Stellaris Dev Diary #261 - Challenge Accepted
With the improvements that have been made to the AI over the past few updates, weve noticed that new players are finding things a bit more challenging and there have been some requests for an easier difficulty setting. As such, were adding a Civilian difficulty setting, and making Cadet the default difficulty. Civilian difficulty further increases the bonuses players receive in Cadet difficulty, with an additional bonus towards completing First Contact.
Now, were aware that most of you that read these dev diaries are looking for a greater challenge rather than the opposite, but we have some things for you as well. Two new settings are being added that allow you to better customize the difficulty of your game. Rather than being a simple toggle, Scaling Difficulty can now be set to Off, Mid Game, or Late Game - if set to Mid Game, AI bonuses will scale from zero to the selected difficulty by the Mid-Game Start Year. Late Game will provide the current behavior of scaling to the selected difficulty by the End-Game Start Year.
Difficulty Adjusted AI Modifiers is a new toggle that can dramatically increase the strength of the AI on higher difficulty levels as the game progresses. If enabled, the AI bonuses apply to all other modifiers the AI accumulates. As an example, the Geothermal Fracking technology grants +20% Minerals from Miners. On Grand Admiral difficulty with this setting enabled, this technology would instead grant AI empires a 40% bonus.
Fornax will also bring one other tiny little addition to the galaxy generation settings for players looking for an extra challenge.
The Crisis Type setting will now have an option for All, which will spawn every crisis sequentially, with each subsequent crisis being stronger than the previous. The galaxy is counting on you. No pressure.
Stellaris achievements have always been a bit tongue in cheek and enjoyable to make, if not always enjoyable to complete. (Im looking at you, Galatron achievements!) Weve submitted to the demands of our artists, and will be adding three achievements to each species pack that has previously been released. While Stellaris achievements have traditionally always been careful to not require cross-dlc, we didnt enforce that restriction to some of these since we felt that if you have all of the Species Packs you probably have everything else already. Heres one example from each. Aquatics:
Fishing for Trouble - As an angler empire, provoke a Fallen Empire into declaring war on you and win. Necroids:
Theres a Zombie on my Lawn - As a Necroid empire, eradicate a Plantoid empire, or vice-versa, without blowing up their final planet. Lithoids:
Rock Beats Paper - As a Lithoid empire, show the Galactic Community exactly what you think of that strongly worded letter. Humanoids:
Strange Mood - As a Master Crafter empire, fully construct a megastructure while you have a Covenant with a Shroud entity. Plantoids:
DIY - As an Idyllic Bloom empire, convert the junk worlds of the Ketling Star Pack into Gaia Worlds.
Next week I'll spoil more of the achievements, and go into some quality of life changes. Iggy will also give a compiled update on relic changes based on your feedback.
We'll be a bit slow with replies to this dev diary as we're currently at a staff conference. We'll catch up as we can. See you next week!
[ 2022-08-18 08:00:08 CET ] [ Original post ]
written by Eladrin
Hi everyone, I hope youve had a wonderful summer.
Today well start going into some of the things planned for the upcoming Stellaris 3.5 Fornax update.
New Difficulty Settings
With the improvements that have been made to the AI over the past few updates, weve noticed that new players are finding things a bit more challenging and there have been some requests for an easier difficulty setting. As such, were adding a Civilian difficulty setting, and making Cadet the default difficulty. Civilian difficulty further increases the bonuses players receive in Cadet difficulty, with an additional bonus towards completing First Contact.
Now, were aware that most of you that read these dev diaries are looking for a greater challenge rather than the opposite, but we have some things for you as well. Two new settings are being added that allow you to better customize the difficulty of your game. Rather than being a simple toggle, Scaling Difficulty can now be set to Off, Mid Game, or Late Game - if set to Mid Game, AI bonuses will scale from zero to the selected difficulty by the Mid-Game Start Year. Late Game will provide the current behavior of scaling to the selected difficulty by the End-Game Start Year.
Difficulty Adjusted AI Modifiers is a new toggle that can dramatically increase the strength of the AI on higher difficulty levels as the game progresses. If enabled, the AI bonuses apply to all other modifiers the AI accumulates. As an example, the Geothermal Fracking technology grants +20% Minerals from Miners. On Grand Admiral difficulty with this setting enabled, this technology would instead grant AI empires a 40% bonus.
Fornax will also bring one other tiny little addition to the galaxy generation settings for players looking for an extra challenge.
The Crisis Type setting will now have an option for All, which will spawn every crisis sequentially, with each subsequent crisis being stronger than the previous. The galaxy is counting on you. No pressure.
