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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Changed Twitch authentification method from "Implicit Flow" to "Device Code". This requires slightly more steps but will cause less issues with different systems and remote play focus
Some cool changes coming in, some less, probably new bugs, who knows? This update hasn't been tested a lot so as always if you encounter bugs, please report them in our discord server. Chinese translation hasn't been updated in time and it's entirely my fault. It will be updated when it can. Anyways, here's a quick overview of the changes
Tweaks: - try to boost the cross's attacking capability, probably making it even buggier - tweak some minor audio and visual things Fixes: - fix the background's front layer loading - fix a bug where clashing keyboard inputs wouldn't be set and stored properly - fix some canvas layering issues with outlines again
- fix initializing multiple keyboards on initial config creation - probably fix a bug in team mode where round wouldn't end if more than 2 players of the same team are alive - enhance outline visuals and canvas layering a bit.
Some players were using reWASD to have several people playing on a single keyboard. You can now bind up to 4 players on keyboard/mouse (their respective inputs must be different from one another) This can be useful over parsec or remote play if you don't have a controller, or if you want to exceed the remote play controller limit of 4 controllers connected (so you could theorically have 4 controller players and 4 keyboard players on remote play). Don't hesitate to report bugs on the Discord server if you encounter any.
Thanks everyone who bought the game or got a key offered by some generous donator. The game got released last week and we're already fixing some things over time, don't hesitate to report bugs you encounter on steam forums or on the official discord server! The OST will soon be available on Steam but you can already listen to it on Spotify, Youtube or some other streaming platforms.
PropFight is a 2D physics-based fighting game where you play random props in random arenas where random events occur.
2-8 players
Local multiplayer (online is only supported with Remote Play)
Highly customizable game settings
>80 arenas
>10 props
>10 events
Steam workshop support
Steam Input support (fallback to classic input support is possible)
Modding is officially supported using the Godot Engine and our development tools.
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