Name | Stellaris | ||
Developer | Paradox Development Studio | ||
Publisher | Paradox Interactive | ||
Tags | |||
Release | 2016-05-09 | ||
GameBillet | 33.97 / € | ||
Steam | 9,99€ 8,74£ 9,99$ / 75 % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  12062  | ||
Steam Rating | Very Positive | ||
Steam store | |||
How long to Beat | |||
Main Story |  18 Hours  | ||
Main Story + Extras |  27 Hours  | ||
Completionist |  40 Hours  | ||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  2,000,000 .. 5,000,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 5376 | ||
Average playtime (last 2 weeks) | 385 | ||
Median playtime (forever) | 2822 | ||
Median playtime (last 2 weeks) | 450 | ||
Public Linux depots | Linux [153.28 M] | ||
DLC | Stellaris: Infinite Frontiers eBook Stellaris: Plantoids Species Pack Stellaris: Leviathans Story Pack Stellaris: Utopia Stellaris: Nova Edition Upgrade Pack Stellaris: Galaxy Edition Upgrade Pack Stellaris: Anniversary Portraits Stellaris: Synthetic Dawn Stellaris: Apocalypse Stellaris: Humanoids Species Pack Stellaris: Distant Stars Story Pack Stellaris: MegaCorp Stellaris: Ancient Relics Story Pack Stellaris: Lithoids Species Pack Stellaris: Federations Stellaris: Necroids Species Pack Stellaris: Nemesis Stellaris: Aquatics Species Pack Stellaris: Overlord Stellaris: Toxoids Species Pack |
Containing the scope of these changes was considered critical - this is intended to be tightly focused on fleet composition and balance changes rather than a massive rewrite of how fleet combat works. Were also not touching ground combat at this time. [h2]Problems[/h2] Some of the problems that we identified with fleet combat in Stellaris included:
The last two were deemed out of scope for this round of changes, and will be explored in future updates. Were also not really touching repeatable technologies at this time, focusing instead on trying to provide useful roles for more ship sizes. [h2]So What Did You Do?[/h2] The biggest changes include:
View the full patch notes here. TLDR; ELI5 The roles for different ship sizes should become more valuable. The introduction of size based damage make Frigates and Cruisers potentially very dangerous to Battleships and other large ships. Frigates, however, are very vulnerable without a screen of Corvettes to protect them, Destroyers are the masters of Point Defense in Screen or cutting down those Corvettes and Frigates using the Gunship or Brawler roles. Artillery ships are vulnerable if something closes under the range of their guns, but with a screen that engages the enemy further away, they are free to blast away. Every ship role has a counter somewhere in the system, and mixed fleets that cover for deficiencies are thus generally much more difficult to hard-counter. If you prefer to listen to a good summary, we have MordredViking here explaining everything using sounds made by flapping meat at us. [previewyoutube=VBqmTZk52Ds;full][/previewyoutube] [h2]Pictures Are Worth 1,000 Words, Right?[/h2] A Torpedo Frigate Neutron Launchers and Missiles Cruiser Different number of Aux Utility slots on the sterns. That's going to hurt if it hits that Titan. Shield and Armor Hardening counter Shield and Armor Penetration. [h2]I Want To Try It and Provide Constructive Feedback![/h2] Good, I was hoping you would. As of the posting of this dev diary, the Stellaris 3.6 Orion Open Beta should be live on Steam, and will run until the end of the month. [h3]Please note that the 3.6 "Orion" Open Beta is an optional beta patch. You have to manually opt in to access it. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch.[/h3] [h3]Don't forget to turn off your mods, they will break.[/h3] As this build is still in hot and in development, expect to see many placeholder icons and TODO text here and there. Numbers are not necessarily final, and well be looking at data gathered from the Open Beta to potentially make additional changes. Known Issues:
We expect to be making more changes and plan to update the beta at least once during the upcoming weeks. Targeted feedback threads exist for the following topics:
Thanks for reading, and I hope you enjoy the Stellaris 3.6 "Orion" Open Beta! |