by Eladrin
Hello everybody!
Today were going to look at a likely 3.10 feature, some changes that weve called the Leader Consolidation.
With leaders becoming more important to your empire following the 3.8 Gemini release alongside Galactic Paragons, there were some rough edges leftover and experiences that could be better. Some of the changes were implementing during this leader consolidation were things we talked about during the development of Galactic Paragons but decided against for various reasons, or were out of scope at the time, while others are based on data gathered since then and community feedback.
So Whats Changing?
Some of these names are still being argued over, so are subject to change. Hate one in particular? Let us know. One of us probably hates it too.
Admirals and Generals will be merged into the Commander, the Military leader class. Admiral and General will remain as veteran classes, with the following foci:
- Admiral - Focuses on Fleets and general naval combat
- General - Focuses on taking planets and assaulting static defenses - Armies, Planetary Bombardment, Ground Combat, and attacking defensive structures such as Starbases are the Generals forte
- Commissioner - Focuses on Planetary Governance (Martial Law)
- Strategist - Focuses on the Council, especially the Minister of Defense position
The old Governors and some Envoy functions will be merged into Officials, the Administrative leader class. Their veteran classes will be:
- Delegate - Focuses on Federations and the Galactic Community
- Industrialist - Focuses on Planetary Governance (Industry and Development)
- Ambassador - Council Focus (Diplomacy, Espionage, and First Contact), especially suited for the new Minister of State position
- Advisor - Council Focus (Economy)
Scientists remain the third, Scientific leader class. Veteran Classes:
- Explorer - Focuses on Surveying and Exploration
- Academic - Focuses on Archaeology and Anomalies
- Analyst - Focuses on Planetary Governance (Assist Research)
- Statistician - Focuses on the Council, especially the Minister of Science position
So are Envoys Real Leaders Now?
Partially. A single Administrative leader can be assigned to your Federation and another to the Galactic Community (or Empire) like numerous Envoys did in the past. Their level and traits will determine how effective they are at the job instead of cramming every Envoy you can spare into there, making Delegates the optimal candidates for this sort of thing. The Minister of State position is being added to the base council alongside the military and scientific ministries. This councilor will also have general effects on diplomacy, espionage, and first contact.
Ruler, plus one red, one yellow, and one blue council member. Envoys will remain as they were to represent the Minister of States bureaucratic reach, and will continue to handle minor tasks such as Improve and Harm Relations, maintaining Espionage spy networks, and First Contact.
What About Leader Caps?
Leader caps remain, but are per-class, with any over-cap penalties affecting only the particular leader class that is over. Civics, traditions, and other effects that previously increased the generic leader cap will now generally increase the cap for one or more specific classes. We may end up shifting more of the over-cap penalty over to the upkeep cost of leaders.
What about Gestalt Councils?
Gestalt Councils currently have a significant advantage in passing agendas in the early game due to having a larger number of councilors. This disparity will be lessened a bit due to the regular empires starting with one additional councilor, and were also making council legitimacy (how happy your factions are with your council) affect agenda progress. Their nodes will get a little bit of a reshuffle to accommodate the various changes, but should otherwise remain generally familiar. Well be able to share more details later on during the development cycle.
Im a Modder, Tell Me Modding Stuff
Well have more details in the release notes, but leader classes are no longer hard-coded and are thus much more moddable in script, so you should theoretically be able to do things like "this leader does research, commands armies, and represents us in the galcom!"
Is that everything?
Nooooo. Next on our Custodian this is not internal politics agenda is to do a pass on council agendas. Our thought is that agendas should have more impactful results (tangible effects rather than modifiers), and the range of available agendas should be related to the ethics of your active councilors instead of the ethics of your empire. This is planned for 3.11 [REDACTED] at the earliest. In the longer term, we may want to make greater differentiation between the councils of different authorities - the councils of a Democracy and a Megacorp could feel different from one another, for example.
Next Week
Next week well boldly go where no dev diary has gone before. (We're all currently at a staff conference, so dev replies to the diary will be delayed, but we'll make sure to read through all of the comments when we get back.)
Stellaris
Paradox Development Studio
Paradox Interactive
2016-05-09
Strategy Simulation Singleplayer Multiplayer
GameBillet
8.91 /
€
Game News Posts 537
🎹🖱️Keyboard + Mouse
Very Positive
(119848 reviews)
https://www.stellaris.com/
https://store.steampowered.com/app/281990 
The Game includes VR Support
Linux [153.28 M]
Stellaris: Infinite Frontiers eBook
Stellaris: Plantoids Species Pack
Stellaris: Leviathans Story Pack
Stellaris: Utopia
Stellaris: Nova Edition Upgrade Pack
Stellaris: Galaxy Edition Upgrade Pack
Stellaris: Anniversary Portraits
Stellaris: Synthetic Dawn
Stellaris: Apocalypse
Stellaris: Humanoids Species Pack
Stellaris: Distant Stars Story Pack
Stellaris: MegaCorp
Stellaris: Ancient Relics Story Pack
Stellaris: Lithoids Species Pack
Stellaris: Federations
Stellaris: Necroids Species Pack
Stellaris: Nemesis
Stellaris: Aquatics Species Pack
Stellaris: Overlord
Stellaris: Toxoids Species Pack
Stellaris: First Contact Story Pack
Stellaris: Galactic Paragons
Stellaris: Astral Planes
Stellaris: Expansion Subscription
Stellaris: The Machine Age
Stellaris: Cosmic Storms
Stellaris: Grand Archive
Stellaris: Rick the Cube Species Portrait
Stellaris: Season 08 - Expansion Pass
Featuring deep strategic gameplay, a rich and enormously diverse selection of alien races and emergent storytelling, Stellaris has engaging challenging gameplay that rewards interstellar exploration as you traverse, discover, interact and learn more about the multitude of species you will encounter during your travels.
Etch your name across the cosmos by forging a galactic empire; colonizing remote planets and integrating alien civilizations. Will you expand through war alone or walk the path of diplomacy to achieve your goals?
Main Feature
- Deep & Varied Exploration.
- Enormous procedural galaxies, containing thousands of planets.
- Explore Anomalies with your heroic Scientist leaders.
- Infinitely varied races through customization and procedural generation.
- Advanced Diplomacy system worthy of a Grand Strategy Game.
- Ship Designer based on a vast array of technologies.
- Stunning space visuals.
- OS: Ubuntu 20.04 x64
- Processor: Intel iCore i3-530 or AMD FX-6350Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX 460 or AMD ATI Radeon HD 5870 (1GB VRAM). or AMD Radeon RX Vega 11 or Intel HD Graphics 4600Network: Broadband Internet connection
- Storage: 12 GB available space
- OS: Ubuntu 20.04 x64
- Processor: Intel iCore i5-3570K or AMD Ryzen 5 2400GMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX 560 Ti (1GB VRAM) or AMD Radeon R7 370 (2 GB VRAM)Network: Broadband Internet connection
- Storage: 12 GB available space
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