
Players can battle human opponents online or play against the game's AI. There is a special solitaire-only scenario with a simplified AI for learning the game.
Rebel Fury features gameplay based on the historical wargaming boardgames of the 70's and 80's. Players maneuver markers that represent their units on a hexagonal map that mimics the gameboard and cardboard counters of traditional boardgames. Turns are completed in an "I go, you go" style, wherein players alternate their turns with their opponent until one player passes. Once that happens, a random number of unopposed actions are given to their opponent. Pass too early and you risk giving your opponent the opportunity to maneuver completely around your forces. Combat is resolved through die rolls modified by terrain, battle line factors, and the use of artillery support. Attackers benefit from supporting units. Defenders benefit from being in defensible terrain.

Rebel Fury expands upon the low-complexity Gettysburg system featured in C3i Magazine #32.
Each side has an historically accurate order of battle that encourages the player to attempt to outdo the generals of history. Each battle has a unique set of victory conditions that mirror the strategic goals of history.
This design features a new system of Civil War combat akin to the old SPI Blue and Gray Quads. Each game in Rebel Fury is quick-set-up, quick-playing, and deeply interactive. The density of counters in each scenario is low, allowing you to see and experience the big picture of the battle.
Rebel Fury places you, the player, in the role of the Army Commander (Lee, Burnside, Hooker, Bragg, Rosecrans, Grant). You maneuver your army to find the enemy’s flanks, concentrate your forces for an attack, and determine where to commit your artillery assets.
Units are portrayed at the Infantry/Cavalry division level. The Civil War Heritage series game system features a new Zone of Influence/Zone of Control mechanic that controls unit formation (March/Battle) based on their proximity to your opponent. As your units close with the enemy, your forces naturally break into battle formation, where they then maneuver the last distance to engage. Unlike most hex and counter wargames, this system allows you total freedom to move units in any order multiple times, unleashing the full range of historical tactics in a simple and clean format.
Combat features a differential combat system with few but significant factors that capture the key features of Civil War division level combat. Units are rated for quality, artillery support, supporting units, and terrain. The game features artillery duels with the occasional Exploding Caisson result. The Civil War Heritage series combat system accurately depicts the ability of units to launch multiple waves of attacks on the same position, capturing the back-and-forth nature of many famous combat duels.
Each battle features special units and situations, such as Wilder’s Brigade of mounted infantry (Chickamauga) plus other famous units and personages.
This patch fixes an issue in the Fredericksburg solitaire AI bot that causes it to fail to recognize when returning blown units don't have any valid destination hexes.
This patch fixes a typo in the scenario instructions, and fixes an issue where a detachment could be legally placed next to an empty fort, but if your opponent moved a unit into the fort, the detachment would be required to conduct a mandatory attack. Detachments cannot attack, however, and the game would be stuck at that point. The fix checks at the start of each attack phase to see if there are any detachments with mandatory attacks, and if there are, they are recalled and a message explaining why is displayed to the player(s).
This small patch fixes a missing road connection on the Chickamauga/Chattanooga maps
This patch fixes an issue where the Confederate AI could freeze in the Wilderness scenario if reinforcements had limited paths out of their entry hex.
This patch fixes an issue in which the AI could get stuck after successfully removing a pontoon bridge in the Wilderness scenario.
This update fixes a potential issue with running the third tutorial on some Macs.
This update adds 2 hotkeys to gameplay: spacebar will now click the "End Move", "Done", or similar confirmation button in the game prompt area, and pressing "V" will toggle units visibility on/off as if the button near the minimap was pressed.
This update fixes a bug wherein a player playing as the Confederates would only briefly see the highlighted hexes of the AI's moves.
Fixes an issue wherein a user might receive an achievement they hadn't actually completed.
Minimum Setup
- OS: SteamOS. Ubuntu
- Processor: Intel Core 2 Duo 1.8 GHz or AMD Athlon X2 64 2.0 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 256 MB ATI HD2600 XT or better. 256 MB nVidia 7900 GS or better. or Core i3 or better
- Storage: 150 MB available space
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