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A ring of jewel thieves has stolen a rare diamond. It’s up to Agent Epsilon, top operative of Puzzle Spy International, to track them down. Follow a trail of cryptic puzzles spanning several countries. Make narrative choices as you chat with (and chat up!) suspicious characters. Decode cryptograms, decipher clues, and deduce answers as you solve wordplay and logic puzzles across the globe!
FEATURES:

  • 8 unique challenging puzzles to solve

  • Click and drag words and input text to uncover a solution

  • Generous hint system ensures that you’ll always be able to complete a puzzle

  • Make conversational choices as you talk to contacts in different countries

  • Fun to play solo or with a group (on the same computer)

  • Mid-Century Modern retro art style to immerse you in the vibe of the mid-1960s

  • Thrilling spy music original soundtrack

Every puzzle along your path is a unique challenge for you to uncover and figure out how to solve. Bring your wordplay, logical deduction and deciphering skills. Figuring out the intent of each puzzle is half the fun, so put on your thinking cap and go-go boots and get to work!

As you interrogate or converse with a variety of interesting characters, select the conversational path that works for you. Choose a question that gets you more information, skip right to the puzzle, or even flirt with your contact.

Keep that carry-on bag handy: You’ll have to solve each tricky puzzle to figure out where your itinerary will take you next in pursuit of the diamond thieves. Each solution leads you to a new country with new choices and new puzzles.

Retro mid-century modern visual style and a jazzy spy-music score help set the scene for this mid-’60s spy adventure. As Agent Epsilon, you’ll get to rendezvous with informants, crack codes, communicate with HQ on a compact phone, and even diffuse a bomb in this spy adventure.

Puzzle Spy International
Travel-Friendly CakeDeveloper
Travel-Friendly CakePublisher
2025Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
October Update

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45352788/dda7af552e88337c37d3108d86d100a05181b05e.png\"][/img]

Its been a busy month at PSI-HQ as weve been developing two new puzzles, which includes having folks test them on paper, making all of the art, writing the hints, coding them, testing them digitally, and revising anything that isnt working. One of the puzzles needed a whole second pass with a new approach to get it to work properly, but now that its been recoded, it feels really good! Im excited to show it to new players at a local indie game live testing event later this week.

But the really big news that I have to share about Puzzle Spy International is that were pushing back the release date to Q1 of 2026. Theres a whole development story associated with that so let me share:

When Talia and I first envisioned PS over 5 years ago, it was a MUCH bigger game. The story had you traveling to just about every continent on the planet. There was a laser lab in Rio de Janiero, a stolen goods dealer in Tehran who had found the bad guys a used rocket from Kazakhstan, a kidnapped American NASA scientist, space laser arrays, a liaison with an agent from the Soviet Cypher Corps, and much, much more! The game also involved 40-45 totally unique bespoke puzzles. After a while of working on that, we realized that we would never finish something so large and we back-burnered it.

We spent some time instead developing a space epic incorporating Star Battle puzzles until it too got too large to be feasible. At that point, we looked back at our first love PSI and thought about scope: If we cut it massively, it could be a short 8-puzzle game and wed already designed a good portion of the puzzles needed. And so thats what we did! Weve been progressing with it steadily for two years now, and if wed stuck with that plan, wed be getting close to shipping it now. But when we cut the much-larger story, we just ended it at some arbitrary point.

We didnt include the big finale, that part just got chopped out. And the more we thought about the story wed settled on, the more it felt like the ending was abrupt and unsatisfying.

So over the past couple of months, weve been rewriting the conclusion. Instead of just stopping at some point, it now builds to a climax. Agent Epsilon wind ups somewhere really cool and the threat level is dangerously high. And when you get to the end, it feels monumental. We are SO much more excited about this new ending and know that anyone who plays it will be too. Of course we cant add more story without adding more challenges - read as puzzles - for Agent Epsilon to solve! And were really proud of these puzzles: Theyre super fun, all different from anything already in the game, and they really dovetail nicely with what Agent Epsilon is doing in the story. They just FIT and that fit is truly satisfying.\n

Of course these additions mean more design, coding and play-testing (see above.) And this whole new area has required more illustration than any other location, almost as much as all of the other locations combined! The plus side is that you get a more exciting story with more fun puzzles and a more satisfying ending. The only negative is that youll have to wait a little longer to play it. We think the trade-off will be well worth it.

\n\n\n

[ 2025-10-04 22:06:40 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 16.04+
  • Processor: 2.0 Ghz 64-bit Intel-compatibleMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: OpenGL 3.0
  • Memory: 2 GB RAM
  • Recommended Setup

    • OS: Ubuntu 16.04+
    • Processor: 2.0 Ghz 64-bit Intel-compatibleMemory: 2 GB RAM
    • Graphics: OpenGL 3.0
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