There are many enhancements and a plethora of bug fixes that have been accumulating on unstable. After much baking time I believe it is safe to promote the unstable branch to stable. Unfortunately I do not know how many players have been on the unstable branch so the exact stability is somewhat unknown. I am around all day and ready to put out any fires that may occur. If you do run into any new problems then don't hesitate to report it and, as usual, I will be streaming development so you can report it live. I am continuing to focus on fixing bugs but am starting to mix in some of the more requested features (such as inventory management). There will be many more bug patches coming over the coming weeks. I am hopeful that within the next month we'll see nearly all of the known bugs resolved. While the remaining bugs are resolved I am going to begin to incorporate feedback and polish the existing systems and content. I will write an extensive post about all of that in the somewhat near future but I don't want to get too far ahead of myself. For now, you can find all of the changes going live on stable today below!
Changelog
Features
- Added item sorting and inventory stack nearby
- Added ability to lock inventory item slots to keep them from being sorted and stacked
- Added support to quick transfer items to and from merchant
- Huge rework of data syncing for multiplayer
- Trees, plants and remna fountains now simulate time passed while it was unloaded (no more leaving and coming back to saplings)
Changes
- Replaced "Deposit" treasure chest option with "Sort"
- Changed all LV+ variation item recipes to be learn through the scroll instead of having to research them individually
- Expanded Treasure UI view size some
- Do not flash menu items when it is already open
- Only have thick moss grow on natural stone (not stone brick)
- HP and SP now stay at the same percentage when switching loadouts (Tab)
- Added Poison Spear Scroll to Zabis horde realm loot pool
- NPC names are now localizable
- Removed white boarder on Lorumite Wall icon
- Added automatic image redirection for images in the coremod directory
Bug Fixes
- Resolved issue with client being able to levels skills at lower levels than they should
- Resolved issue with storm skills (Windstorm) not working in multiplayer
- Resolved issue with water not being animated on clients
- Resolved issue in multiplayer that would cause other players to be invisible
- Resolved issue causing multiplayer sync slowdown
- Optimized data sent to clients
- Resolved regression issue with grappler being invisible on clients
- Resolved issue with some bosses being invisible in multiplayer
- Resolved multiplayer issue with other players sometimes being invisible
- Smoothed out grappler on the client so it is not nearly as jumpy as before
- Show Light Orb cooldown on client
- Properly limit sell shop to 12 items
- Fixed some issues with Falxian Altar
- Added missing description for Magic Boost status effect
- Resolved issue with items on quickbar not having a cooldown on the client
- Resolved issue with items on the shift + quickbar not updating with to how many items are in the inventory
- Resolved issue with illusory gear not resetting veil timer properly and automatically reapplying veil when it is removed
- Resolved issue with chest's inventories not being synced properly anymore in multiplayer (regression)
- Resolved regression where using a grappler or Beam spell would result in a crash on multiplayer
- Resolved issue with player animations on clients not playing correctly (usually showing multiple arms)
- Resolved (mostly) issue with client getting stuck in edge grab animation on server
- Resolved issue with some spawners during world generation being overleveled for the region they are in
- Prevent HP regen during Nullify Heal dungeons
- Fixed issue with Berserk skill SP tick triggering every 1 second instead of every 3 seconds
- Potentially resolved one of the cases where dungeon generation would result in an incompletable floor
- Resolved issue with Light Orb not following the player to new realms
- Fixing Wand Proficiency level descriptions
- Resolved seemingly random crash caused by foliage growing
- Resolved crash when renaming a treasure chest and quickly leaving the chest
Crea
Siege Games
Siege Games
2016-06-09
Action Indie RPG Adventure Singleplayer Coop
Game News Posts 74
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive
(1070 reviews)
http://www.playcrea.com
https://store.steampowered.com/app/280520 
The Game includes VR Support
Crea Linux [158.73 M]
- Level up by defeating enemies
- Learn over 80 skills through the talent system
- Loot and craft powerful gear with unique attributes
- Discover the world’s expansive mythos and history
- Defeat challenging original monsters each with their own attacks
- Survive by timing shield blocks and dodge rolling
- Vanquish by your weapon of choice: Sword, Spear, Bow, or Magic
- Challenge massive bosses and prepare to die
- Research materials to discover their crafting capabilities
- Find old recipe scrolls scattered throughout the world
- Upgrade equipment to carry over their stats
- Use chaos crafting (minigame) to create even more powerful items
- Explore massive procedurally generated worlds
- Quickly teleport through the use of Way Crystals, Way Shards and Rifts
- Delve into dungeons that not only look different but play different every time
- Travel to completely new Realms beyond the bounds of the main world
- Built from the ground up with modding in mind
- All gameplay logic and content exposed in Python
- Easily create new content or entirely new gameplay systems
- Learn from extensive modding tutorials and API documentation
- Join in on the Development Streams
- Track progress and what’s planned on the Roadmap
- Get the latest development news on Twitter
- OS: Ubuntu 12.04 x64 LTS or later
- Processor: 1.7+ GHz or betterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 256+MB and OpenGL 2.1 compatible GPU and 1024x768 resolutionNetwork: Broadband Internet connection
- Storage: 256 MB available space
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