Species Pack Achievements
Stellaris achievements have always been a bit tongue in cheek and enjoyable to make, if not always enjoyable to complete. (Im looking at you, Galatron achievements!) Weve submitted to the demands of our artists, and will be adding three achievements to each species pack that has previously been released. While Stellaris achievements have traditionally always been careful to not require cross-dlc, we didnt enforce that restriction to some of these since we felt that if you have all of the Species Packs you probably have everything else already. Heres one example from each. Aquatics:
Fishing for Trouble - As an angler empire, provoke a Fallen Empire into declaring war on you and win. Necroids:
Theres a Zombie on my Lawn - As a Necroid empire, eradicate a Plantoid empire, or vice-versa, without blowing up their final planet. Lithoids:
Rock Beats Paper - As a Lithoid empire, show the Galactic Community exactly what you think of that strongly worded letter. Humanoids:
Strange Mood - As a Master Crafter empire, fully construct a megastructure while you have a Covenant with a Shroud entity. Plantoids:
DIY - As an Idyllic Bloom empire, convert the junk worlds of the Ketling Star Pack into Gaia Worlds.
Next Week
Next week I'll spoil more of the achievements, and go into some quality of life changes. Iggy will also give a compiled update on relic changes based on your feedback.
We'll be a bit slow with replies to this dev diary as we're currently at a staff conference. We'll catch up as we can. See you next week!
Stellaris
Paradox Development Studio
Paradox Interactive
2016-05-09
Strategy Simulation Singleplayer Multiplayer
GameBillet
8.91 /
€
Game News Posts 537
🎹🖱️Keyboard + Mouse
Very Positive
(119848 reviews)
https://www.stellaris.com/
https://store.steampowered.com/app/281990 
The Game includes VR Support
Linux [153.28 M]
Stellaris: Infinite Frontiers eBook
Stellaris: Plantoids Species Pack
Stellaris: Leviathans Story Pack
Stellaris: Utopia
Stellaris: Nova Edition Upgrade Pack
Stellaris: Galaxy Edition Upgrade Pack
Stellaris: Anniversary Portraits
Stellaris: Synthetic Dawn
Stellaris: Apocalypse
Stellaris: Humanoids Species Pack
Stellaris: Distant Stars Story Pack
Stellaris: MegaCorp
Stellaris: Ancient Relics Story Pack
Stellaris: Lithoids Species Pack
Stellaris: Federations
Stellaris: Necroids Species Pack
Stellaris: Nemesis
Stellaris: Aquatics Species Pack
Stellaris: Overlord
Stellaris: Toxoids Species Pack
Stellaris: First Contact Story Pack
Stellaris: Galactic Paragons
Stellaris: Astral Planes
Stellaris: Expansion Subscription
Stellaris: The Machine Age
Stellaris: Cosmic Storms
Stellaris: Grand Archive
Stellaris: Rick the Cube Species Portrait
Stellaris: Season 08 - Expansion Pass
Explore a vast galaxy full of wonder! Paradox Development Studio, makers of the Crusader Kings and Europa Universalis series presents Stellaris, an evolution of the grand strategy genre with space exploration at its core.
Featuring deep strategic gameplay, a rich and enormously diverse selection of alien races and emergent storytelling, Stellaris has engaging challenging gameplay that rewards interstellar exploration as you traverse, discover, interact and learn more about the multitude of species you will encounter during your travels.
Etch your name across the cosmos by forging a galactic empire; colonizing remote planets and integrating alien civilizations. Will you expand through war alone or walk the path of diplomacy to achieve your goals?
Main Feature
Featuring deep strategic gameplay, a rich and enormously diverse selection of alien races and emergent storytelling, Stellaris has engaging challenging gameplay that rewards interstellar exploration as you traverse, discover, interact and learn more about the multitude of species you will encounter during your travels.
Etch your name across the cosmos by forging a galactic empire; colonizing remote planets and integrating alien civilizations. Will you expand through war alone or walk the path of diplomacy to achieve your goals?
Main Feature
- Deep & Varied Exploration.
- Enormous procedural galaxies, containing thousands of planets.
- Explore Anomalies with your heroic Scientist leaders.
- Infinitely varied races through customization and procedural generation.
- Advanced Diplomacy system worthy of a Grand Strategy Game.
- Ship Designer based on a vast array of technologies.
- Stunning space visuals.
MINIMAL SETUP
- OS: Ubuntu 20.04 x64
- Processor: Intel iCore i3-530 or AMD FX-6350Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX 460 or AMD ATI Radeon HD 5870 (1GB VRAM). or AMD Radeon RX Vega 11 or Intel HD Graphics 4600Network: Broadband Internet connection
- Storage: 12 GB available space
- OS: Ubuntu 20.04 x64
- Processor: Intel iCore i5-3570K or AMD Ryzen 5 2400GMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX 560 Ti (1GB VRAM) or AMD Radeon R7 370 (2 GB VRAM)Network: Broadband Internet connection
- Storage: 12 GB available space
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