After substantial work the 1.1 update has finally graduated from the unstable branch to public! The rest of this post is mostly a repeat from the previous one.
The 1.1 update focuses on reworking the progression in Crea. The researching system has completely been reworked and is now the backbone of progression in Crea. Researching will send you on sort of mini-quests to go find new materials so that you can learn new recipes. Bosses are tied to researching too to help make discovering them easier.
The way you access several of the bosses has changed. Additionally bosses now have set levels and a set order that you fight them in. The bosses themselves have not really changed since I'm holding off on that for a later update. You can read about what we have planned by checking out the Crea Roadmap.
Next up, which is already underway, is the 1.2 update that is focusing on polishing the interface, enhancing play experience, and incorporating player feedback. You can watch the progress of it here!
1.1 Changelog
Features
- Completely reworked research system to be simpler, clearer and provide more direct progression
- Bosses now have fixed levels and a set order
- Added experience bar to toolbar UI
- Added in tracking new items for travel, research, and craft systems and highlight them (!) on the UI
- Implemented potential performance boost for longer play sessions related to UI
- Reduced number of UI Views which decreases CPU and memory usage
- UI is now only rendered when it is fully initialized
- Upgraded engine compiler resulting in a 5-10% performance boost
Changes
- Reorganized the craft categories and subcategories
- Added item grouping in craft UI to better organize items within subcategories
- Weapons and equipment are now ordered by level in Craft UI
- Genus items can no longer be downgraded when crafting (Lumber cannot be used instead of Refined Lumber but Premium Lumber can)
- Remna items upgradable to the next tier by combining 3 through crafting
- It is now possible to bulk chaos craft
- It is no longer possible to bulk craft unique items such as equipment
- Tweaked craft TP yield, craft level, equipment level, recipe ingredients and ingredients' quantity for most items
- Crafting station icon is now tinted red when it is unavailable and has a help tooltip
- Equipment will no longer use persistent attributes when determining the name which makes the names more interesting
- Negative stat modifiers now have their own special prefixes
- Renamed Researcher NPC to "Scholar"
- Scholar now only provides translating scrolls service
- Removed scraps
- Removed Innovate, Scrap Master, and Scavenge skills
- Scrapper now only scraps equipment and yields materials based off of the provided item
- Executing a keyboard shortcut involving tab and one or more modifier keys (such as alt+tab) will no longer change the players loadout
- Paragons now only appear after defeating the first boss
- Give some feedback to the player when unlocking the first boss
- Changed how some of the bosses are unlocked and reached
- Bosses are now immune to damage over time effects such as Burn and Poison
- Reworked TP gain algorithm making it still possible to gain small amounts of TP when performing lower level actions
- Slightly increased ore frequency and greatly increased clay frequency in worlds
- Significantly increased amount of experience required to level at higher levels
Bug Fixes
- Resolved crash that would occur infrequently when picking up unique items
- Resolved crash that would occur when attempting to load items that are no longer valid items (typically caused by mods)
- Resolved crash that could occur when attempting to render the ground
- Potentially resolved crash when joining a multiplayer game due to the merchant wares not being synced properly
- Resolved crash caused by the grabbed item getting into a bad state
- Resolved crash due to dropped item physics not being cleaned up properly
- Resolved crash that could occur when joining a multiplayer game due to incorrectly reading other player's gear loadout
- Resolved crash due to client destroying a realm before it should have
- Potentially resolved crash caused by an entity attempting to move in a realm after the realm has been destroyed
- Resolved crash when attempting to get the next lore book page beyond the last page
- Resolved issue with characters being replaced when a character with the same name is created
- Resolved issue with tutorials not working on client
- Resolved issue with monsters jumping extremely high
- Resolved issue with Beam spells not damaging bosses
- Potentially fixed a rare issue where Baritus would become stuck in his current empowered form
- Resolved issue with Quaridin's sometimes getting in a stuck state
- Resolved issue where breath spells would not deal damage to spawners or foliage
- Resolved issue where a spell could sometimes be cast multiple times before going on cooldown
- Resolved issue with Lobber arrows not exploding
- Resolved issue with the Blood Rain bow not applying the blood rain effect
- Resolved issue with Aersword not granting stat bonuses
- Resolved issue with Tutela Virge's shield not working properly
- Resolved issue where magic bows could not use ranged skills
- Resolved issue where the Ensnare skill could be cast using any weapon, but only worked properly when using a bow
- Resolved issue where you could begin another action while casting a spell, thus removing the movement constraints from the second action
- Fixed Zweihander graphics
- Resolved issue with stamina still draining when jumping into water while sprinting
- Resolved issue with sound effects continuing to play while the game is paused
- Fixed typo with lore book notification being incorrect for Lanteed
- Added missing dungeoneer outfit flavor text
- Resolved issue where crystals would sometimes not display their renamed name on the map
- Resolved issue where trees could be planted on non soil tiles
Crea
Siege Games
Siege Games
2016-06-09
Action Indie RPG Adventure Singleplayer Coop
Game News Posts 74
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive
(1070 reviews)
http://www.playcrea.com
https://store.steampowered.com/app/280520 
The Game includes VR Support
Crea Linux [158.73 M]
- Level up by defeating enemies
- Learn over 80 skills through the talent system
- Loot and craft powerful gear with unique attributes
- Discover the world’s expansive mythos and history
- Defeat challenging original monsters each with their own attacks
- Survive by timing shield blocks and dodge rolling
- Vanquish by your weapon of choice: Sword, Spear, Bow, or Magic
- Challenge massive bosses and prepare to die
- Research materials to discover their crafting capabilities
- Find old recipe scrolls scattered throughout the world
- Upgrade equipment to carry over their stats
- Use chaos crafting (minigame) to create even more powerful items
- Explore massive procedurally generated worlds
- Quickly teleport through the use of Way Crystals, Way Shards and Rifts
- Delve into dungeons that not only look different but play different every time
- Travel to completely new Realms beyond the bounds of the main world
- Built from the ground up with modding in mind
- All gameplay logic and content exposed in Python
- Easily create new content or entirely new gameplay systems
- Learn from extensive modding tutorials and API documentation
- Join in on the Development Streams
- Track progress and what’s planned on the Roadmap
- Get the latest development news on Twitter
- OS: Ubuntu 12.04 x64 LTS or later
- Processor: 1.7+ GHz or betterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 256+MB and OpenGL 2.1 compatible GPU and 1024x768 resolutionNetwork: Broadband Internet connection
- Storage: 256 MB available space
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