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A ring of jewel thieves has stolen a rare diamond. It’s up to Agent Epsilon, top operative of Puzzle Spy International, to track them down. Follow a trail of cryptic puzzles spanning several countries. Make narrative choices as you chat with (and chat up!) suspicious characters. Decode cryptograms, decipher clues, and deduce answers as you solve wordplay and logic puzzles across the globe!
FEATURES:

  • 8 unique challenging puzzles to solve

  • Click and drag words and input text to uncover a solution

  • Generous hint system ensures that you’ll always be able to complete a puzzle

  • Make conversational choices as you talk to contacts in different countries

  • Fun to play solo or with a group (on the same computer)

  • Mid-Century Modern retro art style to immerse you in the vibe of the mid-1960s

  • Thrilling spy music original soundtrack

Every puzzle along your path is a unique challenge for you to uncover and figure out how to solve. Bring your wordplay, logical deduction and deciphering skills. Figuring out the intent of each puzzle is half the fun, so put on your thinking cap and go-go boots and get to work!

As you interrogate or converse with a variety of interesting characters, select the conversational path that works for you. Choose a question that gets you more information, skip right to the puzzle, or even flirt with your contact.

Keep that carry-on bag handy: You’ll have to solve each tricky puzzle to figure out where your itinerary will take you next in pursuit of the diamond thieves. Each solution leads you to a new country with new choices and new puzzles.

Retro mid-century modern visual style and a jazzy spy-music score help set the scene for this mid-’60s spy adventure. As Agent Epsilon, you’ll get to rendezvous with informants, crack codes, communicate with HQ on a compact phone, and even diffuse a bomb in this spy adventure.

Puzzle Spy International
Travel-Friendly CakeDeveloper
Travel-Friendly CakePublisher
2025Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
November Update

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45352788/6762d2fcfd697d51331d75a9aabd9bdf66e26756.png\"][/img]\n\nGreetings from Puzzle Spy International HQ! Weve been busy putting the finishing touches on the last puzzle you get to solve in the game. We had been stuck on exactly how to make it work for a while but a change of perspective and approach made it come together really nicely. Weve had people playtest it on paper but this week will be our first live playtest of the coded up version and were excited to see how that goes. Meanwhile, I (Mike) have been producing a bunch of background art for the big scenes at the end of the game to make sure that the final locale is really interesting and rewarding.

This month Id like to talk about Talias and my collaborative process. How exactly do two people work on a game together? In some places, of course, not at all: I do all the art and RenPy scripting, and as we arent high-level coders, we work with SypherZent who does all of the heavy lifting for puzzle programming. But the puzzle designs and all of the writing are done by us as a team. Every plot point, line of dialogue, puzzle hint or clue are all a collaborative effort.

For us, teamwork is the entire point of making this game. As a couple, we love solving (and making) puzzles, and writing. So while at times it would be more efficient to let one person work on something without the other (generally me as Talia is now in grad school and tight on time,) the whole point of the thing is to do it together. So we end up sneaking co-working time on the game into odd places: Discussing plot points while were brushing our teeth at night, or refining lines of dialogue when were driving together somewhere in the car.

For the writing part, weve found that an incremental approach helps a lot: Well spend some time discussing the rough outline of a scene and what needs to happen in it and jot that down. Later well go back and refine that more. Once its solid, at some other point well start fleshing out lines of dialogue. Well toss ideas for lines back and forth, with one of us sometimes word-smithing what the other person just suggested. We have some scenes that weve worked on for weeks or even months, gradually picking away at them when we have time or are struck by inspiration for what a character should say. This is especially true for the sections with branching narrative, as sometimes we have to write the same conversation multiple different ways. Were working on one of those now where weve got some paths that we think are hysterical (we hope you do too!) but that ups the pressure on making the other paths just as funny. Were currently rewriting one that was finished but then the other paths turned out to be much funnier and that one no longer matches up.

We use the same process for designing puzzles too, except that they require more dedicated time for sitting down and focusing on them, not a brief conversation while in the shower. As we both work day jobs, these most commonly happen on weekends and the occasional holiday. Once the general idea of a puzzle is scoped out, there are lots of small elements that can be iterated on during smaller interactions: How exactly should the clue to this line be worded, or what should hints for this puzzle be? PSI has several puzzles where theres something hidden in a sentence and coming up with those individual sentences is a nice small manageable task to pick away at, possibly while getting ready for bed!

Its a slow, collaborative process, but we wouldnt have it any other way. We love working on it as a team, just like we enjoy solving puzzles as a team. And we hope you like what weve come up with, whether you play it solo or work on it with your own team (which we highly recommend, although not necessarily while you are brushing your teeth!)

\n

[ 2025-11-07 17:10:24 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 16.04+
  • Processor: 2.0 Ghz 64-bit Intel-compatibleMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: OpenGL 3.0
  • Memory: 2 GB RAM
  • Recommended Setup

    • OS: Ubuntu 16.04+
    • Processor: 2.0 Ghz 64-bit Intel-compatibleMemory: 2 GB RAM
    • Graphics: OpenGL 3.0
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