Stellaris Dev Diary #314 - Pi in the Sky Ideas
In my view, the Custodians have been a pretty solid success. Weve done a few things:
I promised bad math jokes last week: Why did the Blorg cross the Mobius Strip? To get to the same side.
Ideally, a third of their tasks are dictated by my directives, a third are taken from community requests, and the remaining third are individual developer passion projects. In reality, these segments overlap quite a bit, since we all share many of the same desires. Before each release, we hold a Custodian Pitch meeting, where everybody on the team can write up proposals, give a two minute presentation on what they want to do and why they want to do it, and then a brief but spirited discussion is held debating the merits of the pitch as well as highlighting any concerns or suggestions.
Photo from a recent Custodian Pitch Meeting Accepted pitches go onto a team board, get prioritized, and eventually end up on the schedule. Unlike tasks slated for DLCs, Custodian tasks are intended to be able to slip to a later release if theyre deemed not ready to go live yet, and sometimes accepted pitches wait for a while before getting worked on. Rejected pitches sometimes resurface at a later date, revamped to resolve whatever problems the original pitch had.
Part of the Custodian Team Board As you can see, far more things get pitched and approved than we can actually do, so prioritization is extremely important. More things will move into 3.10 and 3.11 over time. The Development Oubliette off to the side is for things that we started working on, but had to pause for various reasons. Following Overlord, we instituted a rule that expansion work cannot absolutely depend on Custodian work, since we intentionally want Custodian work to be able to slip to a different release if necessary - the Situations system came in a little hot and that had negative effects on some of the systems we planned on using them with.
From the In Progress section under 3.9 Caelum, we have the Diplomacy and Trust changes that weve mentioned a few times. Well have a dev diary dedicated to this next week, since these have been accelerated to be included in the 3.9.3 release. Two weeks from now well be providing more details on the Leader Consolidation that weve also talked about in the past. Currently these tasks are in the To Do and In Progress sections of 3.10 Pyxis, grouped by dark blue dashed lines that you can barely see in this image. Other things on the board without planned release dates include a variety of possibilities. Some are larger scope tasks that involve a large number of Custodians, while others might be the type of thing that can be knocked out quickly. A handful of them include: Espionage enhancements
Having come full circle, next week will be about Diplomacy and Trust. See you then!
[ 2023-09-21 11:00:45 CET ] [ Original post ]
by Eladrin
Hi everyone!
Its been exactly 100 dev diaries since we introduced the Custodian initiative alongside the Lem update. With that milestone met, and 314 being funny math number, I thought it would be a good time to review what the Custodians have accomplished, some of the process they use, and where we could go from here.
To review, the original idea behind the Custodians Initiative was to do some of the following:
- Tweaking game balance
- Adding new content to old DLC
- Polishing existing content
- Bug fixes
- Performance improvements
- AI improvements
- Multiplayer stability
- UI and quality-of-life improvements
So what have they accomplished so far?
In my view, the Custodians have been a pretty solid success. Weve done a few things:
I promised bad math jokes last week: Why did the Blorg cross the Mobius Strip? To get to the same side.
So how do the Custodians work?
Ideally, a third of their tasks are dictated by my directives, a third are taken from community requests, and the remaining third are individual developer passion projects. In reality, these segments overlap quite a bit, since we all share many of the same desires. Before each release, we hold a Custodian Pitch meeting, where everybody on the team can write up proposals, give a two minute presentation on what they want to do and why they want to do it, and then a brief but spirited discussion is held debating the merits of the pitch as well as highlighting any concerns or suggestions.
Photo from a recent Custodian Pitch Meeting Accepted pitches go onto a team board, get prioritized, and eventually end up on the schedule. Unlike tasks slated for DLCs, Custodian tasks are intended to be able to slip to a later release if theyre deemed not ready to go live yet, and sometimes accepted pitches wait for a while before getting worked on. Rejected pitches sometimes resurface at a later date, revamped to resolve whatever problems the original pitch had.
Part of the Custodian Team Board As you can see, far more things get pitched and approved than we can actually do, so prioritization is extremely important. More things will move into 3.10 and 3.11 over time. The Development Oubliette off to the side is for things that we started working on, but had to pause for various reasons. Following Overlord, we instituted a rule that expansion work cannot absolutely depend on Custodian work, since we intentionally want Custodian work to be able to slip to a different release if necessary - the Situations system came in a little hot and that had negative effects on some of the systems we planned on using them with.
So what are some of those notes?
From the In Progress section under 3.9 Caelum, we have the Diplomacy and Trust changes that weve mentioned a few times. Well have a dev diary dedicated to this next week, since these have been accelerated to be included in the 3.9.3 release. Two weeks from now well be providing more details on the Leader Consolidation that weve also talked about in the past. Currently these tasks are in the To Do and In Progress sections of 3.10 Pyxis, grouped by dark blue dashed lines that you can barely see in this image. Other things on the board without planned release dates include a variety of possibilities. Some are larger scope tasks that involve a large number of Custodians, while others might be the type of thing that can be knocked out quickly. A handful of them include: Espionage enhancements
- Make Espionage more impactful, but have systems in place to prevent dog-piling.
