Stellaris Dev Diary #309 - OK, Bloomer
Although the initial version of the Ranger Lodge and the Ranger jobs for the Environment civic were good, we felt that they could be improved upon. Changes this civic has seen are:
You should give the Nature Preserves as mushroom as possible.
Gardeners everywhere know the threat of invasive species. Now you too can have a Plantoid or Fungoid species that grows like weeds.
The root of the problem. Invasive species get +5% habitability and + 5% pop growth speed for each negative trait they possess, and can only select negative or botanical traits. Will you use them to propagate yourselves across the galaxy, or make that xenophile regret signing that migration pact? Or perhaps they can hitch a ride to nearby planets using the
Many plants spread their seeds far and wide through animal dispersal. Plantoid and Fungoid civilizations now have that option as well.
This origin is so wholesome its a little sappy. Empires with the Fruitful Partnership origin will begin the game in contact with the Tiyanki, and Starseed Gardens already built on their home Orchard Station.
Space fauna that visit the system are lured to the station, where they partake in the provided fruits, and carry your seed pods with them as they travel the galaxy.
Where are they going to take them? When passing near a habitable world, the seed pods can find a home
All clover the galaxy!
And by completing a special project, new life can bloom - wherever it is they brought the seeds.
It was mint to be.
Having your seeds carried away by space fauna can allow colonization of planets far from your home system, but you can also be a little more direct about seeding an enemy planet.
Dropping some sick beets. While these seed blockers are primarily just a nuisance to your opponent, if you end up taking the planet and clearing them yourself, youll be able to turn them into pops, similar to how Lithoid blockers work.
The Lithoid Theians from last week came from a close encounter with Earth eons ago, our new Plantoids actually start on Earth and explore the possibility of what if humans were plants. Naturally, empires that branched out from Earth like the Commonwealth of Man will share your leafy heritage. (Their reputation pre-seeds them.)
Say aloe to my little friend. SPOILER: FIRST TIME EVER? [expand type=details]
[/expand] Now, on to some other things coming in 3.9, and no more terrible plant jokes.
During the development of Galactic Paragons and First Contact, we wanted to revisit some of the older interactions with the various Enclaves scattered around the Galaxy, but never found the time, namely:
The Governors from the other Trader Enclaves provide bonuses to Rare Crystals or Volatile Motes instead. However, just because youve recruited these Renowned Leaders from Enclaves, dont expect them to sit by idly if you attack their former home.
The main change that we want to highlight here is:
As mentioned in Dev Diary #307, we were looking at some adjustments to the over-cap formulas to reduce their negative effects until the greater rework is ready. Rather than a linear progression that abruptly hits -100% XP, weve replaced the current XP scaling for leaders with a formula that follows a curve.
XP curves for being over capacity (at the base of 6 leaders)
Humanoids and Necroids will be next weeks primary topic. Alfray will give an update on how Habitats have been going, and whats this I hear about an Open Beta? See you then! SPOILER: PROGRESS [expand type=details]
[/expand] [strike]Sorry about all of the puns in this one.[/strike]
[ 2023-08-17 11:00:47 CET ] [ Original post ]
by Eladrin
Hi everyone, long thyme no see.
This week were continuing our exploration of the improvements the Custodian Team is making to Species Packs in the upcoming Stellaris 3.9 Caelum Update, as well as some of the other stuff weve been up to.
[previewyoutube=QWOP7tEcW_s;full][/previewyoutube]
Too much reading for a Thursday? Watch the video Dev Diary instead!
First up are some improvements to the Environmentalists civic.
Environmentalists
Although the initial version of the Ranger Lodge and the Ranger jobs for the Environment civic were good, we felt that they could be improved upon. Changes this civic has seen are:
- The number of Ranger jobs provided by the Lodge now scales with the number of Natural Blockers on the planet.
- Environmentalist empires can now choose to expand their Nature Preserves, increasing the number of Blockers (and thus Ranger jobs) on the planet.
You should give the Nature Preserves as mushroom as possible.
- In addition to producing Unity for Environmentalists, each Natural Blocker on the planet (with the exception of Nature Preserves), now gives Ranger jobs a small amount of production of basic resources
Invasive Species Trait
Gardeners everywhere know the threat of invasive species. Now you too can have a Plantoid or Fungoid species that grows like weeds.
The root of the problem. Invasive species get +5% habitability and + 5% pop growth speed for each negative trait they possess, and can only select negative or botanical traits. Will you use them to propagate yourselves across the galaxy, or make that xenophile regret signing that migration pact? Or perhaps they can hitch a ride to nearby planets using the
Fruitful Partnership Origin
Many plants spread their seeds far and wide through animal dispersal. Plantoid and Fungoid civilizations now have that option as well.
This origin is so wholesome its a little sappy. Empires with the Fruitful Partnership origin will begin the game in contact with the Tiyanki, and Starseed Gardens already built on their home Orchard Station.
Space fauna that visit the system are lured to the station, where they partake in the provided fruits, and carry your seed pods with them as they travel the galaxy.
Where are they going to take them? When passing near a habitable world, the seed pods can find a home
All clover the galaxy!
And by completing a special project, new life can bloom - wherever it is they brought the seeds.
It was mint to be.
Having your seeds carried away by space fauna can allow colonization of planets far from your home system, but you can also be a little more direct about seeding an enemy planet.
Dropping some sick beets. While these seed blockers are primarily just a nuisance to your opponent, if you end up taking the planet and clearing them yourself, youll be able to turn them into pops, similar to how Lithoid blockers work.
