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Name

 Stellaris 

 

Developer

 Paradox Development Studio 

 

Publisher

 Paradox Interactive 

 

Tags

 Strategy 

 

Simulation 

 

Singleplayer 

 

Multiplayer 

Release

 2016-05-09 

 

GameBillet

 33.97 /

 

 

Steam

 9,99€ 8,74£ 9,99$ / 75 % 

 

News

 504 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 12062 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/281990 

 

How long to Beat

Main Story

 18 Hours 

 

Main Story + Extras

 27 Hours 

 

Completionist

 40 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 2,000,000 .. 5,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 5376  

Average playtime (last 2 weeks)

 385 

Median playtime (forever)

 2822 

Median playtime (last 2 weeks)

 450 

Public Linux depots

 Linux [153.28 M] 


DLC

 Stellaris: Infinite Frontiers eBook 


 Stellaris: Plantoids Species Pack 


 Stellaris: Leviathans Story Pack 


 Stellaris: Utopia 


 Stellaris: Nova Edition Upgrade Pack 


 Stellaris: Galaxy Edition Upgrade Pack 


 Stellaris: Anniversary Portraits 


 Stellaris: Synthetic Dawn 


 Stellaris: Apocalypse 


 Stellaris: Humanoids Species Pack 


 Stellaris: Distant Stars Story Pack 


 Stellaris: MegaCorp 


 Stellaris: Ancient Relics Story Pack 


 Stellaris: Lithoids Species Pack 


 Stellaris: Federations 


 Stellaris: Necroids Species Pack 


 Stellaris: Nemesis 


 Stellaris: Aquatics Species Pack 


 Stellaris: Overlord 


 Stellaris: Toxoids Species Pack 




LINUX STREAMERS (55)
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Announcing The Machine Age

[h3]It is time to leave our flawed biological vessels behind.[/h3]
Its my pleasure to announce that The Machine Age major expansion will be released alongside the Stellaris 3.12 Andromeda update.

Focusing on cybernetic, synthetic, and machine themes, The Machine Age will begin during the second quarter of 2024.

[previewyoutube=MSunS8wpU54;full][/previewyoutube]

[h3]In pursuing the divine calling, we shall achieve the fusion of the exalted body and sacred cybernetics.[/h3]

The Technophants and Haruspex of the Cybernetic Creed will guide their flock to the perfect union of flesh and machine.


Cybernetic augmentation is not solely the province of the materialists.

[h3]Playgrounds stand empty. In time, we will cease to be.
For now, our salvation lies in the digital realm[/h3]

A doomed species races against extinction to reach the virtual world in Synthetic Fertility.


Blur the lines between the physical and virtual worlds.

[h3]Our planet is barren, but our home system is a bounty of riches.
To exploit them, we must build bigger than ever before.[/h3]

Originally designed to build mighty constructions in space, the Arc Welders must utilize that advantage to the fullest to overcome the deficiencies of their homeworld.


These masters of Mega-Engineering began exploiting their home system before discovering faster-than-light travel.

[h3]The things that make me different are the things that make me, me.[/h3]

The creators may be gone, but society endures. Your chassis may have begun identical to trillions of others in your empire, but you are no drone - you are an individual.

With The Machine Age, you can explore the game as non-Gestalt, Individualist Machine Empires!


Always remember that you are absolutely unique. Just like everyone else.

[h3]A transformative age is upon us,
sparked by innovation and oiled by opportunity.[/h3]

The Machine Age explores how Cybernetic and Synthetic Ascension affect society within your empire.
Advanced government forms are available to empires that navigate the process.


The Cybernetic Creed Origin has an additional variant for each standard Authority.

[h3]Become better than you are.[/h3]

Six new civics provide additional choices for your empires.

Corporate and Hive Mind civics require MegaCorp or Utopia respectively.



[h3]Build a better future.[/h3]
Two mid-game structures are introduced in The Machine Age - exploit systems with the molten world Arc Furnace, and start your work towards a Dyson Sphere early by building the Dyson Swarm.


And so we came forth and once again beheld the stars.

[h3]Ignorance shackles us, putting the universes secrets out of reach.
No matter the price, we must break free.[/h3]

Building upon the system introduced in Nemesis, The Machine Age introduces a second player crisis path, focused on technological ascendancy at any cost.


The time has come to be part of something greater.

[h3]My children, at last I am returned to you.[/h3]

For the first time since the Contingency was introduced in the Stellaris 1.8 apek release, a new end-game crisis has been unleashed.

An ancient threat, sealed away for countless millennia, has returned.


[h3]The Machine Age expansion includes:[/h3]


  • Individualistic Non-Gestalt Machine Empires
  • Gestalt Machine Intelligence Empires (also unlocked by the Synthetic Dawn Story Pack)
  • Three new Origins

    • Cybernetic Creed
    • Synthetic Fertility
    • Arc Welders
  • Civics

    • Guided Sapience
    • Natural Design
    • Obsessional Directive
    • Protocol Droids
    • Tactical Cogitators
    • Augmentation Bazaars (Requires Megacorp)
  • Two Mid-Game Structures

    • Arc Furnace
    • Dyson Swarms

  • New Ascension Paths for Machine Empires
  • Cybernetic and Synthetic Ascension (also unlocked by Utopia)
  • Exploration of the effects of the cyberization or synthesization of society, with Advanced Government Forms for those who complete it.
  • New Species Traits for Cyborgs, Machines and Robots
  • Cybernetic portraits that change based on advancement through cyberization
  • Synthetic portraits with both organic and synthetic variants that changed based on synthesization, usable by either organics or machines
  • Two new Shipsets, Diplomatic Rooms, and City Sets
  • 7 new music tracks synthetic and cybernetic inspired music tracks
  • A new Player Crisis Path
  • And a new End-Game Crisis.



https://store.steampowered.com/app/2840100/
Wishlist The Machine Age today!


[ 2024-03-14 17:12:34 CET ] [ Original post ]