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Stellaris
Paradox Development Studio Developer
Paradox Interactive Publisher
2016-05-09 Release
GameBillet: 33.17 €
Game News Posts: 579
🎹🖱️Keyboard + Mouse
Very Positive (124251 reviews)
The Game includes VR Support
Public Linux Depots:
  • Linux [153.28 M]
Available DLCs:
  • Stellaris: Infinite Frontiers eBook
  • Stellaris: Plantoids Species Pack
  • Stellaris: Leviathans Story Pack
  • Stellaris: Utopia
  • Stellaris: Nova Edition Upgrade Pack
  • Stellaris: Galaxy Edition Upgrade Pack
  • Stellaris: Anniversary Portraits
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris: Distant Stars Story Pack
  • Stellaris: MegaCorp
  • Stellaris: Ancient Relics Story Pack
  • Stellaris: Lithoids Species Pack
  • Stellaris: Federations
  • Stellaris: Necroids Species Pack
  • Stellaris: Nemesis
  • Stellaris: Aquatics Species Pack
  • Stellaris: Overlord
  • Stellaris: Toxoids Species Pack
  • Stellaris: First Contact Story Pack
  • Stellaris: Galactic Paragons
  • Stellaris: Astral Planes
  • Stellaris: Expansion Subscription
  • Stellaris: The Machine Age
  • Stellaris: Cosmic Storms
  • Stellaris: Grand Archive
  • Stellaris: Rick the Cube Species Portrait
  • Stellaris: BioGenesis
  • Stellaris: Stargazer Species Portrait
  • Stellaris: Season 09 - Expansion Pass
Stellaris Free 4.0 "Phoenix" Update

Hello everyone! Were less than a week away from the release of BioGenesis and the free Stellaris 4.0 Phoenix update, and wed like to take some time to talk about the things coming in the free 4.0 patch coming to Stellaris on May 5th. Weve also released a list of preliminary (English-only, sorry!) patch notes on the forums, you can read those here. [previewyoutube=ZfZcwnZrZf4;full][/previewyoutube] Game Director Eladrin set aside time to talk about the Free 4.0 Update for Stellaris Official on YouTube.

Pop Groups, Workforce, and Species Modification


Pops have long been one of the biggest causes of late-game performance issues in Stellaris. As such, weve grouped singular pops by species, strata, and ethic. This allows us to vastly reduce the number of calculations required as the number of pops increases in the late game. Pop groups will produce Workforce, which is assigned to jobs on your planets. Pop groups can supply Workforce to multiple jobs, and species traits that previously would create extra resources, now generate bonus workforce when working these jobs. With pop groups, weve also changed pop growth to be simultaneous across all species on a planet, which should result in a more realistic growth and demographics of pops in your empire. With the added focus on Pop Growth, Empires will generally start with large masses of Civilians on their planets, enough to comfortably colonize several worlds, where they will emigrate over time. Weve also done some work on Species Modification. Now, with the Gene Tailoring Technology or Integrated Anatomy tradition, you can specify a default template for a species, afterwards any subspecies with Sub-Species Integration set the Integrate Into Default Sub-Species species right will integrate into the default species template over time.

Trade, Logistics, and MegaCorps


The old Trade Routes system was another system that was hurting game performance, made worse by it being also one of the most hard-to-use and unintuitive game systems. We decided that it was time to remove Trade Routes altogether, and instead make Trade a regular resource that can be used and stockpiled. Trade will now accumulate monthly over time, and represents logistical effort on behalf of your empire. Planetary deficits will now impart a trade expense, as freighters are commandeered by your empire to transport resources to worlds that arent otherwise self-sufficient. Military fleets as well will impart a trade cost, decreasing when theyre in orbit of friendly starbases, and increasing when in hostile territory. Trade can also be spent on the Market for the purchase of resources. This was also an opportunity to make Trade available for Gestalt empires, who can now collect Trade from both jobs and deposits. While they dont have much use for Traders and Clerks, their Maintenance and Logistics drones will produce most of their trade. MegaCorps also had a facelift in 4.0. Most corporate Civics now give bonuses to specific Branch Office buildings, and gain Trader jobs on their Capital from the Branch Office building. Branch Office buildings are now limited to one per planet, but give more appropriate jobs to the host planet. To offset the bonuses to Branch Office buildings, constructing these buildings now also costs Influence, and has an increased effect on Empire Size. Criminal Syndicates have also had some improvements, for both their playability and for playing against them. Criminal Syndicates can now establish Commercial Pacts. Having a commercial pact with a Criminal Empire will replace all criminal buildings with their "lawful" counterpart. As long as the commercial pact remains, criminal branch offices will not be removed from the planet. All Criminal branch office buildings now produce 25 Crime and give criminal jobs in addition to regular jobs. We have also added a crime floor to non-criminal branch office buildings on empires they have a trade agreement with, which means there will always be a minimum amount of crime on the branch office planet. Criminal branch offices are also up to 25% more profitable on high crime planets.