Human Plantoids
The Lithoid Theians from last week came from a close encounter with Earth eons ago, our new Plantoids actually start on Earth and explore the possibility of what if humans were plants. Naturally, empires that branched out from Earth like the Commonwealth of Man will share your leafy heritage. (Their reputation pre-seeds them.)
Say aloe to my little friend. SPOILER: FIRST TIME EVER? [expand type=details]
[/expand] Now, on to some other things coming in 3.9, and no more terrible plant jokes.
Enclave Leaders
During the development of Galactic Paragons and First Contact, we wanted to revisit some of the older interactions with the various Enclaves scattered around the Galaxy, but never found the time, namely:
- Hiring a Scientist from the Curators
- Hiring a Governor from the Trader Enclaves
- Hiring a Teacher from the Shroudwalkers
- Hiring a Salvage Overseer from the Salvagers
The Governors from the other Trader Enclaves provide bonuses to Rare Crystals or Volatile Motes instead. However, just because youve recruited these Renowned Leaders from Enclaves, dont expect them to sit by idly if you attack their former home.
UI Modding Change
The main change that we want to highlight here is:
- NInterface has been moved from commom/defines/00_defines.txt to unchecked_defines/interface.txt. This means that any mods that alter defines listed under NInterface will no longer block achievements or Ironman.
Interim Leader XP Updates
As mentioned in Dev Diary #307, we were looking at some adjustments to the over-cap formulas to reduce their negative effects until the greater rework is ready. Rather than a linear progression that abruptly hits -100% XP, weve replaced the current XP scaling for leaders with a formula that follows a curve.
XP curves for being over capacity (at the base of 6 leaders)
Next Week
Humanoids and Necroids will be next weeks primary topic. Alfray will give an update on how Habitats have been going, and whats this I hear about an Open Beta? See you then! SPOILER: PROGRESS [expand type=details]
[/expand] [strike]Sorry about all of the puns in this one.[/strike]
Stellaris
Paradox Development Studio
Paradox Interactive
2016-05-09
Strategy Simulation Singleplayer Multiplayer
GameBillet
8.91 /
€
Game News Posts 537
🎹🖱️Keyboard + Mouse
Very Positive
(119848 reviews)
https://www.stellaris.com/
https://store.steampowered.com/app/281990 
The Game includes VR Support
Linux [153.28 M]
Stellaris: Infinite Frontiers eBook
Stellaris: Plantoids Species Pack
Stellaris: Leviathans Story Pack
Stellaris: Utopia
Stellaris: Nova Edition Upgrade Pack
Stellaris: Galaxy Edition Upgrade Pack
Stellaris: Anniversary Portraits
Stellaris: Synthetic Dawn
Stellaris: Apocalypse
Stellaris: Humanoids Species Pack
Stellaris: Distant Stars Story Pack
Stellaris: MegaCorp
Stellaris: Ancient Relics Story Pack
Stellaris: Lithoids Species Pack
Stellaris: Federations
Stellaris: Necroids Species Pack
Stellaris: Nemesis
Stellaris: Aquatics Species Pack
Stellaris: Overlord
Stellaris: Toxoids Species Pack
Stellaris: First Contact Story Pack
Stellaris: Galactic Paragons
Stellaris: Astral Planes
Stellaris: Expansion Subscription
Stellaris: The Machine Age
Stellaris: Cosmic Storms
Stellaris: Grand Archive
Stellaris: Rick the Cube Species Portrait
Stellaris: Season 08 - Expansion Pass
Explore a vast galaxy full of wonder! Paradox Development Studio, makers of the Crusader Kings and Europa Universalis series presents Stellaris, an evolution of the grand strategy genre with space exploration at its core.
Featuring deep strategic gameplay, a rich and enormously diverse selection of alien races and emergent storytelling, Stellaris has engaging challenging gameplay that rewards interstellar exploration as you traverse, discover, interact and learn more about the multitude of species you will encounter during your travels.
Etch your name across the cosmos by forging a galactic empire; colonizing remote planets and integrating alien civilizations. Will you expand through war alone or walk the path of diplomacy to achieve your goals?
Main Feature
Featuring deep strategic gameplay, a rich and enormously diverse selection of alien races and emergent storytelling, Stellaris has engaging challenging gameplay that rewards interstellar exploration as you traverse, discover, interact and learn more about the multitude of species you will encounter during your travels.
Etch your name across the cosmos by forging a galactic empire; colonizing remote planets and integrating alien civilizations. Will you expand through war alone or walk the path of diplomacy to achieve your goals?
Main Feature
- Deep & Varied Exploration.
- Enormous procedural galaxies, containing thousands of planets.
- Explore Anomalies with your heroic Scientist leaders.
- Infinitely varied races through customization and procedural generation.
- Advanced Diplomacy system worthy of a Grand Strategy Game.
- Ship Designer based on a vast array of technologies.
- Stunning space visuals.
MINIMAL SETUP
- OS: Ubuntu 20.04 x64
- Processor: Intel iCore i3-530 or AMD FX-6350Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX 460 or AMD ATI Radeon HD 5870 (1GB VRAM). or AMD Radeon RX Vega 11 or Intel HD Graphics 4600Network: Broadband Internet connection
- Storage: 12 GB available space
- OS: Ubuntu 20.04 x64
- Processor: Intel iCore i5-3570K or AMD Ryzen 5 2400GMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX 560 Ti (1GB VRAM) or AMD Radeon R7 370 (2 GB VRAM)Network: Broadband Internet connection
- Storage: 12 GB available space
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