




Weve made some great progress refining several puzzles this past month. Ive done art for new locations and characters, and we attended two live playtest events. We got a lot of great feedback on several puzzles, and have been busy adjusting the puzzles (and some of the UI around them) to make them work better.
Being part of the local game developers communities has been a huge help in making Puzzle Spy international happen. Were lucky to be in an area where theres a lot of indie game dev happening and Im fairly active in the local indie Discords as well as several other game-related Discord servers (for example, the two big ones where people are using and giving feedback on games made with the Renpy engine, which is what PSI uses.) My local indie Discord just hosted a live playtest at a bar/arcade in San Francisco last week, so Talia and I attended and got to watch a bunch of people play PSI. When something isnt working well, we get to see it with out own eyes and talk to the players about what isnt working. (And we also hear a fair amount about what IS working too!)
That same local Discord hosts a weekly coworking/problem-solving night so last week I came with a problem that people noticed with one puzzle not accepting input when the shift or capsLock keys were on. Our own programmer couldnt find the problem, but a few folks offered to check through the code and found exactly what the problem was. Sometimes all it takes is a fresh pair of eyes! And with just a few lines of code changed, now the puzzle works exactly the way anyone would expect it to, and no one playing has to worry about whether they have capsLock on or not.
Another great place to meet up with community are conferences: I dont attend a lot but never miss the Game Developers Conference (GDC), the big game industry gathering every spring in San Francisco. Ive been attending for years. Last year I especially loved the Thinky Games MeetUp in Yerba Buena Park in downtown SF. I met the makers of so many other fun puzzle games, including Mini-Metro, ViewFinder, A Tiny Sticker Tale, Surradia, and more. This year the Thinky Games folks told me that they wouldnt be at GDC so I offered to plan and host the Thinky Puzzle Devs Meetup so that it would still happen. They gave me their blessing so therell be another meet-up this year. If you happen to be around SF or the GDC, come by Yerba Buena Park (specifically the Stone Stage) on Thursday March 20 from 10-12. Ill be there talking about Puzzle Spy with lots of other game-makers!
[ 2025-02-24 05:41:59 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
A ring of jewel thieves has stolen a rare diamond. It’s up to Agent Epsilon, top operative of Puzzle Spy International, to track them down. Follow a trail of cryptic puzzles spanning several countries. Make narrative choices as you chat with (and chat up!) suspicious characters. Decode cryptograms, decipher clues, and deduce answers as you solve wordplay and logic puzzles across the globe!
FEATURES:
8 unique challenging puzzles to solve
Click and drag words and input text to uncover a solution
Generous hint system ensures that you’ll always be able to complete a puzzle
Make conversational choices as you talk to contacts in different countries
Fun to play solo or with a group (on the same computer)
Mid-Century Modern retro art style to immerse you in the vibe of the mid-1960s
Thrilling spy music original soundtrack
Every puzzle along your path is a unique challenge for you to uncover and figure out how to solve. Bring your wordplay, logical deduction and deciphering skills. Figuring out the intent of each puzzle is half the fun, so put on your thinking cap and go-go boots and get to work!
As you interrogate or converse with a variety of interesting characters, select the conversational path that works for you. Choose a question that gets you more information, skip right to the puzzle, or even flirt with your contact.
Keep that carry-on bag handy: You’ll have to solve each tricky puzzle to figure out where your itinerary will take you next in pursuit of the diamond thieves. Each solution leads you to a new country with new choices and new puzzles.
Retro mid-century modern visual style and a jazzy spy-music score help set the scene for this mid-’60s spy adventure. As Agent Epsilon, you’ll get to rendezvous with informants, crack codes, communicate with HQ on a compact phone, and even diffuse a bomb in this spy adventure.
- OS: Ubuntu 16.04+
- Processor: 2.0 Ghz 64-bit Intel-compatibleMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0
- OS: Ubuntu 16.04+
- Processor: 2.0 Ghz 64-bit Intel-compatibleMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0
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