for us to return Culture Workers to the game. Currently, they exist only as jobs provided by some event buildings, but many in the Community felt we removed some flavor/roleplay aspect when we removed them. Over summer, Ive been experimenting with potentially adding them back in. For context, in the current version of the game Culture Workers are a Specialist job that belongs to their own economic category, produce 3 Unity and 3 Society Research with an upkeep of 2 Consumer Goods. Lets have a look at an Autochthon Monument constructed by the UNE shortly after the start of the game.
Showing the Culture Workers with some unusual modifiers To start with, the monument is retaining the Unity from Jobs modifier and the passive Unity production per Ascension Perk, but additionally provides 2/4/6 Culture Worker jobs per tier of the monument. The same applies to the Corporate version of the monument. The sharp-eyed might notice that theres some odd modifiers being given: Worker Happiness? Pop Upkeep Reduction? What, might you ask, has happened? In this experiment, were looking at Culture Workers having an output that depends on the Ethics of your empire. After all, what influences your culture the most if not your ethics? These are the ethics-based modifiers were currently testing and whether their effects are Empire-wide or only affecting the planet that the building has been constructed on:

  • Materialist: +2 Amenities (Planet)
  • Spiritualist: -2.5% Amenity Usage (Planet)
  • Militarist: +1 Naval Capacity (Empire)
  • Pacifist: -2.5% Crime (Planet)
  • Egalitarian: +2.5% Worker Happiness (Planet)
  • Authoritarian: +5 Ruler Political Power (Planet)
  • Xenophobe: +3 Edict Fund (Empire)
  • Xenophile: -2.5% Pop Upkeep (Planet)
These modifiers are provided by both Culture Workers and Death Chroniclers (as their job-swap with the Memorialist civic) and are doubled in the case of Fanatic ethics. They are intended to be a small buff/addition to the job, with the Unity production from both the jobs and the building being the primary draw. Additionally, Culture Workers/Death Chroniclers now belong in the Administrator category, in the Culture Worker sub-category meaning theyll benefit from multiplicative bonuses to Administrator output (such as those provided by the Unification or Ecclesiastical planetary designations). They produce a base of 4 Unity and +10% Government Ethics Attraction (+2.5% Stability for Death Chroniclers) with 3 Consumer Goods upkeep. Theres also been some discussion around having Resort Worlds add Culture Workers, and if I find time Ill be looking into that as well. To ensure that hive-minds and machine intelligences dont feel left out, Sensorium/Simulation Sites now provide 2/4/6 Evaluator jobs per tier of the building. These now provide 4 Unity and 3 Amenities in exchange for an upkeep of 2 Energy.
A hive-mind sensorium site providing 2 evaluator jobs. Chronicle Drones provide the same Unity and Amenities output but give an additional +2.5% Stability in exchange for slightly higher upkeep (and that upkeep being based off of the upkeep cost of the pop working the job). Like their individualist equivalents, these jobs both now belong to the Evaluator sub-category of the Administrators jobs. Im not sure if well have another surprise dev diary over summer, but our normal schedule should resume once Eladrins back and well start delving into 3.5. Regardless Ill be keeping a close eye on this thread for your thoughts, suggestions and any feedback.


[ 2022-07-25 07:01:15 CET ] [ Original post ]

Stellaris
Paradox Development Studio Developer
Paradox Interactive Publisher
2016-05-09 Release
GameBillet: 10.50 €
Game News Posts: 542
🎹🖱️Keyboard + Mouse
Very Positive (119848 reviews)
The Game includes VR Support
Public Linux Depots:
  • Linux [153.28 M]
Available DLCs:
  • Stellaris: Infinite Frontiers eBook
  • Stellaris: Plantoids Species Pack
  • Stellaris: Leviathans Story Pack
  • Stellaris: Utopia
  • Stellaris: Nova Edition Upgrade Pack
  • Stellaris: Galaxy Edition Upgrade Pack
  • Stellaris: Anniversary Portraits
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris: Distant Stars Story Pack
  • Stellaris: MegaCorp
  • Stellaris: Ancient Relics Story Pack
  • Stellaris: Lithoids Species Pack
  • Stellaris: Federations
  • Stellaris: Necroids Species Pack
  • Stellaris: Nemesis
  • Stellaris: Aquatics Species Pack
  • Stellaris: Overlord
  • Stellaris: Toxoids Species Pack
  • Stellaris: First Contact Story Pack
  • Stellaris: Galactic Paragons
  • Stellaris: Astral Planes
  • Stellaris: Expansion Subscription
  • Stellaris: The Machine Age
  • Stellaris: Cosmic Storms
  • Stellaris: Grand Archive
  • Stellaris: Rick the Cube Species Portrait
Explore a vast galaxy full of wonder! Paradox Development Studio, makers of the Crusader Kings and Europa Universalis series presents Stellaris, an evolution of the grand strategy genre with space exploration at its core.

Featuring deep strategic gameplay, a rich and enormously diverse selection of alien races and emergent storytelling, Stellaris has engaging challenging gameplay that rewards interstellar exploration as you traverse, discover, interact and learn more about the multitude of species you will encounter during your travels.

Etch your name across the cosmos by forging a galactic empire; colonizing remote planets and integrating alien civilizations. Will you expand through war alone or walk the path of diplomacy to achieve your goals?

Main Feature
  • Deep & Varied Exploration.
  • Enormous procedural galaxies, containing thousands of planets.
  • Explore Anomalies with your heroic Scientist leaders.
  • Infinitely varied races through customization and procedural generation.
  • Advanced Diplomacy system worthy of a Grand Strategy Game.
  • Ship Designer based on a vast array of technologies.
  • Stunning space visuals.

MINIMAL SETUP
  • OS: Ubuntu 20.04 x64
  • Processor: Intel iCore i3-530 or AMD FX-6350Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Nvidia GeForce GTX 460 or AMD ATI Radeon HD 5870 (1GB VRAM). or AMD Radeon RX Vega 11 or Intel HD Graphics 4600Network: Broadband Internet connection
  • Storage: 12 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 20.04 x64
  • Processor: Intel iCore i5-3570K or AMD Ryzen 5 2400GMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Nvidia GeForce GTX 560 Ti (1GB VRAM) or AMD Radeon R7 370 (2 GB VRAM)Network: Broadband Internet connection
  • Storage: 12 GB available space
GAMEBILLET

[ 6085 ]

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15.00$ (50%)
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10.79$ (10%)
2.47$ (17%)
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24.59$ (18%)
0.90$ (90%)
10.31$ (14%)
2.96$ (96%)
7.99$ (80%)
8.87$ (56%)
27.59$ (8%)
7.64$ (15%)
2.44$ (51%)
12.20$ (39%)
12.59$ (16%)
7.50$ (70%)
6.79$ (15%)
8.18$ (80%)
9.95$ (17%)
GAMERSGATE

[ 3241 ]

5.0$ (50%)
6.38$ (57%)
0.88$ (82%)
4.5$ (85%)
5.1$ (83%)
2.5$ (75%)
3.6$ (80%)
3.3$ (78%)
4.5$ (77%)
3.48$ (83%)
6.6$ (67%)
3.3$ (83%)
2.5$ (50%)
0.45$ (85%)
13.99$ (30%)
4.5$ (85%)
3.48$ (83%)
5.0$ (80%)
6.6$ (74%)
12.99$ (35%)
1.5$ (70%)
5.0$ (90%)
1.2$ (85%)
3.0$ (80%)
6.8$ (66%)
4.0$ (75%)
15.0$ (75%)
5.63$ (62%)
3.19$ (79%)
2.5$ (50%)

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