written by: MrFreake, Mute, Risker34, corsairmarks, michaelmakesgames
Hello again Stellaris Community,
Welcome to our third mod highlight! Its been quiet around the office this week, as most of the devs are off enjoying the 15 minutes of Swedish summer. So were back with another Mod Highlight on Thursday! We expect to see weekly Dev Diaries start up again in this spot on July 27th.
In the meantime, because we like talking about Stellaris, weve been doing these Mod Highlights with the assistance of some of our Modders to show off some Community-made mods that might not necessarily show on the frontpage of the Stellaris Workshop.
This weeks mod highlight is themed around diplomatic mods. These mods will allow you to perform new diplomatic actions against the empires around you, build new things, new ways to generate trade, and new ways to conquer enemy worlds (obviously the ultimate form of diplomacy).
Let's get into it!
# # # #
Galactic Politics by Mute
Features:
- New Traditions (Cooperative, Combative, Convictionative, Rebellious, Imperial, Subservient)
- New Federation Types (Closed Circle, Social Commonwealth, Intergalactic Soviet)
- New GalCom Resolution (Galactic Solidarity)
- New Ascension Perks (Machiavellian Machinations)
- New Espionage (Slander, Support Opposition, Backstab, Set Trap, Coup de Grace)
# # # # This next mod expands what you can do with branch offices, offering several upgrade paths to unlock bonuses and has the potential to amplify a planets specialization. # # # #
Moar Branch Offices by Risker34
Summary: Here at Moar Branch Offices we want to provide you with a wider array of buildings to help you expand not only your economy, but the galactic economy as a whole! We do this by creating new buildings for you to build, including a new system that allows you to tailor your branch offices to the specialization of the planets that they're on. Features:
- 20 New Branch Office Buildings for both Megacorps and CrimeCorps
- System to Specialize Branch Offices via the Buildings on them
- Ability to provide goods and services on planets with Branch Offices
- Ability to be a thorn in the side of planets with branch offices
# # # # Specialist Subject types are something were excited to see more of. Dial your trade game up to 12, with this next mod. # # # #
Specialist Subject: Mercatorum by Corsairmarks
Summary: This mod adds a brand-new specialist subject type - the Mercatorum! As an overlord, you can now charter one of your subjects as your very own megacorporation. Unlike other other specialist subject types, overlords are limited to a maximum of one Mercatorum, however that Mercatorum subject does not count for purposes of Divided Patronage (the loyalty penalty for having multiple subjects). Features:
- Adds a new Specialist Subject type: the Mercatorum
- Charter your very own megacorporation - Mercatorums are converted into megacorporations and must remain so as long as they are specialized as a Mercatorum
- Includes all features of a Specialist Subject:
- Custom specialist perks
- A new overlord holding
- Special leader traits (specialist level 2)
- Special trade actions between Overlord and Subject
- Selection of agreement presets for the AI
- Updated agreement terms apply standard specialist restrictions (e.g. no integration)
- Specialist-specific diplomatic background
- All-new icons relating to the specialist subject type, themed on the Energy Credit symbol
- AI personalities for Mercatorum subjects - they prefer to avoid war, alternate flavor allows slavery
- Mercatorum subjects are heavily integrated into their overlord's economy
- Maximum of one Mercatorum subject, but does not count for Divided Loyalty
- Overlord can choose to bail out their subject in the event of a resource deficit (the AI knows how to use this)
- If a Mercatorum subject defaults on their debt, the overlord suffers penalties as well
- Overlord periodically receives special dividends (similar to Mercenary Enclave dividends) and the Subject keeps a percentage as commission
- New trade-related edicts available for regular empires, unlocked by existing technologies
- New branch office building exclusively for Mercatorum subjects: National Corporate Headquarters, which can be built once in their overlord and each of the overlord's other subjects
- Built-in compatibility with four flavors of Ethics & Civics (Bug Branch, Classic, Redux, FunEFork)
- Sub-mod to add compatibility with Vassals Expanded and Reworked (FunEFork)
- Works with all other mods by corsairmarks, including additional gameplay interactions
# # # # This next mod adds new mechanics to conquering planets. I assure you our blockade is completely legal. # # # #
Under Siege by michaelmakesgames
Features:
- When a starbase is occupied, all planets in that system are considered Under Siege
- Besieged planets must produce their own resources
- Planets that don't produce their own resources face worsening shortages
- Stockpile resources on a planet to delay shortages when besieged
# # # #
Why about.. all of them?
Yes, Mod Enjoyer. I see you. No conflicts detected this week! All of these mods should be fine to use with one another. # # # # Thats it for this weeks Mod Highlights. Next week well be talking to the people who ought to know, and theyll tell us how it ought to be!
[ 2023-07-13 11:00:10 CET ] [ Original post ]
- Linux [153.28 M]
- Stellaris: Infinite Frontiers eBook
- Stellaris: Plantoids Species Pack
- Stellaris: Leviathans Story Pack
- Stellaris: Utopia
- Stellaris: Nova Edition Upgrade Pack
- Stellaris: Galaxy Edition Upgrade Pack
- Stellaris: Anniversary Portraits
- Stellaris: Synthetic Dawn
- Stellaris: Apocalypse
- Stellaris: Humanoids Species Pack
- Stellaris: Distant Stars Story Pack
- Stellaris: MegaCorp
- Stellaris: Ancient Relics Story Pack
- Stellaris: Lithoids Species Pack
- Stellaris: Federations
- Stellaris: Necroids Species Pack
- Stellaris: Nemesis
- Stellaris: Aquatics Species Pack
- Stellaris: Overlord
- Stellaris: Toxoids Species Pack
- Stellaris: First Contact Story Pack
- Stellaris: Galactic Paragons
- Stellaris: Astral Planes
- Stellaris: Expansion Subscription
- Stellaris: The Machine Age
- Stellaris: Cosmic Storms
- Stellaris: Grand Archive
- Stellaris: Rick the Cube Species Portrait
Featuring deep strategic gameplay, a rich and enormously diverse selection of alien races and emergent storytelling, Stellaris has engaging challenging gameplay that rewards interstellar exploration as you traverse, discover, interact and learn more about the multitude of species you will encounter during your travels.
Etch your name across the cosmos by forging a galactic empire; colonizing remote planets and integrating alien civilizations. Will you expand through war alone or walk the path of diplomacy to achieve your goals?
Main Feature
- Deep & Varied Exploration.
- Enormous procedural galaxies, containing thousands of planets.
- Explore Anomalies with your heroic Scientist leaders.
- Infinitely varied races through customization and procedural generation.
- Advanced Diplomacy system worthy of a Grand Strategy Game.
- Ship Designer based on a vast array of technologies.
- Stunning space visuals.
- OS: Ubuntu 20.04 x64
- Processor: Intel iCore i3-530 or AMD FX-6350Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX 460 or AMD ATI Radeon HD 5870 (1GB VRAM). or AMD Radeon RX Vega 11 or Intel HD Graphics 4600Network: Broadband Internet connection
- Storage: 12 GB available space
- OS: Ubuntu 20.04 x64
- Processor: Intel iCore i5-3570K or AMD Ryzen 5 2400GMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX 560 Ti (1GB VRAM) or AMD Radeon R7 370 (2 GB VRAM)Network: Broadband Internet connection
- Storage: 12 GB available space
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