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Stellaris Dev Diary #361 - The Vision
The vision serves as a guiding tool to keep the entire development team aligned. As the game evolves, we work hard to update it regularly to remain accurate and consistent with our core vision. Heres how I currently answer What is Stellaris?: [hr][/hr]
For over eight years, Stellaris has remained the ultimate exploration-focused space-fantasy strategy sandbox, allowing players to discover the wonders of the galaxy. From their first steps into the stars to uniting the galaxy under their rule, the players are free to discover and tell their own unique stories. Every story, trope, or player fantasy in science fiction is within our domain. [hr][/hr]
Over time, Stellaris has evolved and grown to meet the desires of the player base.
We desire for players to experience a sense of novelty every time they start a game of Stellaris. They should be able to play the same empire ten times in a row and experience ten different stories. A players experience will differ wildly if their first contact is a friendly MegaCorp looking to prosper together or if theyre pinned between a Fallen Empire and a Devouring Swarm. Stellaris relies on a combination of prescripted stories (often tied to empire Origins) and randomized mechanical and narrative building blocks that come together to create unplanned, emergent narratives. A sense of uncertainty and wonder about what could happen next is core to the Stellaris experience. [hr][/hr]
Fundamentally, as the players, Stellaris is your game. Your comments and feedback on The Machine Age heavily influenced our plans for 2025. We work on very long timelines, so weve already been working on next years releases for some time now. Most of what Im asking will affect which tasks the team prioritizes and will help direct our direction in 2026 and beyond. Were making some changes to how we go about things. Many people have commented that the quarterly release cadence weve had since the 3.1 Lem update makes it feel like things are changing too quickly and too often, and of course, it disrupts your active games and mods. The short patch cycle between Vela and Circinus was necessary for logistical reasons but really didnt feel great. Were going to slow things down a little bit to let things stabilize. Ive hinted a couple of times (and said outright last week) that we have the Custodian team working on some big things - the new Game Setup screen was part of this initiative but was completed early enough that we could sneak it into 3.14.1. My current plan is to have an Open Beta with some of the team's larger changes during Q1 of next year, replacing what would have been the slot for a 3.15 release. This will make 2025Q2, around our anniversary in May, a bigger than normal release, giving us the opportunity to catch up on technical debt, polish, and major features.
How does this match what you think Stellaris is, and where it should go? Would you change any of these vision statements? What systems and content are sacred to you, which would make Stellaris not Stellaris anymore if we changed them? Some examples to comment on could include:
I want to spend most of this years remaining dev diaries (at least, the ones that arent focused on the Circinus patch cycle) on this topic, talking with you about where our shared galactic journey is heading. Next week well be talking about the 3.14.159 patch.
Before I sign off, I want to commend the Chinese Stellaris Community for finding the funniest bug of the cycle. Ive been told that they found that you can capture inappropriate things with Boarding Cables from the Treasure Hunters origin, and have been challenging each other to find the most ridiculous things to capture. You know, little things like Cetanas flagship. The Infinity Machine. An entire Enclave. Im not going to have the team fix this for 3.14.159, but will likely have them do so for 3.14.1592. I want to give you a chance to complete your collection and catch them all. After all, someone needs to catch The End of the Cycle and an Incoming Asteroid. Post screenshots if you catch anything especially entertaining! See you next week!
[ 2024-11-07 12:00:05 CET ] [ Original post ]
by Eladrin
Hi everyone!
Now that the Grand Archive Story Pack is out, I want to do something a little different. With 360 Stellaris Dev Diaries complete, I thought it was time to circle right back around to the beginning: what was, will be.
Stellaris Dev Diary #1 was The Vision, and so is #361.
What is Stellaris?
