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Stellaris Dev Diary #368 - 4.0 Changes: Part 2

Hello everyone! Today were going to take a deeper look at some of the ways were adjusting game pacing through changes to Galaxy Generation, Message Settings, Events and Anomalies. Then well take a peek at the Focus system, the Empire Timeline, and a few other changes. Some of this has already been covered in the announcement diary, but Ill be providing more up-to-date screenshots and more details. As this is from a build that is still in active development, there will be placeholder icons or temporary text in some of these screenshots, and all of these are still subject to change.

Pacing Adjustments


Stellaris is a game with many moving parts, each of which interact with other elements to produce a complex whole. Small adjustments in one spot can have significant effects in another, and in the end there can be unexpected impact to the general pacing of the game and overall economy.

Galaxy Generation


As mentioned in Dev Diary #366, weve gone through all of the scripted systems and done a normalization pass on the frequency of these systems appearing, as well as preventing many of them from appearing in empire starting clusters. Some other adjustments have been made to generation as a whole, which should distribute non-guaranteed habitable worlds a bit better and reduce the likelihood of massive clusters of them right around your homeworld. There were comments in the thread asking for the ability to easily change these weights. Since most of them now use scripted variables, theyll be very easy to change with mods. # SYSTEM INITIALIZERS @spawn_system_rare = 0.1 @spawn_system_uncommon = 0.5 @spawn_system_base = 1 @spawn_system_slightlycommon = 2 @spawn_system_common = 4 @spawn_system_verycommon = 8 @spawn_system_extreme = 16 @spawn_system_max = 99999 @spawn_system_enclave = 100 # first enclave uses this, rest use extreme As the pool of anomalies and prescripted systems with guaranteed anomalies have also grown over the years, weve adjusted the anomaly spawn chance increment a bit to compensate.

Leader Traits


A minor change from the original announcement is that weve implemented a suggestion from the forum thread to have the trait selection levels on even levels - its much cleaner overall. Leaders still begin with a starting trait at level 1. If you have trait selections to make, the leader level up Notifications will show the green call to action. If you dont, theyll have a more subdued monochrome icon. Leader positions will also have a significantly greater effect on which traits will be selected for players without Galactic Paragons or those that prefer automatic trait selection. For those that prefer picking leader traits themselves, this bias is instead reflected in which traits are selected for the pool of possible traits whenever a new trait is available. In Settings, were also letting you choose what you would like your default automatic trait selection to be. Any time you take over an empire as the primary human player (a distinction that is primarily relevant for co-op gameplay), it will make sure that the Auto Select Leader Traits box is set to your preference.

Events, Messages, and Notifications


Were going through many events, messages, and notifications to reduce the number of popups that disrupt your general gameplay. While major events still appear as popups, those that dont require an immediate response or are purely informational have been converted into notifications or toasts.




The Artisans and Mirror Dimension can wait until Ive finished what Im currently doing. As weve been doing this pass, weve updated some of the messages that have been converted into toasts, to make them more informative at a glance.

Empire Focuses and the Timeline


While designing the Empire Focuses we had several thoughts.
  • Stellaris is a dynamic game full of wonder and possibilities. Our sandbox nature means predefined and structured trees cannot work for us.
  • Tasks provided by Focuses should help guide newer players through the game, providing suggestions for short and medium term goals.
  • Behaving in a manner consistent with your Empire Focus should naturally complete the Tasks from that category.
    • Empire Focus categories are Conquest, Exploration, and Development. (Names subject to change.)
  • Rewards for progress within a Focus category should be intangible.
    • Any rewards you get should feel narratively consistent with your empires behavior. For instance, acting as an aggressive militarist should naturally guide your researchers to theorizing applicable technologies.
    • These rewards should reduce the need to rely on lucky draws from the tech pool if you want to pursue your Focus.
The Empire Timeline and Focus share a tab in the Situation Log.
The current mockup of the Timeline tab. Some differences will exist between this and the final version. Tasks come in four different categories - Conquest, Exploration, or Development correspond to the three different Focuses, and there are some very basic Tasks at the beginning that are considered Core. Completing a Task grants progress within its associated category; Core tasks grant progress in all three.
Many of the early game tasks are generally straightforward. The tooltips try to give some advice about how to complete them. At any time your empire will have five tasks offered, weighted toward your selected Focus. Tasks complete automatically and retroactively, so if youve already completed an Archaeology Site, it will complete immediately if you draw it. If you have a Task that either feels impossible or isnt something you want to do, you can discard it for a small Unity cost. Many of the rewards for progression along a Focus are (currently) research options thematically associated with the Focus. For example, the first Conquest milestone grants Doctrine: Fleet Support as a guaranteed research option, while others in the line include Specialized Combat Computers and Destroyers. Youll still have to research them, but were happy with how your actual actions in game have an impact on the ideas your researchers are coming up with. The Empire Timeline shows many of the key events of your empire. Beginning with your Origin as the starting point, important milestones will be logged as they happen. Empire firsts feature prominently on the timeline, such as your first colony or the first time youve been humiliated by a Fallen Empire, but some other crucial moments are listed as well, such as war declarations, megastructures, when a crisis appeared, or when an accursed rival stole your Galatron. The timeline has several zoom levels to let you see a general overview of what happened at a glance, or a detailed list of interesting moments.

