Stellaris Dev Diary #284 - Broken Shackles
Im incredibly excited to introduce Broken Shackles, one of the new origins featured in the upcoming First Contact DLC. Watch the Video Dev Diary here: [previewyoutube=mw4EFIOlgjQ;full][/previewyoutube] From the very beginning of the project, Eladrin stressed the word utopian: First Contact celebrates the discovery of strange new worlds, and all the ways in which different cultures (and different species) interact with and support one another. As I set out to design an origin for the DLC, this was the spirit and tone I was striving for. Whats more utopian than a rag-tag group of slaves who band together in a daring bid for freedom? Thrown together by the insidious Minamar Specialized Industries, these former indentured assets seize control of their captors ship and survive the chaotic crash landing on a habitable planet.
Youll have to make do with using the remains of your hijacked ship as infrastructure at the start of the game. While the origin is challenging (players start out at a technological disadvantage, and will need to work hard before they can progress very far into space), a diverse population means that there is ample opportunity to colonize new worlds.
More species = better parties. As your empire progresses, you will also have the opportunity to seek out each of your former home worlds. Reaching these planets not only represents a triumphant homecoming, but may also propel your people to new heights.
Theres no place like home. However, not everything is peaches and cream. Different species mean diverse points of view, and the demands of various factions will need to be appeased if players hope to maximize the potential of their burgeoning empire.
Broken Shackles represents a new paradigm for Stellaris origins: along with Payback, it comprises one half of a full story. But whats a story without a good villain? Enter Minamar Specialized Industries, or MSI. This benevolent corporation prides itself on helping less developed societies reach their full potential. They kickstart development by loaning new technology to pre-FTL societies loans provided at what they promise are very generous rates. What happens when the bill comes due is another story. Indentured servitude is just one of MSIs tools of debt collection.
Enlightenment may not be free. But at MSI, it is always worth the cost.
Helmets in the boardroom. Back in the earliest days of development, there was a discussion about how present the evil slaver empire would be. We decided on an advanced empire that can be stumbled across at any point in the game sometimes they will spawn near your home cluster, while at others they show up on the far side of the galaxy. This random placement can have radical effects on a playthrough. Initially, we envisioned the antagonist of Broken Shackles and Payback as a generic authoritarian slaver empire, but as the origins took shape, their motives and nature changed. Minamar Specialized Industries styles itself a benevolent corporation that provides technological enlightenment for a nominal fee. Some might say that they take advantage of the naivety of the species they propel to the stars, but business is business. In any case, its likely that the rank and file at MSI believe the company line, even if the Board of Directors considers itself above such petty issues as morality. In regards to their erstwhile assets, the indentured servants who comprise the starting pops of the Broken Shackles origin, MSI claims not to hold any grudges. In fact, we intentionally shied away from styling MSI as an ultimate evil that cant be reasoned or dealt with. From the perspective of a Broken Shackles empire, MSI may indeed represent the worst instincts of sentient life, but to the rest of the galaxy theyre just another greedy Megacorp. There isnt much Megacorp related content in Stellaris in general, and what does exist is all locked behind the expansion of the same name. Playing with the evil corporation trope allowed us to give MSI a distinct personality and flavor. To me, they feel like the perfect foil for a utopian origin, and I cant wait for the release!
[ 2023-01-26 09:00:34 CET ] [ Original post ]
written by CGInglis
Free at Last!
Im incredibly excited to introduce Broken Shackles, one of the new origins featured in the upcoming First Contact DLC. Watch the Video Dev Diary here: [previewyoutube=mw4EFIOlgjQ;full][/previewyoutube] From the very beginning of the project, Eladrin stressed the word utopian: First Contact celebrates the discovery of strange new worlds, and all the ways in which different cultures (and different species) interact with and support one another. As I set out to design an origin for the DLC, this was the spirit and tone I was striving for. Whats more utopian than a rag-tag group of slaves who band together in a daring bid for freedom? Thrown together by the insidious Minamar Specialized Industries, these former indentured assets seize control of their captors ship and survive the chaotic crash landing on a habitable planet.
Youll have to make do with using the remains of your hijacked ship as infrastructure at the start of the game. While the origin is challenging (players start out at a technological disadvantage, and will need to work hard before they can progress very far into space), a diverse population means that there is ample opportunity to colonize new worlds.
More species = better parties. As your empire progresses, you will also have the opportunity to seek out each of your former home worlds. Reaching these planets not only represents a triumphant homecoming, but may also propel your people to new heights.
Theres no place like home. However, not everything is peaches and cream. Different species mean diverse points of view, and the demands of various factions will need to be appeased if players hope to maximize the potential of their burgeoning empire.
Interactive Narrative
Broken Shackles represents a new paradigm for Stellaris origins: along with Payback, it comprises one half of a full story. But whats a story without a good villain? Enter Minamar Specialized Industries, or MSI. This benevolent corporation prides itself on helping less developed societies reach their full potential. They kickstart development by loaning new technology to pre-FTL societies loans provided at what they promise are very generous rates. What happens when the bill comes due is another story. Indentured servitude is just one of MSIs tools of debt collection.
