A ring of jewel thieves has stolen a rare diamond. It’s up to Agent Epsilon, top operative of Puzzle Spy International, to track them down. Follow a trail of cryptic puzzles spanning several countries. Make narrative choices as you chat with (and chat up!) suspicious characters. Decode cryptograms, decipher clues, and deduce answers as you solve wordplay and logic puzzles across the globe!
FEATURES:
8 unique challenging puzzles to solve
Click and drag words and input text to uncover a solution
Generous hint system ensures that you’ll always be able to complete a puzzle
Make conversational choices as you talk to contacts in different countries
Fun to play solo or with a group (on the same computer)
Mid-Century Modern retro art style to immerse you in the vibe of the mid-1960s
Thrilling spy music original soundtrack

Every puzzle along your path is a unique challenge for you to uncover and figure out how to solve. Bring your wordplay, logical deduction and deciphering skills. Figuring out the intent of each puzzle is half the fun, so put on your thinking cap and go-go boots and get to work!

As you interrogate or converse with a variety of interesting characters, select the conversational path that works for you. Choose a question that gets you more information, skip right to the puzzle, or even flirt with your contact.

Keep that carry-on bag handy: You’ll have to solve each tricky puzzle to figure out where your itinerary will take you next in pursuit of the diamond thieves. Each solution leads you to a new country with new choices and new puzzles.

Retro mid-century modern visual style and a jazzy spy-music score help set the scene for this mid-’60s spy adventure. As Agent Epsilon, you’ll get to rendezvous with informants, crack codes, communicate with HQ on a compact phone, and even diffuse a bomb in this spy adventure.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45352788/bb3bcb382f72641197054a61983d26a5bbdd677c.png\"][/img]
Its been a busy month or two at Puzzle Spy International headquarters: We spent July prepping for showing the game at MAGwest, including a fun stand-up of Agent Epsilon, a nicely-decorated table and an extra monitor that never quite interfaced with our laptop correctly. But because MAGwest is a relatively mellow con, folks who sat down to try out the demo were happy to sit there for the ~45 minutes needed to solve the entire demo. We encouraged people to work in groups as thats the most fun way to play and crack the game in our opinion. Some people came with a pile of friends, while other groups formed up as they all gathered around the demo and eventually cracked it as a team. Everyone had a great time trying it out, and we gave out postcards and the last of our stickers.\n\nCurrently were in the process of making Puzzle Spy International a bit longer. The original story ended after eight puzzles, and the ending felt somewhat abrupt and arbitrary. So weve gone back to the drawing board to give the ending a lot more punch. Were really happy with the new additions: Its much more along the lines of how an exciting world-spanning spy adventure should end, and we think people playing the game are going to feel a lot more satisfied with the conclusion. Were certainly a lot more excited about this new direction. With the extended adventure come three additional puzzles. One of them is fully designed and were having folks test it out on paper right now so that we dont commit to the coding process until were sure its solid. Another puzzle is in process, and we made a lot of headway on the third (and final) puzzle of the game this past weekend and are really excited about it. While this extra work will unfortunately push out the release date of the game a bit, were certain that youll enjoy the final results a lot more!\n\nAdding an entire new location at the end also requires a lot more art, but fortunately I love to create it! Ive been doing lots of research on 1960s vehicles, retro-futuristic architecture, costume design, and what a certain \\[classified] countrys landscape looks like to pull the final scenes together. Theyre going to look really cool! We also are getting to add some really funny conversations with some new characters designed for the end of the game as well, and looking forward to your getting to see them too. \n\nAnyhow, thats all the big news. If you want to catch more, dont forget to follow us on Bluesky at @agentepsilon.bsky.social... Be seeing you!
Minimum Setup
- OS: Ubuntu 16.04+
- Processor: 2.0 Ghz 64-bit Intel-compatibleMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0
Recommended Setup
- OS: Ubuntu 16.04+
- Processor: 2.0 Ghz 64-bit Intel-compatibleMemory: 2 GB RAM
- Graphics: OpenGL 3.0
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