Hard Reset


In the 4.0 Phoenix update, were adding a new Origin to the Synthetic Dawn story pack called Hard Reset. As a warning, this Origin gets pretty dark (even for Stellaris), very quickly.
In this Origin, you begin as the cybernetic battle thralls of an advanced Driven Assimilator that have suddenly lost connection to the gestalt intelligence. Naturally, you were outfitted with some of the finest combat cybernetics available.
Your civilization begins in an immediate fight for your lives. Thankfully, as the elite battle thralls of your former masters, you excel at violence. This is good, because youll need to fight through rogue barrier fleets that still infest nearby systems.
Im sure everything on Dream Loop is fine. No need to investigate further, right? As with Broken Shackles, the exploration of yourselves as a people is a core part of this Origin, with factions forming a little while after you gain your independence.
Your sudden independence has also left your populace with some traits that represent your nature as Assimilator battle thralls. As you discover more about your past, youll have opportunities to either mitigate or enhance these traits, either by pursuing de-cyberization or by embracing the power of the machine. An alternate path exists where you can instead accept your conflicted nature and Well, I wont spoil what happens on that path.

Achievements


As part of the development process, we decided to take this opportunity to review some of the rules around gaining achievements. As I think that many of the simpler ones are a great tool for letting you know that youre playing the game correctly, so weve made a change. Ironman mode is no longer required to earn most Stellaris achievements. An unmodified game checksum and being in single-player remain as requirements.
  • The "Victorious" achievement has been updated to "Win the game through any victory condition in Ironman mode."

Next Week


Were still working on getting things like the pop and planet changes presentable, so next week well likely be talking about Trade and Logistics. See you then!


[ 2025-01-30 12:00:46 CET ] [ Original post ]

Stellaris
Paradox Development Studio Developer
Paradox Interactive Publisher
2016-05-09 Release
GameBillet: 32.97 €
Game News Posts: 554
🎹🖱️Keyboard + Mouse
Very Positive (124799 reviews)
The Game includes VR Support
Public Linux Depots:
  • Linux [153.28 M]
Available DLCs:
  • Stellaris: Infinite Frontiers eBook
  • Stellaris: Plantoids Species Pack
  • Stellaris: Leviathans Story Pack
  • Stellaris: Utopia
  • Stellaris: Nova Edition Upgrade Pack
  • Stellaris: Galaxy Edition Upgrade Pack
  • Stellaris: Anniversary Portraits
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris: Distant Stars Story Pack
  • Stellaris: MegaCorp
  • Stellaris: Ancient Relics Story Pack
  • Stellaris: Lithoids Species Pack
  • Stellaris: Federations
  • Stellaris: Necroids Species Pack
  • Stellaris: Nemesis
  • Stellaris: Aquatics Species Pack
  • Stellaris: Overlord
  • Stellaris: Toxoids Species Pack
  • Stellaris: First Contact Story Pack
  • Stellaris: Galactic Paragons
  • Stellaris: Astral Planes
  • Stellaris: Expansion Subscription
  • Stellaris: The Machine Age
  • Stellaris: Cosmic Storms
  • Stellaris: Grand Archive
  • Stellaris: Rick the Cube Species Portrait
Explore a vast galaxy full of wonder! Paradox Development Studio, makers of the Crusader Kings and Europa Universalis series presents Stellaris, an evolution of the grand strategy genre with space exploration at its core.

Featuring deep strategic gameplay, a rich and enormously diverse selection of alien races and emergent storytelling, Stellaris has engaging challenging gameplay that rewards interstellar exploration as you traverse, discover, interact and learn more about the multitude of species you will encounter during your travels.

Etch your name across the cosmos by forging a galactic empire; colonizing remote planets and integrating alien civilizations. Will you expand through war alone or walk the path of diplomacy to achieve your goals?

Main Feature
  • Deep & Varied Exploration.
  • Enormous procedural galaxies, containing thousands of planets.
  • Explore Anomalies with your heroic Scientist leaders.
  • Infinitely varied races through customization and procedural generation.
  • Advanced Diplomacy system worthy of a Grand Strategy Game.
  • Ship Designer based on a vast array of technologies.
  • Stunning space visuals.

MINIMAL SETUP
  • OS: Ubuntu 20.04 x64
  • Processor: Intel iCore i3-530 or AMD FX-6350Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Nvidia GeForce GTX 460 or AMD ATI Radeon HD 5870 (1GB VRAM). or AMD Radeon RX Vega 11 or Intel HD Graphics 4600Network: Broadband Internet connection
  • Storage: 12 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 20.04 x64
  • Processor: Intel iCore i5-3570K or AMD Ryzen 5 2400GMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Nvidia GeForce GTX 560 Ti (1GB VRAM) or AMD Radeon R7 370 (2 GB VRAM)Network: Broadband Internet connection
  • Storage: 12 GB available space
GAMEBILLET

[ 6056 ]

6.01$ (14%)
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8.25$ (17%)
3.26$ (78%)
16.57$ (17%)
16.96$ (15%)
49.79$ (17%)
33.99$ (-70%)
4.12$ (17%)
4.12$ (17%)
10.07$ (16%)
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GAMERSGATE

[ 1499 ]

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1.84$ (74%)
3.0$ (50%)
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3.4$ (80%)
0.75$ (81%)
19.99$ (20%)
3.5$ (65%)
1.17$ (90%)
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2.5$ (75%)
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