- Provide information in a clearer way, avoiding walls of text.
- Theyre really not good at introducing the concepts new players need to learn the game.
- Make the Outliner easier to use during different phases of the game.
- As the number of large space constructions grows, it gets harder to find the ones you want to build.
- Its also very confusing to have things that require Mega-Engineering alongside constructions that dont.
- Pop up the Select an Empire UI from Multiplayer if you lose a Single Player game, in case you want to continue your galaxys story, even if your first empires has ended.
- Address micromanagement and tedium in species modification.
- Pops are one of the greatest sources of late game performance issues. Find ways to reduce their impact.
- Ships (and fleets) are another performance issue to investigate.
- As more scripted systems get added to the game, the habitable worlds slider becomes less accurate.
- Review the existing personalities, make them show up in AI weights more often, and differentiate them more.
Next week
Having come full circle, next week will be about Diplomacy and Trust. See you then!
Stellaris
Paradox Development Studio
Paradox Interactive
2016-05-09
Strategy Simulation Singleplayer Multiplayer
GameBillet
8.91 /
€
Game News Posts 537
🎹🖱️Keyboard + Mouse
Very Positive
(119848 reviews)
https://www.stellaris.com/
https://store.steampowered.com/app/281990 
The Game includes VR Support
Linux [153.28 M]
Stellaris: Infinite Frontiers eBook
Stellaris: Plantoids Species Pack
Stellaris: Leviathans Story Pack
Stellaris: Utopia
Stellaris: Nova Edition Upgrade Pack
Stellaris: Galaxy Edition Upgrade Pack
Stellaris: Anniversary Portraits
Stellaris: Synthetic Dawn
Stellaris: Apocalypse
Stellaris: Humanoids Species Pack
Stellaris: Distant Stars Story Pack
Stellaris: MegaCorp
Stellaris: Ancient Relics Story Pack
Stellaris: Lithoids Species Pack
Stellaris: Federations
Stellaris: Necroids Species Pack
Stellaris: Nemesis
Stellaris: Aquatics Species Pack
Stellaris: Overlord
Stellaris: Toxoids Species Pack
Stellaris: First Contact Story Pack
Stellaris: Galactic Paragons
Stellaris: Astral Planes
Stellaris: Expansion Subscription
Stellaris: The Machine Age
Stellaris: Cosmic Storms
Stellaris: Grand Archive
Stellaris: Rick the Cube Species Portrait
Stellaris: Season 08 - Expansion Pass
Explore a vast galaxy full of wonder! Paradox Development Studio, makers of the Crusader Kings and Europa Universalis series presents Stellaris, an evolution of the grand strategy genre with space exploration at its core.
Featuring deep strategic gameplay, a rich and enormously diverse selection of alien races and emergent storytelling, Stellaris has engaging challenging gameplay that rewards interstellar exploration as you traverse, discover, interact and learn more about the multitude of species you will encounter during your travels.
Etch your name across the cosmos by forging a galactic empire; colonizing remote planets and integrating alien civilizations. Will you expand through war alone or walk the path of diplomacy to achieve your goals?
Main Feature
Featuring deep strategic gameplay, a rich and enormously diverse selection of alien races and emergent storytelling, Stellaris has engaging challenging gameplay that rewards interstellar exploration as you traverse, discover, interact and learn more about the multitude of species you will encounter during your travels.
Etch your name across the cosmos by forging a galactic empire; colonizing remote planets and integrating alien civilizations. Will you expand through war alone or walk the path of diplomacy to achieve your goals?
Main Feature
- Deep & Varied Exploration.
- Enormous procedural galaxies, containing thousands of planets.
- Explore Anomalies with your heroic Scientist leaders.
- Infinitely varied races through customization and procedural generation.
- Advanced Diplomacy system worthy of a Grand Strategy Game.
- Ship Designer based on a vast array of technologies.
- Stunning space visuals.
MINIMAL SETUP
- OS: Ubuntu 20.04 x64
- Processor: Intel iCore i3-530 or AMD FX-6350Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX 460 or AMD ATI Radeon HD 5870 (1GB VRAM). or AMD Radeon RX Vega 11 or Intel HD Graphics 4600Network: Broadband Internet connection
- Storage: 12 GB available space
- OS: Ubuntu 20.04 x64
- Processor: Intel iCore i5-3570K or AMD Ryzen 5 2400GMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX 560 Ti (1GB VRAM) or AMD Radeon R7 370 (2 GB VRAM)Network: Broadband Internet connection
- Storage: 12 GB available space
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