The vision serves as a guiding tool to keep the entire development team aligned. As the game evolves, we work hard to update it regularly to remain accurate and consistent with our core vision. Heres how I currently answer What is Stellaris?: [hr][/hr]
The Galaxy is Vast and Full of Wonders
For over eight years, Stellaris has remained the ultimate exploration-focused space-fantasy strategy sandbox, allowing players to discover the wonders of the galaxy. From their first steps into the stars to uniting the galaxy under their rule, the players are free to discover and tell their own unique stories. Every story, trope, or player fantasy in science fiction is within our domain. [hr][/hr]
Stellaris is a Living Game
Over time, Stellaris has evolved and grown to meet the desires of the player base.
- At launch, Stellaris leaned deep into its 4X roots.
- It evolved from that base toward Grand Strategy.
- As it continues to mature, we have added deeper Roleplaying aspects.
Every Game is Different
We desire for players to experience a sense of novelty every time they start a game of Stellaris. They should be able to play the same empire ten times in a row and experience ten different stories. A players experience will differ wildly if their first contact is a friendly MegaCorp looking to prosper together or if theyre pinned between a Fallen Empire and a Devouring Swarm. Stellaris relies on a combination of prescripted stories (often tied to empire Origins) and randomized mechanical and narrative building blocks that come together to create unplanned, emergent narratives. A sense of uncertainty and wonder about what could happen next is core to the Stellaris experience. [hr][/hr]
What is this About?
Fundamentally, as the players, Stellaris is your game. Your comments and feedback on The Machine Age heavily influenced our plans for 2025. We work on very long timelines, so weve already been working on next years releases for some time now. Most of what Im asking will affect which tasks the team prioritizes and will help direct our direction in 2026 and beyond. Were making some changes to how we go about things. Many people have commented that the quarterly release cadence weve had since the 3.1 Lem update makes it feel like things are changing too quickly and too often, and of course, it disrupts your active games and mods. The short patch cycle between Vela and Circinus was necessary for logistical reasons but really didnt feel great. Were going to slow things down a little bit to let things stabilize. Ive hinted a couple of times (and said outright last week) that we have the Custodian team working on some big things - the new Game Setup screen was part of this initiative but was completed early enough that we could sneak it into 3.14.1. My current plan is to have an Open Beta with some of the team's larger changes during Q1 of next year, replacing what would have been the slot for a 3.15 release. This will make 2025Q2, around our anniversary in May, a bigger than normal release, giving us the opportunity to catch up on technical debt, polish, and major features.
What is Stellaris to you?
How does this match what you think Stellaris is, and where it should go? Would you change any of these vision statements? What systems and content are sacred to you, which would make Stellaris not Stellaris anymore if we changed them? Some examples to comment on could include:
- How important to you are the current systems that use individual Pops and Jobs in the planetary simulation?
- If we made significant changes to fleets, how much could we alter before it no longer felt like the game you love?
- What aspects are most important in defining your civilization?
- How do you set goals for yourself during gameplay? When do you set them, and how often do they change as you play?
- How important is the current Trade system, with routes collecting back to your Capital?
- Is colonization too easy? Should habitability and planet climate matter more?
- Are there any Origins that should be Civics, or Civics that should be Origins?
- If you could remove one game system, what would it be? Which system would you make the central focus of an expansion? Is there a feature you want to enjoy, but feel the current implementation doesnt quite work for you?
To the Future, Together!
I want to spend most of this years remaining dev diaries (at least, the ones that arent focused on the Circinus patch cycle) on this topic, talking with you about where our shared galactic journey is heading. Next week well be talking about the 3.14.159 patch.
But First, a Shoutout to the Chinese Stellaris Community
Before I sign off, I want to commend the Chinese Stellaris Community for finding the funniest bug of the cycle. Ive been told that they found that you can capture inappropriate things with Boarding Cables from the Treasure Hunters origin, and have been challenging each other to find the most ridiculous things to capture. You know, little things like Cetanas flagship. The Infinity Machine. An entire Enclave. Im not going to have the team fix this for 3.14.159, but will likely have them do so for 3.14.1592. I want to give you a chance to complete your collection and catch them all. After all, someone needs to catch The End of the Cycle and an Incoming Asteroid. Post screenshots if you catch anything especially entertaining! See you next week!
