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This patch fixes an issue in the Fredericksburg solitaire AI bot that causes it to fail to recognize when returning blown units don't have any valid destination hexes.
This patch fixes a typo in the scenario instructions, and fixes an issue where a detachment could be legally placed next to an empty fort, but if your opponent moved a unit into the fort, the detachment would be required to conduct a mandatory attack. Detachments cannot attack, however, and the game would be stuck at that point. The fix checks at the start of each attack phase to see if there are any detachments with mandatory attacks, and if there are, they are recalled and a message explaining why is displayed to the player(s).
This small patch fixes a missing road connection on the Chickamauga/Chattanooga maps
This patch fixes an issue where the Confederate AI could freeze in the Wilderness scenario if reinforcements had limited paths out of their entry hex.
This patch fixes an issue in which the AI could get stuck after successfully removing a pontoon bridge in the Wilderness scenario.
This update fixes a potential issue with running the third tutorial on some Macs.
This update adds 2 hotkeys to gameplay: spacebar will now click the "End Move", "Done", or similar confirmation button in the game prompt area, and pressing "V" will toggle units visibility on/off as if the button near the minimap was pressed.
This update fixes a bug wherein a player playing as the Confederates would only briefly see the highlighted hexes of the AI's moves.
Fixes an issue wherein a user might receive an achievement they hadn't actually completed.
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