ALRIGHTY! A lot to unpack here! 1. LEVEL 1 IS COMPLETELY REWORKED! Be aware that it will probably need some fixes in the future, so let me know if something needs a look! 2. FIXED SAVE DATA! Save data now actually works correctly! Yay! 3. Changed the jump up a bit! Jumping is a bit higher now, so if that feels better, let me know in discussions! 4. Enemies don't hurt you when you killed them already! Shouldn't have been an issue. 5. Nodes are now implemented into the game starting with this update! You may notice you don't have your moves from previous updates. That's because they are all collectibles that you need to find in each level! 6. Hints are now a thing! I'll be added a switch in the main menu for you to toggle hints on and off in the next update! 7. BOXES Need I say more? + Other small stuff I don't remember! Side issues: Scores required for an A rank are not as hard as before, so be aware that may need tweaking later. Some animations are a bit janky looking. I'll be smoothing those out as well. That's about it! Thanks for the support thus far everyone!!
[ 2024-12-12 21:14:22 CET ] [ Original post ]
I KNOW I said that I fixed the physics before, but they are now ACTUALLY fixed! YAY! Added in Fullscreen toggle, and window scaling saves when you exit the game! Tweaked the physics a bit more, and added in Jetro! A new enemy that's sole purpose in life is to make your life miserable! Have fun!
[ 2024-11-28 04:16:04 CET ] [ Original post ]
Changed up the duck through platforms, (DTP) to be a double tap, instead of sitting still and holding it down. ALSO! Big thanks to SupremeMan 1942 for showing me the broken options menu back button. I found some stray code that makes it vanish, so yay for bug fixes!
[ 2024-11-19 19:01:19 CET ] [ Original post ]
Nothing huge here, just added in a wall jump, and slightly altered a few things! More coming soon! -Changed default input for keyboard to be a bit more normal -Added wall jump -Added the ability to drop through one way platforms -Added a few new sounds to play when you do stuff On the horizon: -Working on Input remapping for keyboard and mouse -Working on making save data like ranks and high scores
[ 2024-11-18 05:20:20 CET ] [ Original post ]
-Fixed input map on keyboard to be a little more normal -Fixed timer, so it resets when you die, unless you haven't gotten a checkpoint yet, then it resets -Fixed the swippers voice playing even if they just exploded -Fixed a bug where if you mash the enter button really fast on the main menu it causes the game to crash I'll be working on these next: -Working on saving the rank you earn at the end of the stage if it's higher than the last one -Working on counting up the total amount of metal in each level so you know if you missed something -Working on adding Input remapping to the settings menu -Working on making it possible to duck through one way platforms, so you can drop through them at will -Working on finishing the first level, and making it less frustrating to navigate
[ 2024-11-15 18:05:48 CET ] [ Original post ]
You can now complete level 1! I will be reworking it soon. For now, enjoy: 1. Skill chains! I added the ability to chain enemies together to get more score! Use it to get the next thing I added.... 2. Ranks! You can now get a rank from A-D on how well you played the level! The rank is determined by your score, which can be boosted by beating the level faster! 3. Victory screen! You can now complete the level by reaching the goal hoop! I'll be adding in save data for when you get a highscore on levels, and whatever rank you get. Hope you all enjoy! Make sure to reach out if you break something!
[ 2024-11-15 04:09:10 CET ] [ Original post ]
ALRIGHTY! A lot to unpack here! 1. LEVEL 1 IS COMPLETELY REWORKED! Be aware that it will probably need some fixes in the future, so let me know if something needs a look! 2. FIXED SAVE DATA! Save data now actually works correctly! Yay! 3. Changed the jump up a bit! Jumping is a bit higher now, so if that feels better, let me know in discussions! 4. Enemies don't hurt you when you killed them already! Shouldn't have been an issue. 5. Nodes are now implemented into the game starting with this update! You may notice you don't have your moves from previous updates. That's because they are all collectibles that you need to find in each level! 6. Hints are now a thing! I'll be added a switch in the main menu for you to toggle hints on and off in the next update! 7. BOXES Need I say more? + Other small stuff I don't remember! Side issues: Scores required for an A rank are not as hard as before, so be aware that may need tweaking later. Some animations are a bit janky looking. I'll be smoothing those out as well. That's about it! Thanks for the support thus far everyone!!
[ 2024-11-10 00:09:23 CET ] [ Original post ]
I recoded the physics to run independently of the framerate, and I wish I had done that sooner, but it's done now. Also hi. I am using the community announcements through steam. :)
[ 2024-11-06 20:14:17 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
Murphy is just one of many robots in Riskus City, but when other bots start wrecking the joint, Murphy is the only one who can stop them! Only you can stop Dr. Calculex!
Adventure!
Platform across 4 unique areas with their own twists on gameplay!
Upgrade!
As you collect metal, you'll level up your stats! Any extra metal you collect can be used to purchase perks in the store after each level!
Mix it up!
There are secret Nodes scattered about every level! Finding them and equipping them will unlock new abilities and change how you approach each scenario!
Ranking!
Go for the high score on every level!
- OS: Any
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