by Eladrin
Hi everyone!
Its now been a bit over a week since the First Contact Story Pack released, and its been great hearing your stories and experiences.
While some things slipped through into the initial release, like the Great Filter becoming nigh impenetrable if nobodys watching, overall Canis Minor was the most stable release weve ever had on Stellaris - to the point where red flags were being raised whether the Crash Reporter was working properly.
[previewyoutube=7rsQGHWtzcI;full][/previewyoutube]
A couple of days ago we pushed the 3.7.3 hotfix to take care of a few of the more pressing issues.
STELLARIS CANIS MINOR 3.7.3 PATCH NOTES
Fixes and Changes
- Every single atomic pre-FTL will no longer nuke themselves if they are not being observed.
- Fixed Contingency worlds not being properly cracked by devolving beam.
- The Solarpunk Empire will no longer stay pre-FTL if you decide to steal from them.
- Admirals should no longer be able to gain both versions of the trickster trait.
- The Solarpunk empire will no longer gain a new fleet every single month.
- Fixing custom diplomatic action sounds playing for unrelated empires.
- Missing localizations are added in English. Proper translations are expected with the following patch.
- Fallen empire buildings should no longer disappear when you conquer their planets.
- The Ministry of Culture should no longer disappear after you finish building it.
- The Artist Enclave should no longer offer to sell you a Ministry of Culture if you already bought one.
- Non-Xenophobe empires can once again enable displacement purging.
- The Accepted Plea for Protection opinion modifier is now granted to the subject towards the overlord instead of to the overlord towards the subject.
- Randomly generated machine empires now have a chance to use the toxoid machine options if you own the corresponding DLC
- Removed a TODO Opinion Modifier String.
- Fixed Broken Shackles offering Payback information about the MSI even if they got already destroyed
- Fixed a bug when cloaked ship cannot progress special project inside closed borders
- Admiral doesn't get killed anymore when you upgrade the MSI flagship
- Torpedo and Frigate technology now requires you to have researched Corvettes.
- The Separatist Planet will no longer nuke themselves if you lose your capital to space fauna.
- Broken Shackles empires with the Parliamentary System civic will instead have Unshackled Politics fire one month after game start instead of one year after game start.
- You can no longer select the Fear of the Dark version of the Sol system without the Fear of the Dark origin.
- Fixed Liberation wars not showing up for Payback empires.
- Fixed events related to the Out of Warranty event chain not firing.
- Fix being able to build an observation post over Haven using the fleet order button
- The Accepted Plea for Protection opinion modifier now grants +150 opinion.
- The Observation Insight Situation now remembers what approach you had when it last finished.
- Fixed an issue where a Payback empire using the End Threat (Payback) war goal against the MSI could end with a whimper instead of as intended.
- Gave the Grand Herald archaeo-tech components.
- Buffed MSI by giving them some bonus naval capacity and starting technologies.
- The Raise Awareness espionage operation now prevents pre-ftl Awareness from naturally decaying for 5 years.
- Hive-Minds with both Cordycepic Drones and Stargazers now start with 3 reanimated amoebae.
The Tech Lord Speaks
Hey, I am Lorenzo, your friendly neighborhood Tech Lord. I just wanted to spend a second talking about releases and the work that we do behind the scenes once a new shiny version of the game is there, downloading. Game development is no joke, like any other business, and releasing a new patch is not the beginning of the end, but barely the end of the beginning. Our team puts heroic effort into delivering the best product to you, but hey, mistakes or oversights happen. Sometimes the result is a hilarious bug, like the tendency of pre-FTL societies to prematurely end their lives by nuclear means. Sometimes the result is this dreaded window.
Like no battle plan survives contact with the enemy, no patch survives contact with the players. But we are aware of this, and every time we release a new patch, somewhere in our offices theres a group of developers sitting down, constantly monitoring the stability of the game, patiently waiting for the inevitable fire to spark: luckily most of the time theres no real fire, just some tiny candle flames. And this brings me straight to my point: thank you all for your reports! When you press that send button, detailed information on the crash are collected and sent to us for investigation. This info is usually enough to point out the problem, but often not enough to identify the cause of it: thats when your comments come into play! Tell us what you were doing when the crash happened, even the most tiny detail could help us! They say that an image is worth 1000 words: let me tell you a beautiful story in four acts with an image, then:
(Thanks from the bottom of my heart, anonymous player: your reports were immensely useful in finding the issue and fixing it ) Thanks, Lorenzo, and thanks again to all of you that submit detailed bug reports and crash logs. The more information we have, the easier it is to track down some of these sometimes troublesome issues.
