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Explore a vast galaxy full of wonder! Paradox Development Studio, makers of the Crusader Kings and Europa Universalis series presents Stellaris, an evolution of the grand strategy genre with space exploration at its core.


Featuring deep strategic gameplay, a rich and enormously diverse selection of alien races and emergent storytelling, Stellaris has engaging challenging gameplay that rewards interstellar exploration as you traverse, discover, interact and learn more about the multitude of species you will encounter during your travels.


Etch your name across the cosmos by forging a galactic empire; colonizing remote planets and integrating alien civilizations. Will you expand through war alone or walk the path of diplomacy to achieve your goals?


Main Feature
  • Deep & Varied Exploration.
  • Enormous procedural galaxies, containing thousands of planets.
  • Explore Anomalies with your heroic Scientist leaders.
  • Infinitely varied races through customization and procedural generation.
  • Advanced Diplomacy system worthy of a Grand Strategy Game.
  • Ship Designer based on a vast array of technologies.
  • Stunning space visuals.
Stellaris
Paradox Development StudioDeveloper
Paradox InteractivePublisher
2016-05-09Release
🎹🖱️ Keyboard + Mouse
Very Positive (73708 reviews)
VR Support
Public Linux Depots:
  • Linux [153.28 M]
Available DLCs:
  • Stellaris: Infinite Frontiers eBook
  • Stellaris: Plantoids Species Pack
  • Stellaris: Leviathans Story Pack
  • Stellaris: Utopia
  • Stellaris: Nova Edition Upgrade Pack
  • Stellaris: Galaxy Edition Upgrade Pack
  • Stellaris: Anniversary Portraits
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris: Distant Stars Story Pack
  • Stellaris: MegaCorp
  • Stellaris: Ancient Relics Story Pack
  • Stellaris: Lithoids Species Pack
  • Stellaris: Federations
  • Stellaris: Necroids Species Pack
  • Stellaris: Nemesis
  • Stellaris: Aquatics Species Pack
  • Stellaris: Overlord
  • Stellaris: Toxoids Species Pack
  • Stellaris: First Contact Story Pack
  • Stellaris: Galactic Paragons
  • Stellaris: Astral Planes
  • Stellaris: Expansion Subscription
  • Stellaris: The Machine Age
  • Stellaris: Cosmic Storms
  • Stellaris: Grand Archive Story Pack
  • Stellaris: Rick the Cube Species Portrait
  • Stellaris: Infernals Species Pack
  • Stellaris: BioGenesis
  • Stellaris: Shadows of the Shroud
  • Stellaris: Stargazer Species Portrait
  • Stellaris: Season 09 - Expansion Pass
4.1.7 Patch Released (checksum 6486)

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/9703436/1f5ddd47926516a3a0b051a558c6457c10ee0943.png\"][/img]

by PDX-Loke

Hello all,\n\nOur latest and greatest patch has arrived. 4.1.7 should now be available for download on all platforms.\nPlease find the changelog below.\n

4.1.7 change log

Improvement

  • AI exterminator empires with the chosen civic will not pick the Cradle of Souls as their patron.

    [/*]
  • Updated the Broken Shackles Origin Tooltip to mention that you need to explore the Crashed Slaver Ship dig site before unlocking City District Specializations.

    [/*]
  • Added the Visionary job swap for politicians, which combines Science Directors and Merchants

    [/*]

Balance

  • Changed the Cradle of Souls chosen trait to give +30%/+15% Political Power as Planet / Sector governor instead of +750%/+500%.

    [/*]
  • The Cybernetic and Cyber Commando traits now allow species to live on machine worlds, even outside of a driven assimilator.

    [/*]
  • The Opus core world for the Hard Reset origin is now size 25.

    [/*]
  • The Extradimensional Experimentation planetary decision now has the Data-Driven Theorem Facility increase physicist output and give them zro upkeep.

    [/*]
  • Cybernetic Creed empires with Civil Education no longer start with a massive consumer goods deficit.

    [/*]

Bugfix

  • Many fixes related to Cybernetic Ascension (with a special thanks to modder FirePrince for providing a number of these)

    [list]
  • Fixed handling of leader species when converting between limited and not limited cyberization policies.

    [/*]
  • Improved Neural Chip conversion

    [/*]
  • Updated leader trait handling after species modification.

    [/*]
  • Fixed checks regarding subject-overlord relations on if you are a legal criminal or not.

    [/*]
  • Fixed scope errors in species assimilation.

    [/*]
  • Fixed species assimilation not handling robots for synthetically ascended organics.

    [/*]
  • Improved handling of mechromancy

    [/*]
  • Fixed the cyberization situation claiming you needed to build an augmentation center even if you had built one

    [/*]
  • Fixed issues with converting between the Cyberization Standards policies.