New Planet UI & District Specializations


The change from Pops to Pop Groups also opened up an opportunity to revamp exactly how Districts, Buildings, and Jobs interact with each other. Districts provide a base number of jobs, District Specializations provide additional jobs per District, and buildings provide Jobs. District Specializations are a new feature coming in Stellaris 4.0. City Districts will be able to choose two District Specializations, while the Generator, Mining, and Farming districts each can choose one. District Specializations provide extra jobs per district of that type constructed. Unlocking Specializations will be locked behind key technologies, but choosing a specialization will also open up three additional Building slots. Assigning and restricting Jobs works remarkably similar to how it did in previous versions of Stellaris, but now instead of assigning Pops to work the job directly, youre assigning Workforce from several different Pop Groups to work the job.

New Mammalian Portraits & Precursor Selections


And now my deer friends, one mooo-re surprise for you! The Stellaris 4.0 Phoenix update brings ten paws-itively stunning new Mammalian portraits to the base game! We know some of you have Precursors that you like the most - and the least - and with Stellaris 4.0, youll now be able to turn off the Yuht after you get it for like the sixteenth time in a row. Weve also added a new Empire timeline that tracks major events in your empire. We know this is something that some of you have wanted for a while, and its great to be able to look back and remember events that happened in your empire. Theres so much more to talk about coming in Stellaris 4.0, you can read the full patch notes here. Stellaris 4.0 and the BioGenesis expansion will be available May 5th on Steam, or you can pick it up as part of Stellaris: Season 09 for a 20% discount! Thanks to everyone for playing Stellaris!


[ 2025-05-02 12:30:42 CET ] [ Original post ]

Explore a vast galaxy full of wonder! Paradox Development Studio, makers of the Crusader Kings and Europa Universalis series presents Stellaris, an evolution of the grand strategy genre with space exploration at its core.

Featuring deep strategic gameplay, a rich and enormously diverse selection of alien races and emergent storytelling, Stellaris has engaging challenging gameplay that rewards interstellar exploration as you traverse, discover, interact and learn more about the multitude of species you will encounter during your travels.

Etch your name across the cosmos by forging a galactic empire; colonizing remote planets and integrating alien civilizations. Will you expand through war alone or walk the path of diplomacy to achieve your goals?

Main Feature
  • Deep & Varied Exploration.
  • Enormous procedural galaxies, containing thousands of planets.
  • Explore Anomalies with your heroic Scientist leaders.
  • Infinitely varied races through customization and procedural generation.
  • Advanced Diplomacy system worthy of a Grand Strategy Game.
  • Ship Designer based on a vast array of technologies.
  • Stunning space visuals.

MINIMAL SETUP
  • OS: Ubuntu 20.04 x64
  • Processor: Intel iCore i3-530 or AMD FX-6350Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Nvidia GeForce GTX 460 or AMD ATI Radeon HD 5870 (1GB VRAM). or AMD Radeon RX Vega 11 or Intel HD Graphics 4600Network: Broadband Internet connection
  • Storage: 12 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 20.04 x64
  • Processor: Intel iCore i5-3570K or AMD Ryzen 5 2400GMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Nvidia GeForce GTX 560 Ti (1GB VRAM) or AMD Radeon R7 370 (2 GB VRAM)Network: Broadband Internet connection
  • Storage: 12 GB available space

GAMEBILLET

[ 6081 ]

12.42$ (17%)
20.72$ (17%)
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8.39$ (16%)
33.17$ (17%)
17.75$ (11%)
GAMERSGATE

[ 1507 ]

6.8$ (66%)
20.0$ (50%)
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1.02$ (91%)
1.13$ (96%)
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1.19$ (83%)
5.94$ (41%)
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5.95$ (70%)
4.25$ (57%)
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3.83$ (74%)
16.0$ (60%)
19.13$ (62%)
1.5$ (70%)
0.89$ (87%)
0.42$ (79%)
0.68$ (91%)
1.7$ (91%)
3.51$ (88%)
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3.4$ (91%)
1.5$ (85%)
3.0$ (85%)
6.38$ (87%)
5.4$ (82%)
2.17$ (87%)
0.3$ (85%)
MacGamestore

[ 1999 ]

2.49$ (88%)
0.99$ (75%)
5.99$ (85%)
2.49$ (75%)
1.99$ (80%)
1.49$ (85%)
1.99$ (90%)
1.09$ (84%)
1.19$ (88%)
21.99$ (27%)
37.99$ (22%)
1.09$ (93%)
53.99$ (10%)
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1.19$ (76%)
1.99$ (87%)
42.49$ (15%)
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1.49$ (85%)
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1.19$ (60%)
4.99$ (83%)
13.89$ (44%)
2.99$ (93%)
27.99$ (29%)
1.19$ (88%)
2.99$ (75%)

FANATICAL BUNDLES

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