99 Managers Futsal Edition is a futsal sportsmanagement game, where you control every aspect of your team from tactics to finances and much more.
Work in progress
The gameplay, user interface and features might change before final release.
Main responsibilities
Choose tactics and lineup for every game
Guide and change your players during the matches
Win the league and cups on national and international level
Stay up to date by reading news and emails
Special features
Fantasy teams and players that can be shared with the generation seed
Open Source
Vim mode with simple key-binds (h, j, k, l, /)
Light/dark themes and fully customizable colors
Planned features (not implemented yet)
Full controller support
Buy and sell players
Extensive player market
More languages support
Spanish
Portuguese (Portugal)
Portuguese (Brazil)
French
Custom players and teams
Import/Export of data
In-game editor
Visible replays and highlights of all matches
More about 99 Managers
99 Managers will be a series of sport management games for different team sports. It is Open Source and also respects your privacy, because it has no trackers or similar privacy invading. Being Open Source means that you can see the source code of the game to see how it is made. Beside that you are also able to suggest bug fixes, new features or create your own customized version of the game. For that reason this game is truly hackable by anybody in all aspects with not limitations.
This month I mainly focused on fixing bugs and polishing the UI of the game. The Steam Next fest is coming soon and the game needs to be stable and look nice(r) for that.
7th of November Early Access release
While writing this devlog, I nearly forgot about the biggest news this month: The game will enter Early Access on the 7th of November!!!\nI\'m really excited and looking forward to sell my very first copy of a game. (If someone buys it, of course). The game will cost 10$, with regional price adaptations, Steam usually has.
I chose the 7th of November randomly a few months ago, by simply postponing the date again and again. But this time the game is ready and also Football Manager 26 will be released on the 4th of November. This means a lot of players will head to the Football Simulation category on Steam, potentially finding my game.\nThis momentum could increase the numbers, or at least I hope so :-).
New beta versions v0.4.1 and v0.4.2
Two new beta versions have been released in September. The latest beta version is v0.4.2 . They fixed some bugs and improved the design and UI, as usual.
There will be at least one other version before the Steam Next Fest on the 13th of October. I hope, that many players play my game during the Festival.
Future version will now also show the changelog, when launching the game. That makes it easier to understand that a new version is played and what changed. The only issue could be that the changelog will be available in English only.
The Demo in numbers
The demo is now live since the 10th of September, that makes 20 days in total as of today. The numbers are great and I didn\'t expect so many users to add the demo to their Steam library.
In total 886 added the game to their library and 106 actually played the game. The most happened the very first day with 477 library additions but only 11 players, and 20 players the second day. This shows how important the first day of the demo is.\nAfterwards the numbers declined and now I have around 10 library additions per day.
Two players played for over 120 minutes, that is amazing! The median play time instead is 9 minutes. Surprisingly people around the whole world played the demo. I expected most players to be from Portugal, Brazil or Spain, the main countries of Futsal.
I also got my very first Steam review, with some bugs reported and good feedback! I guess it was worth creating a dedicated Steam page for the demo, for this exact reason.
Contributors guideline
I created a Contributors guideline that should cover most questions a potential contributor might have. It also defines some rules like code style, the (non) use of AI and third party dependencies (that currently are not allowed).
The curl projects contributors guideline was used as base for this. Many thanks to the curl project!
Bugs info page
There is now a new bugs page, where information on how to report bugs can be found. I hope this improves the user experience on how and where to submit bug-reports and feedback. Especially for people who don\'t know how to create issues on git forge platforms, like Codeberg.
Who knows, maybe someone will even fix some bug and becomes the first code contributor :-)
Contributors guideline
I tried to sync the game between my Linux Steam client and the Windows Virtual Machine, but without success.\nThe Steam Cloud sync is currently not working and is more complicated than expected. I wrongly assumed that simply pointing to the correct path was enough.
The progress on this issue can be followed on Codeberg .
Minimum Setup
- OS: Linux Distrubition with Steam support
- Processor: Dual Core processorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: On-Chip GPU
- Storage: 300 MB available space
Recommended Setup
- OS: Linux Distrubition with Steam support
- Processor: Quad Core processorMemory: 4 GB RAM
- Graphics: Dedicated GPU
- Storage: 500 MB available space
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