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It's been a while since the first blog post, so I figured now is a good time to post an update.
As you may have noticed from the new screenshots, I revamped some of the graphics in the game. Terrain should now look a bit less blocky, subtle effects like moving clouds and terrain highlights/shadows were implemented, and the water shader was remade to better fit the pixel art style.
There will likely be another pass of graphics refinements before the first demo is out.
While initially I was planning to participate in June's Steam Next Fest with a playable demo, I'm making the difficult decision to postpone it a little bit in order to gather more feedback and have more to time to polish the game. Instead, the new release schedule looks more like this:
[olist]First private playtests to gather early feedback
Public demo release and Steam Next Fest (Date still TBA)
1.0 Launch
If you'd like to be notified of and participate in the first few playtests, please join our Discord server!
In order to reduce scope and be able to release the game in a more timely manner, I'm deciding to indefinitely postpone support for multiplayer. It's unfortunate, but while I had a seemingly working solution for multiplayer, handling all edge cases and making sure it's highly reliable would simply take too much additional development time. Good multiplayer is fairly complicated to get right for an RTS game.
Ideally I'd like to add multiplayer some time after the initial release, but I can make no promises there. I'd like to focus on the singleplayer experience first and make sure it's good.
Hey everyone! Steam's RTS Fest just ended a couple of days ago, and it was a pleasure to participate in it as an unreleased game. I figured now it's a good time to post a little update here on Steam about how the game's development has been going and what comes next.
Fierce Kingdoms is a top-down Real-Time Strategy (RTS) game in a medieval fantasy setting. It is fast-paced and there is no fog of war.
Key features include:
Intuitive class-based unit countering system
Procedurally generated maps
Unique Campaign mode
Skirmish mode vs the AI on a variety of difficulty settings
Online skirmish with friends
QoL features like control groups, shift-queueing, multi-queue production, smart automatic target selection and more
Find unique resources, items and various loot as you embark in expeditions. Equip items on your units and buildings to make them stronger. Improve your capital city by building new infrastructure. Conquer other kingdoms and bring their flags to your castle to unlock new perks!
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