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Now that Im back from GDC the Game Developers Conference, where I had a lot of fun showing Puzzle Spy International at an indie showcase event at Syzygy in San Francisco its back to work on the game! This past month, weve been playtesting, adding coding to one of the newer puzzles, creating layout art for another new puzzle, working out how to save games mid-puzzle, and lots of drawing, including two new backgrounds (location: Classified!) and three new characters. As Im adding all of this art, this seems like a fitting time to talk about the art inspirations for PSI.
As Im fond of telling folks, the story is set in the mid-sixties and so is the art and UI design. Ive been drawing heavily on the illustration style from the middle of the last century for this project, often referred to as mid-century modern. United Productions of America was an animation studio that was big in the 50s, and their work was heavily influenced by graphic design. Walt Disney films of the period had a great graphic sense as well, with 101 Dalmatians (1961) being a particular influence on my backgrounds for PSI. Many look at the art from the game and remark that it reminds them of 90s and early 2000s animation, like work by Craig McCracken (Powerpuff Girls, Fosters Home for Imaginary Friends, Wander Over Yonder) and Genndy Tartakovsky (Dexters Laboratory, Samurai Jack.) McCracken and Tartakovsky attended CalArts together, where some of the instructors were animators from UPA and both ended up drawing influences from UPAs animation So its not a coincidence, were just all inspired by the same earlier work!
Im also drawing a lot of inspiration from other graphic design of the 50s and 60s, including fonts and logos from that period, maps, magazine illustrations, movie posters, and package design. Saul Bass, well known for creating movie titles and posters at that time, is also a great reference for 60s imagery. Ive also tried to absorb some ideas from contemporary artists whose work pays homage to the mid-century look, including Shane Glines, Derek Yaniger, Kevin Dart, and especially Satoshi Hashimoto.
So thats where the art style of Puzzle Spy International comes from, as well as a not-insignificant helping of my OWN art style, having been a professional illustrator and creating art, animation and UI for games for several decades. I hope you like what youve seen so far!
A ring of jewel thieves has stolen a rare diamond. It’s up to Agent Epsilon, top operative of Puzzle Spy International, to track them down. Follow a trail of cryptic puzzles spanning several countries. Make narrative choices as you chat with (and chat up!) suspicious characters. Decode cryptograms, decipher clues, and deduce answers as you solve wordplay and logic puzzles across the globe!
FEATURES:
8 unique challenging puzzles to solve
Click and drag words and input text to uncover a solution
Generous hint system ensures that you’ll always be able to complete a puzzle
Make conversational choices as you talk to contacts in different countries
Fun to play solo or with a group (on the same computer)
Mid-Century Modern retro art style to immerse you in the vibe of the mid-1960s
Thrilling spy music original soundtrack
Every puzzle along your path is a unique challenge for you to uncover and figure out how to solve. Bring your wordplay, logical deduction and deciphering skills. Figuring out the intent of each puzzle is half the fun, so put on your thinking cap and go-go boots and get to work!
As you interrogate or converse with a variety of interesting characters, select the conversational path that works for you. Choose a question that gets you more information, skip right to the puzzle, or even flirt with your contact.
Keep that carry-on bag handy: You’ll have to solve each tricky puzzle to figure out where your itinerary will take you next in pursuit of the diamond thieves. Each solution leads you to a new country with new choices and new puzzles.
Retro mid-century modern visual style and a jazzy spy-music score help set the scene for this mid-’60s spy adventure. As Agent Epsilon, you’ll get to rendezvous with informants, crack codes, communicate with HQ on a compact phone, and even diffuse a bomb in this spy adventure.
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