Enlightenment may not be free. But at MSI, it is always worth the cost.
Why MSI?
Helmets in the boardroom. Back in the earliest days of development, there was a discussion about how present the evil slaver empire would be. We decided on an advanced empire that can be stumbled across at any point in the game sometimes they will spawn near your home cluster, while at others they show up on the far side of the galaxy. This random placement can have radical effects on a playthrough. Initially, we envisioned the antagonist of Broken Shackles and Payback as a generic authoritarian slaver empire, but as the origins took shape, their motives and nature changed. Minamar Specialized Industries styles itself a benevolent corporation that provides technological enlightenment for a nominal fee. Some might say that they take advantage of the naivety of the species they propel to the stars, but business is business. In any case, its likely that the rank and file at MSI believe the company line, even if the Board of Directors considers itself above such petty issues as morality. In regards to their erstwhile assets, the indentured servants who comprise the starting pops of the Broken Shackles origin, MSI claims not to hold any grudges. In fact, we intentionally shied away from styling MSI as an ultimate evil that cant be reasoned or dealt with. From the perspective of a Broken Shackles empire, MSI may indeed represent the worst instincts of sentient life, but to the rest of the galaxy theyre just another greedy Megacorp. There isnt much Megacorp related content in Stellaris in general, and what does exist is all locked behind the expansion of the same name. Playing with the evil corporation trope allowed us to give MSI a distinct personality and flavor. To me, they feel like the perfect foil for a utopian origin, and I cant wait for the release!
Stellaris
Paradox Development Studio
Paradox Interactive
2016-05-09
Strategy Simulation Singleplayer Multiplayer
GameBillet
8.91 /
€
Game News Posts 537
🎹🖱️Keyboard + Mouse
Very Positive
(119848 reviews)
https://www.stellaris.com/
https://store.steampowered.com/app/281990 
The Game includes VR Support
Linux [153.28 M]
Stellaris: Infinite Frontiers eBook
Stellaris: Plantoids Species Pack
Stellaris: Leviathans Story Pack
Stellaris: Utopia
Stellaris: Nova Edition Upgrade Pack
Stellaris: Galaxy Edition Upgrade Pack
Stellaris: Anniversary Portraits
Stellaris: Synthetic Dawn
Stellaris: Apocalypse
Stellaris: Humanoids Species Pack
Stellaris: Distant Stars Story Pack
Stellaris: MegaCorp
Stellaris: Ancient Relics Story Pack
Stellaris: Lithoids Species Pack
Stellaris: Federations
Stellaris: Necroids Species Pack
Stellaris: Nemesis
Stellaris: Aquatics Species Pack
Stellaris: Overlord
Stellaris: Toxoids Species Pack
Stellaris: First Contact Story Pack
Stellaris: Galactic Paragons
Stellaris: Astral Planes
Stellaris: Expansion Subscription
Stellaris: The Machine Age
Stellaris: Cosmic Storms
Stellaris: Grand Archive
Stellaris: Rick the Cube Species Portrait
Stellaris: Season 08 - Expansion Pass
Explore a vast galaxy full of wonder! Paradox Development Studio, makers of the Crusader Kings and Europa Universalis series presents Stellaris, an evolution of the grand strategy genre with space exploration at its core.
Featuring deep strategic gameplay, a rich and enormously diverse selection of alien races and emergent storytelling, Stellaris has engaging challenging gameplay that rewards interstellar exploration as you traverse, discover, interact and learn more about the multitude of species you will encounter during your travels.
Etch your name across the cosmos by forging a galactic empire; colonizing remote planets and integrating alien civilizations. Will you expand through war alone or walk the path of diplomacy to achieve your goals?
Main Feature
Featuring deep strategic gameplay, a rich and enormously diverse selection of alien races and emergent storytelling, Stellaris has engaging challenging gameplay that rewards interstellar exploration as you traverse, discover, interact and learn more about the multitude of species you will encounter during your travels.
Etch your name across the cosmos by forging a galactic empire; colonizing remote planets and integrating alien civilizations. Will you expand through war alone or walk the path of diplomacy to achieve your goals?
Main Feature
- Deep & Varied Exploration.
- Enormous procedural galaxies, containing thousands of planets.
- Explore Anomalies with your heroic Scientist leaders.
- Infinitely varied races through customization and procedural generation.
- Advanced Diplomacy system worthy of a Grand Strategy Game.
- Ship Designer based on a vast array of technologies.
- Stunning space visuals.
MINIMAL SETUP
- OS: Ubuntu 20.04 x64
- Processor: Intel iCore i3-530 or AMD FX-6350Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX 460 or AMD ATI Radeon HD 5870 (1GB VRAM). or AMD Radeon RX Vega 11 or Intel HD Graphics 4600Network: Broadband Internet connection
- Storage: 12 GB available space
- OS: Ubuntu 20.04 x64
- Processor: Intel iCore i5-3570K or AMD Ryzen 5 2400GMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX 560 Ti (1GB VRAM) or AMD Radeon R7 370 (2 GB VRAM)Network: Broadband Internet connection
- Storage: 12 GB available space
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