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RelicWar is a turn based roleplaying game based in a cyberpunk world. Collect the requested dungeon Relic and escape unharmed. Battle tough dungeon monsters and enemy players along the way. They want to steal your valuable treasure. Run or fight your way out. The choice is yours!

Into the Depths

The year is 2137. You live in "Neo Ampolis" - a city within the continent of Poldova. "Neo Ampolis" is a bustling city under heavy government control. You have offered to help an old friend Gunther to restore his late father's collection of Relics in his pawn shop. He once sold them many years ago. Living day to day in a fast paced cyber world he has one final wish - to fill his Relic Vault full of his fathers Relics before he retires. The dungeons underneath the city contain creatures impacted by the high radiation levels of "Ampolis Ruins" - the city from a bygone era. The government runs operations to collect ore with mining bots to sustain the new world's lack of physical materials and they provide security assistance to ensure business won't be impacted. Help Gunther in his quest to fulfill his fathers last wish. Explore the ruins and on the surface brave the harsh conditions of the snowy wilderness.

Turn Based Gameplay

Starting each match you will have a deck of cards. These will allow you to boost movement, attack or defense. You can set traps to slow your enemies down or use the same cards in your hand during battles to give you that extra edge.

Unique Hunters

Each Hunter has a different background story, principles and weapon for combat. Outside of the dungeons you will need to upgrade them and provide healing for any lasting injuries at the nearby MediCenter. Some Relics you find can be equipped for your next adventure into the dungeons.

Relic Abilities

Gunther is a good friend, knows his Relics well but is also trained in the art of archaeology extraction. Any redeeming qualities of a Relic will be extracted to help your faction of Hunters on their journey to complete his Relic Vault.

RelicWar
Violent Candle StudiosDeveloper
Violent Candle StudiosPublisher
Q3 2025Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
2 user reviews (2 reviews)
Public Linux Depots:
  • [0 B]
Patch notes: v1.2.1

Hello Hunter\'s,

I have released a new game update. This will address some important issues:

Bug Fixes

  • \\[Server] Fixed incorrect enemy removed from map after battle has ended.

    [/*]
  • \\[Client] Fixed crash with no cards in player hand. (issue reported as Dragon related)

    [/*]
  • \\[Server] Fixed crash with no cards in player hand for NPC turns.

    [/*]
  • \\[Server] Reduced enemy spawns for maps to a more balanced number.

    [/*]

Core gameplay update

  • \\[Server] Enemies turn happened after battles and also after every player turn. This was far too much turns for the enemy and could cause matches to drag far beyond expected length.

    [/*]

That\'s all for now folks! I hope to find more fixes to address in the coming months during this support period.

[ 2025-10-27 12:41:18 CET ] [Original Post]
Patch notes: v1.2.0

Hello Hunter\'s,

After much deliberation I\'ve decided that the mode \"TreasureHunt\" has got to go. I added in this mode late in development as a little mini game but I don\'t think it will ever have enough quality to represent my game well.

My life has gotten increasingly busy and I have to think about what could help me support the game better without stretching myself too thin. Removing this mode will allow me to focus more on core gameplay and bug fixes which is better for the game in the longer term.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45353915/8a5bb8ad9629718e10b5c45ecb95f3625a744c8b.png\"][/img]

Now we have a nice tidy three mode menu for the core game modes. No more silly mini games pretending to be a core mode! steamhappy

[ 2025-10-16 06:43:45 CET ] [Original Post]
Patch notes: v1.1.0

An update has been pushed to allow you to select the most appropriate server region.

Added

  • Server selection to the Options screen.

    [/*]
  • Setting of default server location.

    [/*]
  • Availability of all game services to the US region.

    [/*]

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45353915/4b6803e3b94ce51675c88df4e00a3e686fb96a49.png\"][/img]

More patches will be coming to address any gameplay issues/bugs, improve gameplay and provide UI/UX updates.

[ 2025-09-30 20:15:49 CET ] [Original Post]
Patch notes: v1.0.1

An update has been pushed to fix some UI issues.

Added

  • Language selector not available at the start of the game or options. Now you can choose language in the User Agreement popup. This selector is also available in the options screen.

    [/*]

Changed

  • The order of the tabs in Options screen has been adjusted to put settings first.

    [/*]
  • The language selector in the main nav has improved visibility.

    [/*]

Fixed

  • Certain screen resolutions not displaying all available UI elements.

    [/*]
  • Full game release not showing correct version number.

    [/*]
  • Intro story moving too fast between segments. Unable to read it fully before it changes.

    [/*]

[ 2025-09-14 15:01:25 CET ] [Original Post]
RelicWar is out now!

Thank you!

After ~5 years of hard work RelicWar has made it to official release. I want to give thanks for all the encouragement in the Indie Dev community, to my friends and family. I couldn\'t have made it this far without some support. It has been a long road but finally we are here!

Official Release Trailer

Release post

BlueSky

Please help by liking and sharing all the things! steamhappy

I hope you all like my creation and be kind in the reviews. steamthumbsup

[ 2025-09-06 15:15:08 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
  • Processor: Intel Core i3 6100 or AMD FX-4350
  • Graphics: Integrated GraphicsNetwork: Broadband Internet connection
  • Storage: 420 MB available space
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