[ 2024-11-07 12:00:05 CET ] [ Original post ]
Stellaris
Paradox Development Studio
Developer
Paradox Interactive
Publisher
2016-05-09
Release
GameBillet:
10.50 €
Game News Posts:
542
🎹🖱️Keyboard + Mouse
Very Positive
(119848 reviews)
The Game includes VR Support
Public Linux Depots:
- Linux [153.28 M]
Available DLCs:
- Stellaris: Infinite Frontiers eBook
- Stellaris: Plantoids Species Pack
- Stellaris: Leviathans Story Pack
- Stellaris: Utopia
- Stellaris: Nova Edition Upgrade Pack
- Stellaris: Galaxy Edition Upgrade Pack
- Stellaris: Anniversary Portraits
- Stellaris: Synthetic Dawn
- Stellaris: Apocalypse
- Stellaris: Humanoids Species Pack
- Stellaris: Distant Stars Story Pack
- Stellaris: MegaCorp
- Stellaris: Ancient Relics Story Pack
- Stellaris: Lithoids Species Pack
- Stellaris: Federations
- Stellaris: Necroids Species Pack
- Stellaris: Nemesis
- Stellaris: Aquatics Species Pack
- Stellaris: Overlord
- Stellaris: Toxoids Species Pack
- Stellaris: First Contact Story Pack
- Stellaris: Galactic Paragons
- Stellaris: Astral Planes
- Stellaris: Expansion Subscription
- Stellaris: The Machine Age
- Stellaris: Cosmic Storms
- Stellaris: Grand Archive
- Stellaris: Rick the Cube Species Portrait
Explore a vast galaxy full of wonder! Paradox Development Studio, makers of the Crusader Kings and Europa Universalis series presents Stellaris, an evolution of the grand strategy genre with space exploration at its core.
Featuring deep strategic gameplay, a rich and enormously diverse selection of alien races and emergent storytelling, Stellaris has engaging challenging gameplay that rewards interstellar exploration as you traverse, discover, interact and learn more about the multitude of species you will encounter during your travels.
Etch your name across the cosmos by forging a galactic empire; colonizing remote planets and integrating alien civilizations. Will you expand through war alone or walk the path of diplomacy to achieve your goals?
Main Feature
Featuring deep strategic gameplay, a rich and enormously diverse selection of alien races and emergent storytelling, Stellaris has engaging challenging gameplay that rewards interstellar exploration as you traverse, discover, interact and learn more about the multitude of species you will encounter during your travels.
Etch your name across the cosmos by forging a galactic empire; colonizing remote planets and integrating alien civilizations. Will you expand through war alone or walk the path of diplomacy to achieve your goals?
Main Feature
- Deep & Varied Exploration.
- Enormous procedural galaxies, containing thousands of planets.
- Explore Anomalies with your heroic Scientist leaders.
- Infinitely varied races through customization and procedural generation.
- Advanced Diplomacy system worthy of a Grand Strategy Game.
- Ship Designer based on a vast array of technologies.
- Stunning space visuals.
MINIMAL SETUP
- OS: Ubuntu 20.04 x64
- Processor: Intel iCore i3-530 or AMD FX-6350Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX 460 or AMD ATI Radeon HD 5870 (1GB VRAM). or AMD Radeon RX Vega 11 or Intel HD Graphics 4600Network: Broadband Internet connection
- Storage: 12 GB available space
- OS: Ubuntu 20.04 x64
- Processor: Intel iCore i5-3570K or AMD Ryzen 5 2400GMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX 560 Ti (1GB VRAM) or AMD Radeon R7 370 (2 GB VRAM)Network: Broadband Internet connection
- Storage: 12 GB available space
GAMEBILLET
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GAMERSGATE
[ 3241 ]
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