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Puzzle Spy International
Travel-Friendly Cake Developer
Travel-Friendly Cake Publisher
2025 Release
Game News Posts: 6
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
June Update

[img src="https://clan.cloudflare.steamstatic.com/images/45352788/889231b413ae573582e46ce47c12b7a7343fb5b4.png"][/img]

This month weve been finishing up the coding of one of the later puzzles in the game: Fans of the daily word-connection puzzle game Circuits will enjoy this one. We play Circuits every day as a couple, and you can play it yourself at https://circuitsgame.com. One of the other important things that Ive done recently is edited the Steam game descriptions to include the phrase rules discovery. There are different approaches to puzzles games: A good many of them offer a more guided approach, especially puzzles that are more systematic in nature where the basic rules stay the same but the difficulty expands over time. That kind of game can introduce the player to basic concepts and carefully introduce and explain each new variation or added rules as they are introduced. Ive been playing Afterburns Inbento lately and its a great example of this gradual approach. Other games just throw the player into the deep end, giving them freedom to explore and figure out the rules and even what theyre supposed to do. One of our favorite puzzle game series, The Room, has multiple different kinds of puzzles, few of them overlapping, and they dont provide step-by-step explanations on how to solve each one. Its a less guided approach but instead provides more immersion and offers a great deal of player satisfaction when you manage to figure out how a puzzle works without the game telling you at all. Theres nothing wrong with either approach, but I feel like the most important thing is for any potential player to not be surprised at what the game offers: If youre expecting one kind of game and it turns out to be another, that can be a bit of a bummer. Recently, as Puzzle Spy International was part of the Cerebral Puzzle Showcase and we launched our demo, a whole bunch of people got the chance to play our demo. One of the things that some people told us was that they were expecting the game to have (or BE) much more of a tutorial that slowly taught you how to play and our demo clearly wasnt that. Fortunately, other people offered feedback about how they had no idea what to do at first, but slowly figured out what the puzzle was looking for and then solved the entire puzzle. They reported experiencing a great deal of satisfaction from having figured everything out sometimes with no hints at all and managing to solve the entire puzzle. Its THAT exact feeling that were shooting for in PSI: Not giving the players as much direction or tutorialization, and allowing for that rewarding feeling of puzzling your way out of a given problem. If we told you all the rules of a given puzzle, that would deprive the player of that awesome feeling of having pieced it together and solved it. So anyhow, just something to keep in mind for when PSI eventually releases: We dont give you a very guided walk-through on how to play each of the puzzles, and every one of them is totally different. Some of them are going to be recognizable and pretty simple to wrap your head around while other puzzles are going to take a bit more mulling over to decipher. We, as the designers, made a conscious choice to not give an overt tutorial for every single puzzle and hope that puzzle fans who appreciate that kind of challenge will enjoy the approach weve taken.


[ 2025-06-24 03:53:44 CET ] [ Original post ]

A ring of jewel thieves has stolen a rare diamond. It’s up to Agent Epsilon, top operative of Puzzle Spy International, to track them down. Follow a trail of cryptic puzzles spanning several countries. Make narrative choices as you chat with (and chat up!) suspicious characters. Decode cryptograms, decipher clues, and deduce answers as you solve wordplay and logic puzzles across the globe!

FEATURES:

  • 8 unique challenging puzzles to solve

  • Click and drag words and input text to uncover a solution

  • Generous hint system ensures that you’ll always be able to complete a puzzle

  • Make conversational choices as you talk to contacts in different countries

  • Fun to play solo or with a group (on the same computer)

  • Mid-Century Modern retro art style to immerse you in the vibe of the mid-1960s

  • Thrilling spy music original soundtrack

Every puzzle along your path is a unique challenge for you to uncover and figure out how to solve. Bring your wordplay, logical deduction and deciphering skills. Figuring out the intent of each puzzle is half the fun, so put on your thinking cap and go-go boots and get to work!

As you interrogate or converse with a variety of interesting characters, select the conversational path that works for you. Choose a question that gets you more information, skip right to the puzzle, or even flirt with your contact.

Keep that carry-on bag handy: You’ll have to solve each tricky puzzle to figure out where your itinerary will take you next in pursuit of the diamond thieves. Each solution leads you to a new country with new choices and new puzzles.

Retro mid-century modern visual style and a jazzy spy-music score help set the scene for this mid-’60s spy adventure. As Agent Epsilon, you’ll get to rendezvous with informants, crack codes, communicate with HQ on a compact phone, and even diffuse a bomb in this spy adventure.


MINIMAL SETUP
  • OS: Ubuntu 16.04+
  • Processor: 2.0 Ghz 64-bit Intel-compatibleMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: OpenGL 3.0
RECOMMENDED SETUP
  • OS: Ubuntu 16.04+
  • Processor: 2.0 Ghz 64-bit Intel-compatibleMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: OpenGL 3.0

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