    [/*]
  • Cyberization pop conversion the situation now takes into account your Cyberization Standards policy.

    [/*]
[/*]
  • Fixed an issue where your authority wouldn\'t change to Imperial after appointing your ruler as Divine Sovereign

    [/*]
  • The Divine Sovereign civic is now properly removed, should the chosen leader of an empire die.

    [/*]
  • Added missing Production Overseers jobs to multiple rural districts for Tankbound empires.

    [/*]
  • The Prethoryn should once again turn worlds into Infested worlds once they have finished purging the pops on it.

    [/*]
  • The Contingency should be able to purge pops again and should also properly gain control of them when they finish the purging.

    [/*]
  • Corrected missing full stops at the end of the Great Awakening tooltip.

    [/*]
  • Restored the ending of the Fleet Maneuver event chain.

    [/*]
  • Added missing upkeep modifier from Tankbound to habitat rural districts.

    [/*]
  • Updated ringworld colony designations to follow the new standards

    [/*]
  • The relic world specialization being blocked by the collapsed spire will no longer have repeat lines in it

    [/*]
  • The Retirement Home achievement is once again achievable

    [/*]
  • Fixed a wide range of the galaxy\'s species going on a hunger strike (including MSI for some reason!)

    [/*]
  • Fixed the Nivlac trait not displaying an icon, it now shares its icon with the Extremely Adaptive trait.

    [/*]
  • Alloy megaforges now correctly have a volatile motes cost and upkeep.

    [/*]
  • Fixed missing species name in event title and descript when awakening psionic abilities.

    [/*]
  • The Minor Artifact Decision \"Initiate Performance Competition\" will once again be providing working modifiers

    [/*]
  • The Hard Reset species traits will once again be localized

    [/*]
  • Sabotaging Starbases should no longer generate ethics options that mention your target\'s ethic.

    [/*]
  • Fixed modifier removal being displayed twice in Order Restored event acceptance tooltip.

    [/*]
  • first_contact.15, the event that talks about the location of your contact\'s country\'s homeworld will no longer sometimes try to tell you about their star instead.

    [/*]
  • Fixed being able to take the Hegemon origin while being Egalitarian

    [/*]
  • Hard Reset origin and Tankbound civic are now incompatible due to mutually exclusive mechanics.

    [/*]
  • Empires are no longer required to feed any pre-sapients they find in the galaxy. (But your cat will still claim it has never been fed).

    [/*]
  • Indentured Servitude and Battle Thralls no longer make any mention of soldier jobs as they are worker jobs.

    [/*]
  • Players now take ownership of claimed DSCs after war finishes

    [/*]
  • The Olonnais planet now properly becomes colonizable after completing the related special project

    [/*]
  • Fixed a localization issue in the Rogue Agent event chain

    [/*]
  • Fixed a duplicated cost issue in the Behemoth action tooltips

    [/*]
  • Blind trait now properly displays its workforce efficiency modifier in the trait tooltip.

    [/*]
  • Fixed Psionic Avatars sometimes spawning multiple times.

    [/*]
  • Updated the outcomes of the Blue Lotus event chain.

    [/*]
  • set_hostile effect should now properly set relation both ways

    [/*]
  • Implemented some slavery, presapient, and robot category fixes discovered by fs_nanamedou. These were causing unemployed slaves to get caught in job loops and failing to process correctly, and correct the processing and unprocessing of presapients and robot servants. This also appears to fix some of the issues with Necrophages.

    [/*]
  • [/list]

    AI

    • The AI will now correctly build and upgrade Orbital Rings instead of usually leaving them empty. They will also no longer be absolutely obsessed with creating Hatcheries or Beastports out of them, even if they\'re literally unable to build those.

      [/*]

    Modding

    • Added the soft_traits parameter to origins for traits the player should start with but can remove without making their government invalid

      [/*]

    Stability

    • Fixed OOS in pop growth system

      [/*]

    \nEnjoy!\n

    [ 2025-11-03 13:01:30 CET ] [Original Post]

    Minimum Setup

    • OS: Ubuntu 20.04 x64
    • Processor: Intel iCore i3-530 or AMD FX-6350Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GTX 460 or AMD ATI Radeon HD 5870 (1GB VRAM). or AMD Radeon RX Vega 11 or Intel HD Graphics 4600Network: Broadband Internet connection
    • Storage: 12 GB available space
  • Memory: 4 GB RAM
  • Recommended Setup

    • OS: Ubuntu 20.04 x64
    • Processor: Intel iCore i5-3570K or AMD Ryzen 5 2400GMemory: 4 GB RAM
    • Graphics: Nvidia GeForce GTX 560 Ti (1GB VRAM) or AMD Radeon R7 370 (2 GB VRAM)Network: Broadband Internet connection
    • Storage: 12 GB available space
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