Want to help out?
We currently have two ways that you can help out improving the Stellaris experience for existing players, new players, and directly effect development of the game! Since Alfray Stryke has finished his duties with First Contact, and has transitioned back to the Custodian team, he is currently running a feedback thread looking for constructive, directed feedback on AI Diplomatic interactions. [quote=Alfray Stryke]We are looking for feedback on the AI's willingness to accept diplomatic pacts, become subjects or overlords and form federations, in particular with other AI empires. Some of the changes for 3.8 Gemini we are considering are requiring a Trust threshold for the AI to offer certain diplomatic agreements and improvements on the AI weights for Diplomatic traditions.[/quote] You can find the feedback thread here! The other way to help influence the development of Stellaris, is a survey from our User Research department. This survey is designed to give us feedback on what you like/dislike about Stellaris, and will be taken into account while we're planning future development for Stellaris. You can complete the survey here!
First Contact Art Competition
Always able to be relied on for questionable puns, the Stellaris Community team announced our StellARTis Competition yesterday! Leave your First Contact-inspired artwork in this forum thread, for a chance to win a code for First Contact or a copy of Stellaris to give to a friend! Contest runs until April 3rd, and the winning entries will be chosen by the Stellaris Art Department!
So Whats Next?
Were not quite ready to talk about 3.8 Gemini yet, but heres a peek at one thing were going to start rolling out in it. SPOILER: 3.8 SPOILERS [spoiler]
Nesting Concepts will initially only be present in Galaxy Settings[/spoiler] Next week well be going over more of the things planned to go into the 3.7.4 patch. See you then!
Stellaris
Paradox Development Studio
Paradox Interactive
2016-05-09
Strategy Simulation Singleplayer Multiplayer
GameBillet
8.91 /
€
Game News Posts 537
🎹🖱️Keyboard + Mouse
Very Positive
(119848 reviews)
https://www.stellaris.com/
https://store.steampowered.com/app/281990 
The Game includes VR Support
Linux [153.28 M]
Stellaris: Infinite Frontiers eBook
Stellaris: Plantoids Species Pack
Stellaris: Leviathans Story Pack
Stellaris: Utopia
Stellaris: Nova Edition Upgrade Pack
Stellaris: Galaxy Edition Upgrade Pack
Stellaris: Anniversary Portraits
Stellaris: Synthetic Dawn
Stellaris: Apocalypse
Stellaris: Humanoids Species Pack
Stellaris: Distant Stars Story Pack
Stellaris: MegaCorp
Stellaris: Ancient Relics Story Pack
Stellaris: Lithoids Species Pack
Stellaris: Federations
Stellaris: Necroids Species Pack
Stellaris: Nemesis
Stellaris: Aquatics Species Pack
Stellaris: Overlord
Stellaris: Toxoids Species Pack
Stellaris: First Contact Story Pack
Stellaris: Galactic Paragons
Stellaris: Astral Planes
Stellaris: Expansion Subscription
Stellaris: The Machine Age
Stellaris: Cosmic Storms
Stellaris: Grand Archive
Stellaris: Rick the Cube Species Portrait
Stellaris: Season 08 - Expansion Pass
Featuring deep strategic gameplay, a rich and enormously diverse selection of alien races and emergent storytelling, Stellaris has engaging challenging gameplay that rewards interstellar exploration as you traverse, discover, interact and learn more about the multitude of species you will encounter during your travels.
Etch your name across the cosmos by forging a galactic empire; colonizing remote planets and integrating alien civilizations. Will you expand through war alone or walk the path of diplomacy to achieve your goals?
Main Feature
- Deep & Varied Exploration.
- Enormous procedural galaxies, containing thousands of planets.
- Explore Anomalies with your heroic Scientist leaders.
- Infinitely varied races through customization and procedural generation.
- Advanced Diplomacy system worthy of a Grand Strategy Game.
- Ship Designer based on a vast array of technologies.
- Stunning space visuals.
- OS: Ubuntu 20.04 x64
- Processor: Intel iCore i3-530 or AMD FX-6350Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX 460 or AMD ATI Radeon HD 5870 (1GB VRAM). or AMD Radeon RX Vega 11 or Intel HD Graphics 4600Network: Broadband Internet connection
- Storage: 12 GB available space
- OS: Ubuntu 20.04 x64
- Processor: Intel iCore i5-3570K or AMD Ryzen 5 2400GMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX 560 Ti (1GB VRAM) or AMD Radeon R7 370 (2 GB VRAM)Network: Broadband Internet connection
- Storage: 12 GB available space
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