Stellaris
Paradox Development Studio Developer
Paradox Interactive Publisher
2016-05-09 Release
🎹🖱️Keyboard + Mouse
Very Positive
(128448 reviews)
The Game includes VR Support
Available DLCs:- Stellaris: Infinite Frontiers eBook
- Stellaris: Plantoids Species Pack
- Stellaris: Leviathans Story Pack
- Stellaris: Utopia
- Stellaris: Nova Edition Upgrade Pack
- Stellaris: Galaxy Edition Upgrade Pack
- Stellaris: Anniversary Portraits
- Stellaris: Synthetic Dawn
- Stellaris: Apocalypse
- Stellaris: Humanoids Species Pack
- Stellaris: Distant Stars Story Pack
- Stellaris: MegaCorp
- Stellaris: Ancient Relics Story Pack
- Stellaris: Lithoids Species Pack
- Stellaris: Federations
- Stellaris: Necroids Species Pack
- Stellaris: Nemesis
- Stellaris: Aquatics Species Pack
- Stellaris: Overlord
- Stellaris: Toxoids Species Pack
- Stellaris: First Contact Story Pack
- Stellaris: Galactic Paragons
- Stellaris: Astral Planes
- Stellaris: Expansion Subscription
- Stellaris: The Machine Age
- Stellaris: Cosmic Storms
- Stellaris: Grand Archive
- Stellaris: Rick the Cube Species Portrait
- Stellaris: BioGenesis
- Stellaris: Stargazer Species Portrait
- Stellaris: Season 09 - Expansion Pass
Wilderness Open Beta Available | 2025-07-03[img src="https://clan.cloudflare.steamstatic.com/images/9703436/ddbc38ec7fdba84379b95f683da51c06e819d84f.png"][/img]
Over the summer, our Dev Team will be updating the Wilderness Open Beta branch on Steam, with priorities of improving stability, performance, the AI, and bugfixes. Today's update is now available.
4.0.22-Wilderness Open Beta 2025-07-03 Update
Improvement
Balance
Various guardian space critter factions will now ignore ftl inhibitors.
The diplomacy tradition "The Federation" now gives 25% progress in the Federation Code technology
The Holo-Museums acquired from the Curator enclave now swap Entertainers (or Evaluators) to Curators (or Curator Drones). These jobs produce Unity and Amenities, with each Holo-Museum adding additional job upkeep and output. Holo-Museums can now be constructed in research and resort specializations. Finally, these buildings are improved by the Archaeo-Engineers AP.
Galactic Curator civics also swap Entertainers (or Evaluators) to Curators (or Curator Drones)
Bugfix
Fix to building limit logic that was destroying things like the Archaeostudies building.
Land Appropriation once again kicks pops off their planets and makes them into refugees.
Strategic resource maximum for invalid countries is now calculated as zero
Fixed edge cases where shipyards could have ships from the old owner in the construction queue after being taken over
If you change your civics but not your authority the Ruler Chips modifiers should no longer reset.
Synapse drones job modifier will use the correct icon in the building effect summary.
Jobs production modifier fix in nested tooltip for Serviles trait
Maze Harbingers now use the correct amount of naval capacity
The hive Sensorium building no longer mentions Evaluators
The effects of the Galactic Curator civic councilors (both regular and corporate) now apply to Entertainers
Fixed Integrated Preservation still giving modifiers to Evaluator jobs
Job swaps that require buildings on a planet now require the building to not be disabled.
Improved consistency with the tooltips for the Galactic Curator civics
Virtuality Machine Empires on Ringworlds should no longer get regular engineering or physicists jobs, only gestalt ones.
Behemoth empires that have become Ever Hungry will no longer get "Nice Guy" event options, such as not being allowed to space Reth Unddol.
Unrest.4200 will no longer generate descriptions that don't describe the planets.
Improved dead object database
Science ships can no longer continue progressing archaeological sites without a leader
Biomass and Neural Chip Processing and Unprocessing jobs now have unique names so it's easier to tell what's going on.
AI
Stability
Performance
Refactored parts of the Planet UI to improve performance, this likely has the greatest benefit for lower end machines
Improved Nascent Stage Logic by roughly 75%. Let your favorite gladiatorial beasts flourish!
The AI will no longer constantly be starting and canceling Arc Furnaces and Dyson Swarms
Minor improvement to refugee_effect
Minor improvement to handling modifiers
Memory leak fix from faulty pattern.
UI
Centered the army icons to be in the middle on background
Habitability and Dig site no longer overlap each other in the Planet UI.
Pop amount in the Current Population does not overlap other elements when it has more than 2 digits anymore in Planet UI.
Pop Count of Pop Group in the Ressettlement Window does not overlap when it has more than 4 digits.
New icon for strange wormhole
Introduced min/max pitch settings for Ship model preview: It will no longer do sharp and unpredictable turns when turning the ship model around.
Modding
Console commands now use country index instead of country ID, making them easier to use
Add displace_pop_amount effect that simply raises on_pop_displaced
Add research speed and draw chance modifiers for tech types (rare, dangerous, insight, custom)
Added a new ignore_ftl_inhibitors flag for the country type. Setting this to true, would enable that country type to ignore FTL Inhibitors.
It is now possible to override the Icon for the dynamically generated modifiers by adding a \[modifierName]_icon entry in the localization.
Added on_queued, on_unqueued, on_built effects for district specializations
Added a capital_tier parameter for capital building and an associated planet scope trigger.
Refactored the has_x_capital scripted triggers to account for capital building tiers
To opt into the Wilderness Open Beta, go to your Steam library, right click on Stellaris -> Properties -> Betas -> select "wilderness- Wilderness Open Beta" branch in the Beta Participation dropdown. You may need to restart Steam to get it to appear.
Our intention is to run this Wilderness Open Beta for the rest of the summer so we can gather feedback on these changes.
[ 2025-07-03 13:26:22 CET ] [ Original post ] Explore a vast galaxy full of wonder! Paradox Development Studio, makers of the
Crusader Kings and
Europa Universalis series presents
Stellaris, an evolution of the grand strategy genre with space exploration at its core.
Featuring deep strategic gameplay, a rich and enormously diverse selection of alien races and emergent storytelling, Stellaris has engaging challenging gameplay that rewards interstellar exploration as you traverse, discover, interact and learn more about the multitude of species you will encounter during your travels.
Etch your name across the cosmos by forging a galactic empire; colonizing remote planets and integrating alien civilizations. Will you expand through war alone or walk the path of diplomacy to achieve your goals?
Main Feature
- Deep & Varied Exploration.
- Enormous procedural galaxies, containing thousands of planets.
- Explore Anomalies with your heroic Scientist leaders.
- Infinitely varied races through customization and procedural generation.
- Advanced Diplomacy system worthy of a Grand Strategy Game.
- Ship Designer based on a vast array of technologies.
- Stunning space visuals.
MINIMAL SETUP- OS: Ubuntu 20.04 x64
- Processor: Intel iCore i3-530 or AMD FX-6350Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX 460 or AMD ATI Radeon HD 5870 (1GB VRAM). or AMD Radeon RX Vega 11 or Intel HD Graphics 4600Network: Broadband Internet connection
- Storage: 12 GB available space
RECOMMENDED SETUP- OS: Ubuntu 20.04 x64
- Processor: Intel iCore i5-3570K or AMD Ryzen 5 2400GMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX 560 Ti (1GB VRAM) or AMD Radeon R7 370 (2 GB VRAM)Network: Broadband Internet connection
- Storage: 12 GB available space
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